Hi !
So I made two models, I hope it's close to what you're looking for.
I didn't feel like making something from scratch, so I chose 2 Wow models, and I exported both from Wow Model Viewer as obj.
All the edits were done in Blender 2.59. I'm not really what you can call an expert 3D modeler, I now my UV-mapping has flaws, but I did my best in a few hours.
On both models I think the texture coords are 2D, and I exported normals every time.
[center:q65fem05]
http://www.mjollna.org/docs/models.rar[/center:q65fem05]
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- The first one is pvpentrance_nightelf.
On that one, I removed the rocks that were behind the house, as well as the sides, and I added a few faces to make the edge of the house cleaner where it previously touched the rocks. I also removed a part of the inside room and made a wall instead.
It's supposed to be out of reach, half into a cliff, on a map I'm editing.
It doesn't have too many vertices, and it's supposed to be quite small... If it's not small enough I can shrink it on saving, so tell me and I'll change that.
There are 2 weird faces in the model (on the roof) I can't correct, so I've made 2 saves in case they're really buggy : with thoses faces and without those faces.
The original model has 13 meshes. I made 2 versions of each : 13 meshes and 1 big mesh.
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- The second one is much bigger (I hope not too much), it's the famous old CoT, or actually only a small part of it (1st wmo, part 8 as far as I remember).
I've made the edit for a friend, and if you can switch it back to wmo you'll make that someone very very happy
The edit I made consisted in deleting a lot of the remaining pieces in order to keep only the center spiral. I had then had to add something like 8 faces and re-stretch one texture, to close properly a hole that was left by the deleted bridge at the spiral base.
You'll have several versions of it in the zip file : It indeed looked very big, so I let the original size, and I also saved the model rescaled much much smaller.
The original saving has 13 meshes. I also made 2 versions : 13 meshes and one big mesh.
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Tell me if there's anything I can change, if I forgot something, etc.
There are lots of different saving options for obj import/export in Blender and one way may be better than the others.
My email if necessary : mjollna.wow AT gmail.com
And I'm always on irc/Quakenet.