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Author Topic: discover the darknes - an idea about how we could go on  (Read 1029 times)

Steff

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discover the darknes - an idea about how we could go on
« on: June 11, 2013, 12:54:05 pm »

The bad evil



3 companions in mind, powerful people skilled in the use of Maruum and better then all the rest. All that scum that thinks it hase rights to life and breathe the same air.

Dark men 1: "We have to change this my friends. If not we, who else?"

Dark men 2: "Yes but how? We have to get control over all this and lead it into the right direction. Our direction. And the world will be a better place."

Dark men 3: "I say religion. People want to get controlled what they think and what they believe. It’s a powerful tool to get controll over the masses."

Dark men 1: "Yes that’s a good point. We can use our power to build up a mist and collect followers. And then if the day has come they will do the dirty work for us."

Dark men 2: "Yes but it has to get planned on a long term. Nothing should stop it and we have to do it in the darkness. So no one will recognize it till it’s too late."

Dark men 3: "We will build up a force and then hit hard and without mercy. They should see immediately that there is no chance to resist."

Dark men 1: "And I have an idea how we could do it fast and big my friends. Listen............."

And so they start. They build up a mist and collect souls. Everywhere in the next years a new cult rice’s. A fighting arm get formed to "protect" the believers. And all over the world the cult prepared for the big day.

Chapter one - Fading world



The first chapter is what we now had planned as the demo.
With the new idea we can use it as the really start of the game and introduce the background of the further storyline.

The 3 dark mages are part of the great council. A coalition of the biggest magical organizations of the planet. Leaders of schools and organizations that control the flow of Maruum and protect the portal system. Every 4 years they meet for a ritual to test, and if needed fix the portals. For this task they visit a powerful old place, build ages ago by the creators (no dk we don’t call them ancients ;) ) of the portals. All power lines meet there and there you can control the full system if you have enough power.

The plan of the 3 is to use this ritual and bring most of the system down. If the kingdoms forces can’t use the system the own men an easy game to get control over many important city’s and places all around Elorion.
The cult builds up his powers in the dark and many plans lead towards the big day.
And they success......

They player awake on an island located somewhere in the sea of the eight winds. The ritual produce as a side effect an energy flow over the world. This effects the memory of most people and also cause a faint. The player fell down from a ship of if he was just in a portal travel he entered the world on a not intended place. Now he is there on the island without most memory’s but with some luck. He reached an island and don’t die as many others.
A fisher fined him and bring him back to the main land of Meberian.
Now there should be 3 main parts of quest lines.

1.   Stay alive and find some company. All the first quests around the coast and the camp
2.   The cult quest line towards whispering woods
3.   The ancient enemy quest line in wide lakes where you free a Maruum spirit on the end.

The first one is to get started and build a base.


The second one will unveil the plans of the cult and show you to what this had leaded. In the forest there is also a nobleman form a city located. You have a quest line to activate the portal again and get to his city. And you see it’s taken over by the cult. You get eyewitness of the brutality the members handle the people and can just escape. You also learn from the Maga the back information’s about the cult what she knows already and try to kill one of the 3 in the castle. But he is not at home only some henchman. This way you learn that after the cult taken over there is nearly no chance to get the world back to peace again.


The third part lead you through an old story of a big war. You follow the quests and fight at the end a demonic (or whatever) leader of a long fallen army. And during this task you free one of the Maruum spirits. This creatures where humanoid mages once but get so powerful that they are no longer like normal creatures. They wake and have an eye on the history. And if things get worth because someone using Maruum for bad task they intervene. This spirit give you and the world a second chance and send back many souls to a time some month ago. But with the knowledge about the cult and the plan to stop them.


Chapter two - A second chance




Now we can build the starting areas where every player starts after he get send back in time. It’s like you awake some morning in your normal live but you have lived the coming days already. And you know that you can’t do it like the last time. You have to find help and stop the cult from ruling the world. I think this give as an interesting scenario background where many nice stuff can get included. Beside this we can build the culture and profession story and also the world story that don’t know that the cult is coming.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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deep6ixed

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Re: discover the darknes - an idea about how we could go on
« Reply #1 on: June 11, 2013, 10:30:49 pm »
I think this is a great idea, wouldn't be that hard to implement.

WIth Phasing and some other database tricks we could make this work nicely.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: discover the darknes - an idea about how we could go on
« Reply #2 on: June 11, 2013, 10:32:45 pm »
Forwhar  do we need phasing for this?
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deep6ixed

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Re: discover the darknes - an idea about how we could go on
« Reply #3 on: June 11, 2013, 10:34:05 pm »
For the 'Back in Time" we can phase the player to a second phase, so we can have different NPC's and GameObjects spawned to show what changes would have happened.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: discover the darknes - an idea about how we could go on
« Reply #4 on: June 12, 2013, 01:46:48 pm »
Is the idea so bad that so less people have to say something :)
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axel0099

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Re: discover the darknes - an idea about how we could go on
« Reply #5 on: June 12, 2013, 02:10:44 pm »
ahh.. i like it dude.. :D
always <3 your ideas have a great day and keep up the great work

there are big wars in alfic history... hum... as Dsôn Agar is destroyed by mages?..
maybe they got corrupt a long time ago and started at the evil creatures like orcs alfs? more... push up the elves against the alfs to wage war against them who knows..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

deep6ixed

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Re: discover the darknes - an idea about how we could go on
« Reply #6 on: June 12, 2013, 03:37:35 pm »
1.) Steff, I think we can do a Story Board about this to clean it up a little and make this into the main idea behind Maruum.  Maybe how players get to Maruum in the first place is via "Tears" or rips in the fabric of space caused by magic use of the dark cult.  

Players could be from Azeroth, but due to the action of the Cult, be trapped on Maruum.  

I think if we flesh this out a little more it would work good.


Plus it could explain some of the lore issues I've heard brought up.  How did such and such race get here... Or how did this happen?  We could explain it as races didn't develop naturally on Elorion, but rather were either seeded here or as tears opened up on many worlds then groups were marooned here over the ages and simply moved in.

The original people that lived here before the tears, could be dead and gone, but part of the story could be to discover who and what they were.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: discover the darknes - an idea about how we could go on
« Reply #7 on: June 12, 2013, 03:41:05 pm »
sec ill upload my races' creation here in a few min/hours
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Steff

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Re: discover the darknes - an idea about how we could go on
« Reply #8 on: June 12, 2013, 04:13:55 pm »
This post is only about the rough idea to get stuff handled from start to expansion 1. Or how we want to call it. I want to know if this is a good idea and if you like it.
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axel0099

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Re: discover the darknes - an idea about how we could go on
« Reply #9 on: June 12, 2013, 04:29:06 pm »
Quote from: "Steff"
This post is only about the rough idea to get stuff handled from start to expansion 1. Or how we want to call it. I want to know if this is a good idea and if you like it.

well i like it "thumbs up" gj
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Mr. DK

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Re: discover the darknes - an idea about how we could go on
« Reply #10 on: June 12, 2013, 06:34:44 pm »
Quote from: "Steff"
For this task they visit a powerful old place, build ages ago by the creators (no dk we don’t call them ancients ;) ) of the portals. All power lines meet there and there you can control the full system if you have enough power.

Oh we will... we will. (mwuahahahahahaha)




Quote from: "Steff"
And during this task you free one of the Maruum spirits. This creatures where humanoid mages once but get so powerful that they are no longer like normal creatures.

We totally will....



Like the Idea.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: discover the darknes - an idea about how we could go on
« Reply #11 on: June 12, 2013, 07:43:16 pm »
Ok you won! The ancient spirits ;)
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Jiushi

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Re: discover the darknes - an idea about how we could go on
« Reply #12 on: July 25, 2013, 10:16:31 pm »
some details have to be worked out but its a nice story
« Last Edit: January 01, 1970, 01:00:00 am by Admin »