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Noggit bugs
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Reynaud:
Hello!
I'm a worldbuilder from the "Schattenhain-Project" (Luzifix) and have a problem in Noggit. Accidentially I imported a raindbow model from the modelviewer into Noggit. (sholazar_rainbow.m2) I can't see it in noggit, its invisible and not clickable, so I can't delete it. At ingame test, there is a rainbow now. Is there a way to delete this item in Noggit without resetting all m2 models at the .ADT? Would be awesome, if there's a solution because the backup from this ADT is one week old.
Thanks for replies!
Ascathos:
--- Quote from: "Reynaud" ---Hello!
I'm a worldbuilder from the "Schattenhain-Project" (Luzifix) and have a problem in Noggit. Accidentially I imported a raindbow model from the modelviewer into Noggit. (sholazar_rainbow.m2) I can't see it in noggit, its invisible and not clickable, so I can't delete it. At ingame test, there is a rainbow now. Is there a way to delete this item in Noggit without resetting all m2 models at the .ADT? Would be awesome, if there's a solution because the backup from this ADT is one week old.
Thanks for replies! --- End quote --- Fileinfo. Wondering why luzifix didn't think about that.
That aside, wondering why it's not clickable.
x13lackcatxlllx:
Hey there, my Noggit is crashing whenever I'm near Alterac, yet isn't crashing for the others I work with. The only error I'm seeing is - 9339 - (Video.cpp:280): [Error] OpenGL: (at Model::draw:: after the draw list): GL_INVALID_VALUE Here's my entire crash log. http://pastebin.com/dp4TicN0 Could anyone please provide some insight on what is causing the crashing or any tips? I'd really appreciate it. Thank you.
Adspartan:
--- Quote from: "Reynaud" ---Hello!
I'm a worldbuilder from the "Schattenhain-Project" (Luzifix) and have a problem in Noggit. Accidentially I imported a raindbow model from the modelviewer into Noggit. (sholazar_rainbow.m2) I can't see it in noggit, its invisible and not clickable, so I can't delete it. At ingame test, there is a rainbow now. Is there a way to delete this item in Noggit without resetting all m2 models at the .ADT? Would be awesome, if there's a solution because the backup from this ADT is one week old.
Thanks for replies! --- End quote ---
Noggit only render the rainbow on one side, try to set the time to the night it will be easier to spot it and circle around the position of the object, when you see it you can select it.
On a side note, I don't think this has been repported but swapping textures doesn't mark adt as edited (only when swapping the whole adt).
Vortalex:
A map that has been only slightly altered by the newest version of Noggit causes my game to crash after making only a few brief movements.
I think it is related to the water not saving, because the water didn't appear in Noggit when I reopened the recently edited map.
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