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Author Topic: [First short storyline] The Beginning  (Read 1043 times)

MesoX

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[First short storyline] The Beginning
« on: May 26, 2013, 09:04:56 pm »
Hey there, I guess nobody except Steff knows me here, but no need to worry. We keep talking since the early state of first land, since Steff wanted use ArcEmu emulator at first and that was my home. :)

Now back to the bussines.

As most of you noticed, your character (let's say it's a character, because there are no currently playable races) starts on some desolate island. As what you may catch from starting cinematic, there is ship wreck and before, you were kind of traveller on this ship.

Story begins with your character lying on the beach and "rooted" to the floor, so player can't move with it. You will see (?old) man in the fisherman boat passing by around coast, while he spot you, he just quickly turn his small ship to you and come to help you. He do some "bla bla" talking about big storm last night, then help you to get to your feet. You can then explroe island a bit if you want, or just talk to the man and leave the island with him.

< There can be some kind of small quest before you leave the island. If somebody has some ideas, post them here >


After getting to the beach of northern coast of Cerill, called Dead Man's Landing, you will be directed to the village on the coast, where you will get more quests.



*Technical info*

Start island is not part of the map, it will be instanced map, so every player will be here alone, when he logs in. It's because if population will grow, we probably don't want thousands of survivors on 1 island. So when you ask man to leave, transport screen will arrive and after short loading, you will be in boat near the Dead Man's Landing. Fom now, you can see also other players.

Also in future, we might add another islands around (different maps) and make them different for every race. I was also wondering if we are able to randomize on which island will character start, but I am not sure, if start cinematics don't depend on character race. But as far as I can remember, ArcEmu had field in database for every race, where cinematic ID was specified, so I guess it can be changed with scripts depending on which island will character start. Because it would make good feel for players.







Another things:

1. We need to decide, if our experience gaining system will remain the same, what will be max level and so on. I remember talking with Steff like year ago, that it would be nice to have for example max level only 10, while it will take much longer for players to make new levels. It would be nice if  spells will not be purchasable, but you will need to learn them from different NPCs all around the world (trough quests and so on).

2. Somebody needs to finish land around the starting zone, as I was wandering around, there are still lot's of places, where just on kind of land ends and new one begins, without any smooth crossing. Also there seems to be missing maybe some more vegetation.


I am also open for any ideas, discuss them here :) I am not a good storyline maker, I can help with some small things and then realize them, but don't want texts, names and so on from me :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shruik

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Re: [First short storyline] The Beginning
« Reply #1 on: May 27, 2013, 01:27:03 am »
Levelcap and the concerning things would be really important in my opinion as i already planned several quests and the rewards (specially experience) has to be set at some point too. (As i don´t want to add the experience to hundreds of quests afterwards ;)).
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deep6ixed

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Re: [First short storyline] The Beginning
« Reply #2 on: May 27, 2013, 04:40:00 pm »
I proposed we do level 20 as level cap and so far no one has said no, so that's what I'm going by.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: [First short storyline] The Beginning
« Reply #3 on: May 27, 2013, 05:27:57 pm »
yeah 20 is nice.
especially for pvp as im probably going to work on most.
with noggit SDL1.3 i will be able to make new bg's :O
so yeah if someone would like to code it for me.
i'm planning to be artwork and lorewriter/map designer.
serverside will be done by someone else except when i realy want to do it myself
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MesoX

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Re: [First short storyline] The Beginning
« Reply #4 on: May 27, 2013, 06:38:20 pm »
I have nothing against, all I want to know is if this is really the final level cap, how we will be going on with levels ( I mean how quickly and if it will be based only on experience like in current WoW ).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [First short storyline] The Beginning
« Reply #5 on: May 27, 2013, 07:14:12 pm »
That needs to get discussed in a team meating. So we should do one ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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MesoX

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Re: [First short storyline] The Beginning
« Reply #6 on: May 27, 2013, 10:21:27 pm »
So when? :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

deep6ixed

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Re: [First short storyline] The Beginning
« Reply #7 on: May 28, 2013, 03:40:41 am »
I say we do a massive fight to the death, and the survivor gets to pick.

In all honestly, we need to get a meeting going, at least to get some basic game play constants down.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [First short storyline] The Beginning
« Reply #8 on: May 28, 2013, 07:27:40 am »
For start everyone should get skype and join the conv chan. There we can find an appointment.
We also have a teamspeek server where we can meet and talk.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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axel0099

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Re: [First short storyline] The Beginning
« Reply #9 on: May 28, 2013, 08:04:27 am »
ill get it right away ;)
sorry Steff 2 bussy days :P
i just had to do something with this pic :O
:D

i am also making abstract alfic art maybe you like it.
also poems etc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [First short storyline] The Beginning
« Reply #10 on: May 28, 2013, 09:01:41 am »
Nice.  So we will cu soon in conference.

Have insaid that i hate signatures.  Special with big images :-)
They make threads si.mple harder to read.
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axel0099

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Re: [First short storyline] The Beginning
« Reply #11 on: May 28, 2013, 10:20:31 am »
hehe i know :P
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deep6ixed

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Re: [First short storyline] The Beginning
« Reply #12 on: May 29, 2013, 01:03:14 am »
Question?  Ive often had it suggested that the player wakes up in on the island with no memory of how he got there, am I correct?  If so, why not have the opening quest(s) focus on that.  I can draft up a short story board that would take the player through a short simple chain to get them up to speed on where they are and what they are doing.
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MesoX

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Re: [First short storyline] The Beginning
« Reply #13 on: May 29, 2013, 09:56:58 pm »
Well, as I've already told in first post, some man will bring you to the coast, to their small village. I guess there will be some short storyline aout village and people there. We can also make up some quests about returning some pieces of character's memory. We can even base main storyline upon that.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [First short storyline] The Beginning
« Reply #14 on: May 29, 2013, 11:27:27 pm »
Its a camp on mainland. He should land you .. perhaps on one of the islands near there and give you the hint to go south/west to find a camp. Then he will leave with his ship. And perhaps we will meet him again later ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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