I've just a question Conversion works perfectly but, in WMV we can't see textures, it's normal for the moment... When I open the .wmo, the path of blp is not indicated, the name of textures is writen but it hasn't path... So, where the textures must going ? At the root of my patch ?Edit : I haven't read... It works perfectly tahnk you !
Coming to think of it, shouldn't it be possible that you print the texture path for each one ? I imagine it to be relatively easy to be implemented.