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Serverside Modding / Re: Item Balancer
« on: February 08, 2014, 04:24:35 am »
I'd hate to be a bumper, but has there been any further progress on this?
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Serverside Modding / Re: Item Balancer« on: February 08, 2014, 04:24:35 am »
I'd hate to be a bumper, but has there been any further progress on this?
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Recruitment / Re: Realms of Atlantis Needs Gods« on: February 08, 2014, 03:58:02 am »
Yes, yes I do.
The Arcanum That's what is basically the player's guide of the rpg I mentioned. There is a world map, and some of the classes and races I'd like to use. 3
Recruitment / Realms of Atlantis Needs Gods« on: February 08, 2014, 02:49:41 am »
Actually, what we need is a team of editors and coders for the maps and dbc's.
This is a world rebuild using 3.3.5a as an engine but creating a whole new game world. There will be new systems added (such as my senior project which is a revamped reputation system), new items and custom items for members (so there will also be a search for removing the notorious red ?. There is a family tree of the gods, some lore, a few notes about the history and some of the organizations as well as a reference map. I am drawing heavily from a variety of sources such as the Riftwar Saga, The Atlantean Trilogy (rpg), and a cosmology for a game I ran for ten years. This is not a simple mod. This is almost an entire rewrite of the game using mostly the same models with a few handful of edits to the models (a slight change in shape, color, etc. 4
Software Development / Re: [TOOL] [CMD] Replace Maps« on: February 08, 2014, 02:06:26 am »
So you want to take the heightmaps that are not corrupted (something else is), and then apply them to the nice clean new adt's?
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Software Development / Re: New noggit and pain« on: February 08, 2014, 01:52:38 am »
I know C++, C#, I'm teaching myself python. I might be able to help. I can see a lot of issues that need to be fixed on Noggit.
Like, height maps from a greyscale, or fixing a stack overflow issue. 6
Noggit / Re: [QUESTION] Is noggit able to copy a full map?« on: February 03, 2014, 02:24:51 am »Quote from: "fearless_wind" 1) To copy the terrain use FuTa's heightmap export tool Um, what export tool? I have in File the following, Open, Save, New. And in Settings I have Alphamap->Format->Colored or Grayscale, and then set WoW path, and finally Heightmap-> Show in 3D. Where are the import/export stuff? Nevermind, I found it. 7
Getting started the WoTtLK tutorial / Re: 10 - Add a full new map from scratch« on: February 03, 2014, 02:06:03 am »
I didn't realize i had to put the map into a mpq file. I did that and it worked just fine. Sorry for the conofusion. Now I'm working on finding where futa exports heightmaps to.
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Getting started the WoTtLK tutorial / Re: 10 - Add a full new map from scratch« on: January 29, 2014, 04:20:54 am »
But seriously, how do you get noggit to read the map? I have doe all of it, and noggit is not reading the map, even when I tell noggit right where to go.
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