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Author Topic: Breaking up quest hubs?  (Read 495 times)

Sina

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Breaking up quest hubs?
« on: August 15, 2013, 01:31:24 pm »
An idea I got from this article: http://www.mmplay.de/501/mmorpg-quest-d ... nformation

How about instead of placing all the quest givers in one place (which would mean, that you have to read a bunch of quest text at once), more likely spreading them throughout the landscape?

First: I don't want one quest line for a zone, like it was added to WoW in Cata.
I just hate it to get to a new city and see thousands of exclamation marks. First, I have to read a lot then (or not read it and not understand the story) and second, I have to think where to go best, to solve multiple quests at one time.
How about placing more quest givers in the landscape, into enemy camps or somewhere near them?
Instead of getting 20 quests in the city, you get about 4, and find some more quest givers near you quest mobs. So you don't read 15k words at once, you can beat up some wolves or such in between.

The reason why I mention that is that right now, we have quest spots set for cerill.
Maybe this is just a hint for quest writers, but what do you think?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Breaking up quest hubs?
« Reply #1 on: August 16, 2013, 06:18:36 pm »
I think it is a good Idea to spread thequestgivers a bit. But to mucht is also not good. Everywhere people :)
But it could be the way that ye only get 2 or 3 quests andneed to fonosh them before you get next there. This way you dont have tomuch to read. What I BTW like more then killing wolfs. Read good quest texts and gossips.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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