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Noggit bugs

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Skarn:
I've recently noticed another important bug and I think it's not that hard to fix it. When you're in 2d mode it's enough to press the mouse button to paint the texture (shift is not required). It is not really convinient because sometimes you paint more than you wanted to even by switching between different tools. I think it's just enough to add the shift button to the key combination.

salagon:
The unloading of Adts would be amazing. It became really demotivating when I build an area and have the terrain shaped out and I accidentally move too much in a certain direction, load another adt, and my 16gb of ram goes bye bye and noggit crashes. It would be a really helpful addition. Only other bug I can think of is sometimes if you place a m2 on the border line of 2 adts it multiples hundreds and thousands of times.I have not encountered any noggit generated bugs other than that. Amazing work on the program so far though, and thank you for providing me and all other world builders with a tool that is the next best thing after the Blizzard made wow editor. But we all know we will never get our hands on that :(

Skarn:

--- Quote from: "salagon" ---The unloading of Adts would be amazing. It became really demotivating when I build an area and have the terrain shaped out and I accidentally move too much in a certain direction, load another adt, and my 16gb of ram goes bye bye and noggit crashes. It would be a really helpful addition. Only other bug I can think of is sometimes if you place a m2 on the border line of 2 adts it multiples hundreds and thousands of times.I have not encountered any noggit generated bugs other than that. Amazing work on the program so far though, and thank you for providing me and all other world builders with a tool that is the next best thing after the Blizzard made wow editor. But we all know we will never get our hands on that :(
--- End quote ---
Salagon, I have already reported most of the bugs you mentioned in the beginning of this thread. ADT unloading is a good idea but it is more a feature request than a bug report. Steff asked not to request any new features at least for now.

salagon:

--- Quote from: "Skarn" ---Salagon, I have already reported most of the bugs you mentioned in the beginning of this thread. ADT unloading is a good idea but it is more a feature request than a bug report. Steff asked not to request any new features at least for now.
--- End quote ---
I do realize you posted about the Adt unloading feature but in truth it should be considered a bug or at least a feature that would make the application more stable and user friendly. Having to save every time you place 10 objects because noggit might crash is a bit agitating at times. Only tried to solidify the reason unloading adts should be one of the top priorities  As for dupped objects, I never encouraged objects duplicating if you save twice. So I do not think, at least, that the bug of saving twice is the same bug as placing an object on the line of 2 adts. May be a different bug or may be the same, just listed my experiences and let steff go from there.

I also remember when I was detail texturing, such as placing charred dirt textures under firepits, that the texture rendering in noggit was a bit off from the texture rendering in Wow. I am not 100% certain but I believe the textures appeared slightly farther to the east in Wow

Skarn:
Duplication is a much more serious bug than the unloading. My Noggit never really crashes because of the memory. I usually work on 4-5 adts at once and it's pretty much enough to handle that without any crashes.

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