This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vel

Pages: [1] 2 3 ... 22
1
Development and Presentation / Re: [RELEASE] Green Islands
« on: January 18, 2013, 04:04:04 pm »
"If a person does not have any arguments, he begins to insult"
moderators, please delete this thread.

or just butthurt posts

2
Development and Presentation / Re: [RELEASE] Green Islands
« on: January 18, 2013, 12:47:14 pm »
Quote from: "fearless_wind"
Please use direct links for images, not radikal's preview, it's so annoying to click each image, especially if there are a lot of them on one page.
RU: Не юзай этот дно-радикал или юзай без превью.
better use imagr.eu or imgur.eu
yeah - radikal.ru is f****g crap

3
major updates at first post

4
Showoff - what you are working on / Re: [SHOWOFF] Dusty!
« on: January 17, 2013, 11:04:34 am »
Quote from: "schlumpf"
Quote from: "Vel"
2) you make any changes to noggit or other things in for example CMD tools.
Development of Noggit is dead. Deal with it.

Oo,i didn't know about it

Quote from: "sleikas"
A little off topic, but that zone of yours reminds me of Chaos corrruption from warhammer, really awesome xD

On topic, really cool idea whit those dusts..
a couple of days I update this topic and added new screenshots, or maybe new video ftom YT
---
Yesterday I added a few new doodads, such as these:


5
Showoff - what you are working on / Re: [SHOWOFF] Dusty!
« on: January 17, 2013, 09:54:25 am »
Quote from: "Steff"
- I am not awesome ;)
no  :)

I know about modcraft after seeing your video on youtube.

I am working on my project approximately 6 hours every day. So I have no time to free help many people. (although there are exceptions).

I'm willing to constantly changing
1) I make any models for your orders in PM (doodads,creatures,skyboxes,3d main menu,3d character menu,event emitters (dusts,ground shake(earthquake),sound emitters etc)
2) you make any changes to noggit or other things in for example CMD tools.
Perhaps this exchange several countries. But I'm willing to consider other options besides light in sdl.

6
Showoff - what you are working on / Re: [SHOWOFF] Dusty!
« on: January 16, 2013, 11:19:10 pm »
Quote from: "Steff"
Yes you are right. I spend to much time in helping others and try to create solutions to make modding easyer for all. I should stop this and just spend all into Maruum,
ofc you are awesome guy, does not find words to describe your contribution to wow modding. I just suggested ... and you have the right unsubscribe from this.

On the other hand if you get new treesshrubsgrasslampposts etc fully custom doodads from me, your Maruum would be more beautiful. Maybe I'm wrong, but in russian is the expression - "connecting business with pleasure."
I do not require new noggit SDL now(a month, 3 months,6 months ... does not matter). It is important that you agree with me.

7
Showoff - what you are working on / Re: [SHOWOFF] Dusty!
« on: January 16, 2013, 02:55:27 pm »
You do it too slowly, i offer you a better deal

8
Showoff - what you are working on / Re: [SHOWOFF] Dusty!
« on: January 15, 2013, 03:18:43 pm »
Quote from: "Eluo"
it can cause your fps to drop dramaticly.
yeah i know about this, but If you know when to stop, fps will be stable.

9
Showoff - what you are working on / Re: [SHOWOFF] Dusty!
« on: January 15, 2013, 12:32:06 pm »
I can make any particle emitters for maruum (exclusively), in exchange for one request.
for next noggit SDL you add following thing:
*New Icon on the panel "Light"
*when press "Light" we can see All lightning spheres with internal and external radius
*if we target any lightning sphere and then press enter- we can edit him:
*light ID

if when target light sphere we can press SHIFT and moove mouse, we can resize sphere
if when target light sphere we can press ALT and moove mouse, we can moove sphere
if we press "delete" - delete sphere
if we press CTRL + mouse click on the ground - we create new lightning sphere by light ID: 0 (by default) and 5 internal, 15 external radius.

all saves to light.dbc

in
%WoW folder%DBfileclientLight.dbc
---------
In exchange I will do you some doodads or particle emitters  to choose exclusively for Maruum or modcraft public.

Noggit SDL with lightning spheres (1.3 or higher) must be upload on modcraft.

If you're interested in my offer, then you can make a 5-10 orders (in PM) on any doodads for Maruum. (except very difficult ideas)

10
Showoff - what you are working on / Re: [SHOWOFF] Custom Spells
« on: January 15, 2013, 09:00:03 am »
Quote from: "Steff"
And vel i want this spell ingame ;)
it was a joke :D

11
THIS IS ALPHA, and havea many bugs (it will be fixed)

[youtube:1hnvcjca]http://www.youtube.com/watch?v=yQ5hlWK2AVg[/youtube:1hnvcjca]

and the screens






















12
Showoff - what you are working on / Re: [SHOWOFF] Custom Spells
« on: January 14, 2013, 02:12:45 pm »
[power of the drunk]
costs: 8 ml
Your character gulp drinks 2 liter bottle of vodka "Russian bear". After that it is your character can speaking in dirty russian and wearing a hat with earflaps. Additionaly mounting speed on any bears increased by 17%.
and etc spells
-----
Ofc akriso is a good guy, i know him since 2012. And he is one of the most experienced man in spells modding.

custom spells practically not gain of any profit, I have personally seen the results. 0-10 players online. However, custom spells to new raid bossesmobsquests or scripting scenes is awesome path.

13
Modelling and Animation / Re: 3dsto2m v1.1 request
« on: January 10, 2013, 02:37:07 pm »
Quote from: "stan84"
Hello
Does anybody have 3dstom2 v1.1 ? i reaaly need this program to convert some objects to classic wow M2.
All links on the net are outdated, cant find working link anywhere. I have read on ownedcore that version ( v1.1) save 3ds model in pretbc format, but it is verry old. Please help guys.
to vanilla? Oo, most likely there is no

14
Level Design / Re: [QUESTION] Grid (lines) All Around Map In Game
« on: January 06, 2013, 08:13:45 pm »
I know how to fix this bug. It occurs when you add a second third fourth tileset. (Black lines may have 2 or 3 or 4 only)
this occurs when in ADT one or more tilesets do not have a 100% pressure

you can fix it by adding 100% pressure area (for example 5.0 brush) on the any grid area in the adt.


15
Showoff - what you are working on / Re: [SHOWOFF] Undead War Mount
« on: January 02, 2013, 11:26:52 pm »

Pages: [1] 2 3 ... 22