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Author Topic: Enemy camps?  (Read 534 times)

Sina

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Enemy camps?
« on: July 31, 2013, 12:50:42 pm »
I wanted to ask/discuss what enemy camps (or sth like that) are planned on the Alpha.

I already heard of wolves and creatures in the woods.

But are there also already some humanoid enemys? Those would be really important for some quests.

Also, since I saw that there are a lot of quests that need you to get wood:
How about those small walking tree mobs? Killing those would be much cooler than just chopping down trees. Well, yes, there would also a story needed for those.


Questions:
What is already planned?
What would you need for quests?
Or just: What should be there in your opinion?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Enemy camps?
« Reply #1 on: July 31, 2013, 04:39:35 pm »
As all we should do this pice by pice for the current quest spots.
There is a camp planed in teh smale vale on the left side of deadmens landing. It between the cerill forrest and the whispering woods. This camp are formed by some outlaws dont want to be part of the otehr camp and are more related to alcohol and raping all what they can find in all ways. There is now also a back entrance but still no camp. I will try to build this as next step.

Also I think you meen not human but humanoid creatures. Such with more or less brain in head :)
So I have a dwarven village, a camp of the cult, our survivers camp, the bad guys camp and a smal village in the trees at wide lakes (scrubs) that is already build or planed.

I think the builde depend on quests, so we first need to finish this. And we have a good bunch of idea already in wiki that we can start to give this all an order and text content.

The problem here is that i have many things i mind for the different zone parts. But bringin this all now to words is much work. And I also have to reflect all the ideas again so ites easyer for me to do this in parts and also better for other because we can focus on the current part and dont create 20 quests we need much later. Because they dont fit here.

And tech team also needs stuff in order to build the chains in right order.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Sina

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Re: Enemy camps?
« Reply #2 on: July 31, 2013, 05:57:25 pm »
I tried to add this to the wiki. http://maruum.net/wiki/index.php?title= ... ntroducing

Quote
So I have a dwarven village, a camp of the cult, our survivers camp, the bad guys camp and a smal village in the trees at wide lakes (scrubs) that is already build or planed.
But which one of those are planed to be enemys?
And more important: Which are planed to be in the first two quest spots?
(The cult shouldn't be in the first two quest spots as I remember :3)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Enemy camps?
« Reply #3 on: August 01, 2013, 11:26:24 am »
Till now only the outlaw camp in the vale is planed as intelligent enemy.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
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