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Topics - Zim4ik

Pages: [1] 2
1
Noggit / Noggit SDL Crashing on Blizzars ADT's
« on: April 17, 2012, 07:07:52 am »
One day i decided to edit Westfall. So i loaaded it in Noggit SDL1. And i was very dissapointed - noggit just closed.
My log:
[spoiler:j2x8ymx7]0 - (Noggit.cpp:130): Noggit Studio - 3.0
156 - (Video.cpp:204): [Debug] GL: Version: 3.3.0
156 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
156 - (Video.cpp:206): [Debug] GL: Renderer: GeForce 8800 GS/PCIe/SSE2/3DNOW!
156 - (Noggit.cpp:257): Game path: D:GamesWorld of Warcraft
156 - (Noggit.cpp:261): Project path: D:GamesWorld of Warcraft
156 - (Noggit.cpp:302): Locale: ruRU
218 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/common.MPQ
250 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/common-2.MPQ
250 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/expansion.MPQ
265 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/lichking.MPQ
281 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/patch.MPQ
312 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/patch-2.MPQ
312 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/patch-3.MPQ
312 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/patch-4.MPQ
312 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/patch-5.MPQ
312 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/ruRU/locale-ruRU.MPQ
312 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/ruRU/expansion-locale-ruRU.MPQ
312 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/ruRU/lichking-locale-ruRU.MPQ
328 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/ruRU/patch-ruRU.MPQ
328 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/ruRU/patch-ruRU-2.MPQ
328 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/ruRU/patch-ruRU-3.MPQ
328 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/ruRU/patch-ruRU-4.MPQ
328 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWorld of WarcraftData/ruRU/patch-ruRU-5.MPQ
1328 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1421 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1421 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1437 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
2171 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
2171 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
2171 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
2296 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
2296 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
2515 - (MPQ.cpp:89): [Debug] Completed listfile loading.
2515 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
2515 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
2546 - (Noggit.cpp:407): [Debug] Creating Menu
2562 - (World.cpp:152): World 451: development has no WDT file!
2578 - (World.cpp:152): World 582: Transport176244 has no WDT file!
2593 - (World.cpp:152): World 584: Transport176231 has no WDT file!
2593 - (World.cpp:152): World 586: Transport181645 has no WDT file!
2593 - (World.cpp:152): World 587: Transport177233 has no WDT file!
2593 - (World.cpp:152): World 588: Transport176310 has no WDT file!
2593 - (World.cpp:152): World 589: Transport175080 has no WDT file!
2593 - (World.cpp:152): World 590: Transport176495 has no WDT file!
2593 - (World.cpp:152): World 591: Transport164871 has no WDT file!
2593 - (World.cpp:152): World 592: Transport186238 has no WDT file!
2593 - (World.cpp:152): World 593: Transport20808 has no WDT file!
2593 - (World.cpp:152): World 594: Transport187038 has no WDT file!
2593 - (World.cpp:152): World 596: Transport187263 has no WDT file!
2593 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
2593 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
2593 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
2593 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
2593 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
2593 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
2593 - (World.cpp:152): World 622: Transport192241 has no WDT file!
2593 - (World.cpp:152): World 623: Transport192242 has no WDT file!
2593 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
2593 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
2593 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
2609 - (World.cpp:152): World 672: Transport197347 has no WDT file!
2609 - (World.cpp:152): World 673: Transport197348 has no WDT file!
2609 - (World.cpp:152): World 712: Transport197349 has no WDT file!
2609 - (World.cpp:152): World 713: Transport197350 has no WDT file!
2609 - (World.cpp:152): World 718: Transport201834 has no WDT file!
2671 - (Noggit.cpp:411): [Debug] Entering Main Loop
3734 - (Video.cpp:133): [Debug] resize(1440, 851);
5109 - (World.cpp:240): [Debug] Loading world "Azeroth".
7515 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_mainmenuui_mainmenu.m2".
7546 - (MapTile.cpp:51): Opening tile 27, 49 ("WorldMapsAzerothAzeroth_27_49.adt") from MPQ.
7656 - (MapTile.cpp:415): [Debug] Done loading tile 27,49.
7703 - (MapTile.cpp:51): Opening tile 28, 49 ("WorldMapsAzerothAzeroth_28_49.adt") from MPQ.
7812 - (MapTile.cpp:415): [Debug] Done loading tile 28,49.
7859 - (MapTile.cpp:51): Opening tile 29, 49 ("WorldMapsAzerothAzeroth_29_49.adt") from MPQ.
12078 - (MapTile.cpp:415): [Debug] Done loading tile 29,49.
12125 - (MapTile.cpp:51): Opening tile 30, 49 ("WorldMapsAzerothAzeroth_30_49.adt") from MPQ.
12671 - (MapTile.cpp:415): [Debug] Done loading tile 30,49.
12718 - (MapTile.cpp:51): Opening tile 27, 50 ("WorldMapsAzerothAzeroth_27_50.adt") from MPQ.
12906 - (MapTile.cpp:415): [Debug] Done loading tile 27,50.
12953 - (MapTile.cpp:51): Opening tile 28, 50 ("WorldMapsAzerothAzeroth_28_50.adt") from MPQ.
13296 - (MapTile.cpp:415): [Debug] Done loading tile 28,50.
13343 - (MapTile.cpp:51): Opening tile 29, 50 ("WorldMapsAzerothAzeroth_29_50.adt") from MPQ.
13375 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

13375 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
13484 - (StackWalker.cpp:1133): [Error] 0046697C (noggit): (filename not available): (function-name not available)
13484 - (StackWalker.cpp:1133): [Error] 00438E47 (noggit): (filename not available): (function-name not available)
13484 - (StackWalker.cpp:1133): [Error] 78B2B9DF (MSVCR100): (filename not available): XcptFilter
13484 - (StackWalker.cpp:1133): [Error] 0046D7FB (noggit): (filename not available): (function-name not available)
13484 - (StackWalker.cpp:1133): [Error] 7C817077 (kernel32): (filename not available): RegisterWaitForInputIdle[/spoiler:j2x8ymx7]

3
Software Development / New noggit and pain
« on: January 21, 2012, 10:44:56 pm »
Hello. Atlast! I have working source code of noggit. brand new, with new ui..
but.. ui..
But i have this issue.. can anyone help me?
[attachment=0:3s415df0]2cf3abd71731a60d950a721ec3d08f2d.png[/attachment:3s415df0]

4
Showoff - what you are working on / [SHOWOFF] Pandaren race
« on: January 21, 2012, 12:44:28 pm »
Hello. I want to show my pandarens to community. At the moment, i have allmost finished only one gender - male. So here it is.






At the moment, they dont have charcreate screen and start clothing. But soon, they will have them.
If images are dont working
http://imageshack.us/g/7/56912243.png/

5
Noggit / [suggestion] Cancel noggit closing if..
« on: October 30, 2011, 05:37:55 pm »
Could noggit devs cancel closing noggit by ESC(go to main menu, and make dialog "Do you acctualy want..."
And please, cancel noggit closing if client dont have some models, but they are on adts.

6
"Retro-Porting" / [TOOL][TUTORIAL] How to port models from Cata to WOTLK
« on: September 13, 2011, 06:44:01 pm »
UPDATE:
Thanks  to Mjollna, we all have a good working converter!
http://www.mjollna.org/docs/misc/CataToLkM2.zip


Hi all.

In this tutorial i'll tell you how to port models from cataclysm 4.03a to wrath of the lich king 3.35
Let's start.
What we need:
  • 010 editor
  • 010 templates (m2)
  • Time

Open our *.m2 file in 010 editor. We could see this. It`s hex code of m2 file.


Now open m2 template


We have smth like this


Now, change version from 272 to 264
(10 01 00 00 to 08 01 00 00)
Go to the "nTexUnit" section. Change 0 to 1
In "ofsTexUnit" section copy Value from "ofsTransLookup" for example.

Now we should edit camera. When we load m2 template on model which have version 10 we got error.
Lets fix it.
Change the all -camera values to , and then try to reload template

Zim


---------------
Quote from: "Mjollna"
Little addition to tutorial :

If you have problems with (dynamic) shadows "moving" and following your character's movement, that trick seems to fix it :

- Open the Cata/mop skin file associated with the model in 010 Editor.
- Apply the skin template.
- Go to submeshes (each of them).
- Change "unknown" field 0x10 (between startbones and rootbone) from 0 to 1.

I have no idea why, but it works xD


This attachment is the same but as rtf document.
---------------

Thanks Mjollna, Vellear and Arid for help and motivation

7
Resources and Tools / M3, M2 and MDX plugins v1.8 for 3DSMax
« on: September 01, 2011, 06:27:22 am »
[center:2xwc4jcr]M3, M2 and MDX plugins v1.8 for 3DSMax[/center:2xwc4jcr][/b]
Plugin version: 1.8
Plugins for 3D Studio Max, allowing import and export M3/m2/mdx.
The structure also includes plug-ins Import / Export of models. MDX (Warcraft 3). M2 (World of Warcraft).
For the MDX, it is advisable to use a newer version of the plugin .
The new version of the plugin (1.8) allows you to import and export animation textures, particles and limit the scope of (Bounding Sphere) for models format *. m3, but now work correctly in versions of 3DS Max 2009 and below are not guaranteed.
Can import and export:
  • Geometry
  • Bones
  • Materials
  • Animations
  • Texture animation
  • The attachment points
  • Particles
  • Limiting the scope (Bounding Sphere)
Installation:
1. Place the scripts (. Ms) in the folder Scripts, located in the root folder of 3DSMax. If you want, you can place scripts in your Scripts / Startup, so they are loaded automatically when you run 3DSMax.
2. Place in a folder sc2_objects.ms Plugins, located in the root folder of 3DSMax.
3. Click on the icon of a hammer in the right pane, and then click on MAXScript. If you do not set scripts to automatically download, click the Run Script and select the right scripts to run.
4. Select the desired script or M3 - Export (M2 - Import) from the menu located below the Utilities. Next Open - Import or Export

[center:2xwc4jcr]DOWNLOAD[/center:2xwc4jcr]

8
[center:1dlp7v5k]Convert script by Zim(Zim4ik)[/center:1dlp7v5k][/b][/u]
UPDATE
- edited main functions
- now in exe
- less chance to crash model
ONLY FOR DOODADS (creatures and races only from11927)
About this tool:.
Converts models from cata alpha 11927 to WOTLK 3.35.

Additional Info:
Need`s instaled python 2.6
Model path should be full. (example.: epymodGarosh.m2

Download:
[attachment=0:1dlp7v5k]dist.rar[/attachment:1dlp7v5k]


External:

Mediafire.com


I not garantee that this tool will works 100%

9
Serverside Modding / Cataclysm attack animation on char select
« on: August 18, 2011, 07:09:10 pm »
Cataclysm attack animation on char select... Does it possible in 3.35?
I have founded GlueScreenEmote.dbc in alpha 4.0.0 and it writed in wow.exe
I`ve seen in video`s of Tigurius anim porting working attack animations in character screen
Can anyone help?

11
Serverside Modding / Altered druids forms for races.
« on: August 13, 2011, 12:53:53 pm »
Hello Modcraft,
Does it possible to make altered druid forms for other races?
For example, i want to make for pandaren race druid class. Can i change something in core of emulator server, to make it morph not into nightelf druid form? In panda xD for example.
Should i change spell.dbc, or only core?

12
"Retro-Porting" / Wow Cata alpha adts.
« on: July 30, 2011, 06:08:34 pm »
hello hex editors, and level designers.
How many changes in cata alpha adts? (comparing to3.35 adts)

13
Hello Modellers,
I have worgen female model from alpha build of cataclysm.
But i dont know how to convert it. May be some can teach me how to do that? or qorq share with me script of conversion, or someone can convert it for my project "Revelations".
http://Here is the link: [url=http://filebeam.com/854ddb0e8fe0f9b8a2c78e1d974710d9" onclick="window.open(this.href);return false;]http://filebeam.com/854ddb0e8fe0f9b8a2c78e1d974710d9[/url]
I hope, that some one helps me

sorry for my bad English, again)
And one thing, I`l never release converted model anywhere. Only in beta version of mod.

14
Level Design / Models *mdx wont appear
« on: July 17, 2011, 06:28:31 pm »
Okay, i`ve got a bug. When i editing adt in 104 in the result all models are wont appear, i know that. Earlier, i fix it with taliis, but now, i cant fix it. Taliis can`t resave my adt file! It cant see texture and height map.
Help me, please. How can i fix models with out taliis
newer revs dont working for me oO earlier it works. With new one, ive got MFBO chunk error,

15
Level Design / [BUG] Help me as soon as u can, please!
« on: July 12, 2011, 07:09:30 am »
Okay, i`ve never have this error with nogg-it 104 before!
http://pastebin.com/3cYUJsmV  - link
Please, help me. i dont know whatta sh is going on with my noobit)

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