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Author Topic: Starting area Quests  (Read 778 times)

Steff

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Starting area Quests
« on: June 06, 2013, 01:28:21 pm »
As Mesox and deep getting further with scripting and first quest chain. We should think about auests we can implement in the first area and manag how we can document this to make it possible to get it ingame. So any suggestions. Perhaps Mesox or deep write how the start will work and where we ahve to link newxt sutff in?

In first place the camp and the first early quests around the deadmens landing are in focus. Also this can lead to places we perhaps need to add in worldbuilding.
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longkallsong

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Re: Starting area Quests
« Reply #1 on: June 06, 2013, 05:32:21 pm »
well i think that some quests where you go and find some firewood and some better clothing :)
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axel0099

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Re: Starting area Quests
« Reply #2 on: June 06, 2013, 08:10:46 pm »
hmm... as my race is already on meberian will it still get shipwrecked?
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Steff

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Re: Starting area Quests
« Reply #3 on: June 07, 2013, 06:54:41 am »
It can, but then you have to create it first.
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axel0099

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Re: Starting area Quests
« Reply #4 on: June 07, 2013, 01:57:44 pm »
yeah about that im not a spectaculair model changer :P
maybe someone wants to do it for me?
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deep6ixed

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Re: Starting area Quests
« Reply #5 on: June 19, 2013, 02:26:52 pm »
Back on topic...

Has anyone got a set of quests that can be worked on?  Kinda stuck now with quest ideas.
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axel0099

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Re: Starting area Quests
« Reply #6 on: June 19, 2013, 09:20:23 pm »
maybe let the "player" and fisher walk into a trap of pirates maybe.
or cutpurses :)
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Steff

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Re: Starting area Quests
« Reply #7 on: June 19, 2013, 10:43:29 pm »
There was planed to have some bad guys in the smale vale in direction of towards the whipsering woods back entrance. There we could palce some guys like this.

First I think the player should get to camp and meet the leader. So he could come in and first speek to an lower guy on the front door. He give you the order to bring something to the orc residist in the seperated part of the camp. H will then send you to do some gettin equipment quests to the equipment/food guy. He can sned you to get soom wood for fires and fish or other stuff you can find on the coast. Perhaps some thing special inside a ship wreck.

Later we can send the player to get some wildbread from the hunter in the house on the see and to deliver some stuff to the shaman in wide lakes. To start the storylines towards this reagions.

- Find person xy Quest
Well dutchback, you want to get some respect. Herny has left the camp yesterday and did not get back here till now. He wanted to ahve a look on the northern end of the coast. Go there and serch this idiot. And if you find him traped, just let him there. One mouth less to feed... Just a joke. Have a look at thim.

Traped by some creatures and you free him.

- Get supplies. Some quests to find some stuff that needed in the camp on the coast. This should always get connected to some story stuff that its not just a stupid colect quest.

- Hunt in the woods
Get some animals in the cerill forest. You find some helpfull ogers in teh wood want to end you useless live :)
There is a cave fo them but wood nneds to get fnished.
Perhaps with some scripted events some ogers hunt for the camp.
Man to ams.

- Find some navigation equipment. The orc wants you to find some navigation stuff so he can use it to find out your location on the continent.

Tomorrow more. I have to sleep now.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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