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Author Topic: Questline Plan: The pale trees  (Read 520 times)

Sina

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Questline Plan: The pale trees
« on: October 26, 2012, 04:07:18 pm »
The pale trees

This is my idea for the questline for the pale trees which can be found in the Forest.
The texts aren't finished, only notes, maily because my english is horrible. And I rather first show the idea. (-;

The quest starts with a little girl, walking around the forest at night.

Quest Area: Forest

1.


Quest Provider: Eyna Moreproud (little girl)
Quest Receiver: The Mage
Quest Title: Not alone at all
Objectives: Talk to a mage, to learn more about the forest spirits.

Details: "What I am doing, alone in the forest? I'm not alone. You are not the first here. The old spirits  of the forest are guarding me.
("-" marks player answers. They don't change anything, just to make it more... like talking)
- You should care. Maybe, they're evil.
- Well, than everything's allright...
No! They are tired. They said, I should find someone to help them. But I don't go to other people anymore since I know the ghosts.
But... couldn't you talk to them? They live at the pale trees!
I... I think, adults can't see them.
Oh, poor ghosts..."

Complete: "Forest spirits? Strange... "


2.


Quest Provider: The Mage (or somebody who could know such things)
Quest Receiver: The Stone
Quest Title: The magic of stones

Objectives: Get and use the right runestone and talk to the spirits.

Details: "Most ghosts can be seen, if you use the right runestone. I don't got some here, but I heard the group XXX is using them for their rituals. They won't give them to you, if you ask..."

Note: The player has to kill the members of group XXX (maybe something furbolg-alike or a cult), which drop runestones. The player does not know the effects of the stones, before he tried out.
Blue runestone (rare): Brings you into the world of ghosts (the inivisble-potion-effect).
Red runestone (casual): Heals you.
Faded runestone (casual): Alcohol effect (it's not strong enough, to bring you into the ghost-world)
Black runestone (rare): Damages you.

Talking to ghosts: "[Talking about things like "Betrayed betrayers", "Innocent culprit"]
Free me!
- <give him a black runestone> -> Ghost dies
- I can't. -> "Then I'll free you of your inability!" (ghost attacks)

Note: There is one tree without ghost. Instead, there is just a mark/stone/sth like that. There you can end the quest, as you killed all the ghosts.
Complete: "I free all I've seen. What is with this here...?"

3.


Quest Provider: The Stone
Quest Receiver: Eyna Moreproud
Quest Title: I killed your friends

Objectives: Talk to the girl about the ghosts.

Details: "Nothing here. Maybe, he went away or something. I should tell Eyna about the progress."
Complete: "You helped them? Oooh, that's so nice of you!
Here! Take what I found in the forest! (gives you mats, etc)"


4.


Quest Provider:  Eyna Moreproud
Quest Receiver: The last ghost
Quest Title: One to go

Objectives: Find the ghost in the castle.

Details: "- There was no ghost on one of the trees.
Not? Maybe he's away. He wanted to go to the house on the mountain (castle), to bring something in order...

Complete: "Someone found me! Oh grace of light, oh pain of the betrayer!"

Note: The ghost will be in an instance or some other dungeon of evil people. Again, you'll need one of the blue runestones to see him.


5.


Quest Provider:  The last ghost
Quest Receiver: The last ghost
Quest Title: More to go

Objectives: Kill the beasts.

Details: "What a luck, that you came here. You know, I-...
What do you mean with "betrayer"?
Oh, it's a old story! <he sighs> The story why I'm here, the story why I am, what I am.
- So tell it.
I'm ashamed, to say it...
It was long time ago, I think. Since time doesn't matter anymore, it feels even longer. This time, me and others sign on to murder people in the forest. Don't be too strict with us! We all had problems and the sum was just to high, to not take this dishonoring job.
The dark man [[The evil mage?]] said, they deserved to die. He gave us poisoned daggers and said, it would kill them fast. Oh grace of death!
I found my victim in the forest, looking for something. But as I hit him with the dagger, he didn't die! He grew up, became a monster, a beast! No chance to run away... he killed me and... even more, ripped the soul of my body, forced to live as a spectral being.
I was alone. The poison streamed into the earth and even poisoned the trees. This wasn't poison to kill, this was black magic!
The beast disappered, someone took it, I think. I'm sure.
This is where the man lived. I walked around and found a secret chamber, full of corpses and angry ghosts. The beasts must be there.
Take this key. You have to kill them! You can't let this nightmare go on!"

Complete: "You did it? You ended this emeral night?"

Note: The key opens a door in the instance/house to the chamber.
If you don't use a blue runestone, there are just a lot of corpses and at the end, the beasts.



5.1


Quest Provider:  The last ghost
Quest Receiver: The last ghost
Quest Title: The victims of the victims

Objectives: Kill the ghosts in the chamber.

Details: "Wait just a moment!
Though, they didn't let me to the beasts, they are also just victims of the same curse, lieing on me.
Please free them, they don't deserve to "live" on like this."

Complete: "I thank you. In the name, of everyone, who won't stay on like this."

Note: If you use a blue runestone, the corridor is full of ghosts, which will attack you.


5.1


Quest Provider: The last ghost
Quest Receiver: Eyna Moreproud
Quest Title: One is left... / It's dangerous, to go alone.

Objectives: Find two daggers and talk to Eyna.

Details: "So, it is over.
But only this... I don't want to even imagine what this dark man also did or maybe will do.

Please, fullfill this last wish:
The girl, you met and talked about us... thank her.
And... since we will find emeral peace, she will be alone now. She will need to grow up.

On the trees, there could still be the daggers. Find two and bring her one.
All my thanks will be with you."

Complete: "They're... gone?
Maybe  he's right. I can't stay a child forever. <she inspects the dagger in her hands> Now, I'm a woman! Brave, strong and tall! <she puts the dagger on her belt>

But I'm not alone. I got you! You'll be my new best friend!
Here, take this. I played with it, but I won't need it anymore. (gives you a bag with money, etc)"

Note: You can equip both daggers, you don't have to finish this quest.
« Last Edit: October 28, 2012, 11:16:58 am by Admin »

schlumpf

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Re: Questline Plan: The pale trees
« Reply #1 on: October 26, 2012, 06:20:46 pm »
Pro tip: formatting.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Questline Plan: The pale trees
« Reply #2 on: October 27, 2012, 01:25:23 am »
Sounds good :) The helping person could be the Maga in the whispering woods. The trees are the purple places, the bad one :) the cult leader. Fits all good ;) Like the 2 ends.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Sina

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Re: Questline Plan: The pale trees
« Reply #3 on: October 28, 2012, 11:24:08 am »
Oh, thanks for formatting :3
Wanted to add it later, but was too busy. Looks better than I would have done it.

The "two ends" are kinda taken from the official WoW *g*
In duskwood you get a (for holy priests) very cool left-hand questitem.I never finished this quest :D Same with the furbolg staff (:

For further quests, it would be nice, to know some of the existing quest places (like the grove, etc), the existing enemy camps and about their story. I'll look into the wiki, but a map with marks and notes to this marks would be very cool :3
« Last Edit: January 01, 1970, 01:00:00 am by Admin »