This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - thkaal

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1
Serverside Modding / Re: Item Balancer
« on: February 08, 2014, 04:24:35 am »
I'd hate to be a bumper, but has there been any further progress on this?

2
Recruitment / Re: Realms of Atlantis Needs Gods
« on: February 08, 2014, 03:58:02 am »
Yes, yes I do.  

The Arcanum

That's what is basically the player's guide of the rpg I mentioned.  There is a world map, and some of the classes and races I'd like to use.

3
Recruitment / Realms of Atlantis Needs Gods
« on: February 08, 2014, 02:49:41 am »
Actually, what we need is a team of editors and coders for the maps and dbc's.

This is a world rebuild using 3.3.5a as an engine but creating a whole new game world.  There will be new systems added (such as my senior project which is a revamped reputation system), new items and custom items for members (so there will also be a search for removing the notorious red ?.

There is a family tree of the gods, some lore, a few notes about the history and some of the organizations as well as a reference map.  I am drawing heavily from a variety of sources such as the Riftwar Saga, The Atlantean Trilogy (rpg), and a cosmology for a game I ran for ten years.

This is not a simple mod.  This is almost an entire rewrite of the game using mostly the same models with a few handful of edits to the models (a slight change in shape, color, etc.

4
Software Development / Re: [TOOL] [CMD] Replace Maps
« on: February 08, 2014, 02:06:26 am »
So you want to take the heightmaps that are not corrupted (something else is), and then apply them to the nice clean new adt's?

5
Software Development / Re: New noggit and pain
« on: February 08, 2014, 01:52:38 am »
I know C++, C#, I'm teaching myself python.  I might be able to help.  I can see a lot of issues that need to be fixed on Noggit.

Like, height maps from a greyscale, or fixing a stack overflow issue.

6
Noggit / Re: [QUESTION] Is noggit able to copy a full map?
« on: February 03, 2014, 02:24:51 am »
Quote from: "fearless_wind"
1) To copy the terrain use FuTa's heightmap export tool
2) To copy models use fileinfo/loadingo tools.
3) To copy alphamap (texture) use FuTa's alphamap export tool.


Um, what export tool?

I have in File the following, Open, Save, New.   And in Settings I have Alphamap->Format->Colored or Grayscale, and then set WoW path, and finally Heightmap-> Show in 3D.

Where are the import/export stuff?


Nevermind, I found it.

7
I didn't realize i had to put the map into a mpq file.  I did that and it worked just fine.  Sorry for the conofusion.  Now I'm working on finding where futa exports heightmaps to.

8
But seriously, how do you get noggit to read the map?  I have doe all of it, and noggit is not reading the map, even when I tell noggit right where to go.

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