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Messages - Simple_Spectr

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1
Level Design / Re: [QUESTION] [WotLk] 3.3.5a Area Problem
« on: January 23, 2017, 07:19:25 pm »
Yo

Problem should be in serverside only. Try to reextract Maps (not VMAPS etc). And make sure, that all maps are extracted.

Also, try to use different WDT file (new, fresh one) to extart maps and after put in patch your old wdt. It was almost good for me. (And try Amaroth's method to extract serverside files form client)

Mb! Mb! You should use adt's without OFFSET Fix. Mb... (But only for extract maps)

2
"Retro-Porting" / Re: [RELEASE] Final fix for Legion helmet
« on: January 10, 2017, 04:14:35 pm »
Link on PyModelEditor tool is dead. :(

3
PyModelEditor / Re: [TOOL] PyModelEditor
« on: January 10, 2017, 04:12:27 pm »
Link is dead. Update it plz :)

4
Resources and Tools / Re: [TOOL] Wmo Editor - All versions
« on: January 09, 2017, 02:21:55 pm »

5
Noggit / Re: [SERIOUS ISSUE] - OffsetFix
« on: December 05, 2016, 06:12:07 am »

6
Resources and Tools / Re: [TOOL] Wmo Editor - All versions
« on: November 05, 2016, 06:53:29 pm »
Problem was in downported models. But WMO editor still cant load default wmo and wmo's at all.

7
Serverside Modding / Re: how to disable autoattack
« on: November 02, 2016, 11:59:07 am »
You can remove this spell from SkillLineAbility.dbc or edit in spell.dbc

8
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 28, 2016, 09:26:37 pm »
So, I actually think its really cool models. But what will you do with this feet?
https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5

9
Resources and Tools / Re: [TOOL] Wmo Editor - All versions
« on: October 28, 2016, 02:10:18 pm »
Have another problem. So I think it's after Legion Install. I checked regedit path and change it back to my old folder (3.3.5) So it's work, but couldn't load models...

https://gyazo.com/071195bab50a982daa0d93e01b9d2625

https://gyazo.com/d94dd29da0bb5da05b8d6feb520ab28d

10
Level Design / Re: [QUESTION] [WotLk] Shadow Bug
« on: October 20, 2016, 07:48:21 pm »

11
Level Design / Re: [QUESTION] [WotLk] Shadow Bug
« on: October 19, 2016, 06:21:29 am »
No, I can't see this in noggit, only ingame. Also, when I'm disable shadows, they going away. But its not true way...

Terrain modelling tool? You mean 2D paint?

12
Level Design / [QUESTION] [WotLk] Shadow Bug
« on: October 18, 2016, 09:04:58 pm »
Somebody knows about this? Idk what the problem... Mb converted models from WoDLegion, mb bad WDT file, mb bad Offsetfix. Who have experienced it?

https://gyazo.com/086bbf301170b414494a7131ccbe5696

13
Noggit / Re: Sharp edges in the distance
« on: October 18, 2016, 12:40:46 pm »
Quote from: "Kaeru"
Yes, I use FuTa... and my map is very big, could that be one reason for that problem?

Its problem in wdl creation and in wdl file. So you don't need wtl because it doesn't work for now. Mb later someone could make new tool for create wdl.

14
Noggit / Re: Sharp edges in the distance
« on: October 11, 2016, 01:42:25 pm »
Same problem idk really :(
You make wdl with Futa?

15
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 10, 2016, 06:00:11 pm »
Quote from: "Finsternis"
Quote from: "Simple_Spectr"
Really nice)

But weird bug with feet.

https://gyazo.com/2fbe3b2d0b4fa1d1889fbd356ac86b67

https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5

Every race except dwarf :(
Hehe that is no bug i like this feets and delet the other ones.
I know that some boots loke like socks but feeets xD

If you have a free time, you could create 2 variants. It will be super :)

I also love this feet's, they looks finished. But mb you know some method how to make this feet good with boots?

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