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[SOLVED] [BUG] Problem after Raise/Lower
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Topic: [SOLVED] [BUG] Problem after Raise/Lower (Read 1963 times)
rial
Registred Member
BLP Convertor
Posts: 7
[SOLVED] [BUG] Problem after Raise/Lower
«
on:
July 09, 2013, 08:45:31 pm »
Hello, I just started modding with noggit this week and I'm confronted with a problem I can't solve: after I used the Raise/Lower tool, some "holes" appeared all over the map :/
[attachment=1:10anp4v4]WoWScrnShot_070913_203456.jpg[/attachment:10anp4v4][attachment=0:10anp4v4]WoWScrnShot_070913_181657.jpg[/attachment:10anp4v4]
I tested to collapse them with the Flatten/Blur tool, but nothing helps.
Hope you can help me.
Thanks, Rial
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Last Edit: July 10, 2013, 01:40:36 pm by Admin
»
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axel0099
Contributors
Creator of Worlds
Posts: 577
Re: [BUG] Problem after Raise/Lower
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Reply #1 on:
July 09, 2013, 08:58:42 pm »
Holes?
In always use flatten blur for this problem and only have it on the edge of an adt.
I've only seen this once but i saved wrong. Either you did save current or corrupted the adts.
Try painting grass over it or linear flatten/brush.
Sorry but i can't help on teamviewer or anything now. Im on vacation.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [BUG] Problem after Raise/Lower
«
Reply #2 on:
July 09, 2013, 09:09:34 pm »
Use the flatten/blure tools with smaler radius and go over the lines. This will close them.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
axel0099
Contributors
Creator of Worlds
Posts: 577
Re: [BUG] Problem after Raise/Lower
«
Reply #3 on:
July 09, 2013, 10:18:50 pm »
As i said.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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rial
Registred Member
BLP Convertor
Posts: 7
Re: [BUG] Problem after Raise/Lower
«
Reply #4 on:
July 09, 2013, 10:20:52 pm »
I maybe did something wrong, I've never used the save current function.
It will take time but I'll try it.
Thanks for the answers !
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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axel0099
Contributors
Creator of Worlds
Posts: 577
Re: [BUG] Problem after Raise/Lower
«
Reply #5 on:
July 09, 2013, 11:10:20 pm »
Dont forget backup.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [BUG] Problem after Raise/Lower
«
Reply #6 on:
July 10, 2013, 08:54:25 am »
No this time its realay a bug. If you use the heigher/lower tool and reate extrem heigh differences, you get this lines
I will again palce it in the bug list.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
rial
Registred Member
BLP Convertor
Posts: 7
Re: [SOLVED] [BUG] Problem after Raise/Lower
«
Reply #7 on:
July 10, 2013, 01:47:28 pm »
So I must be more careful when I raise my ground.
Thanks again for the help, It worked. Some loopholes still there but not really visible in mountains.
Set the subject as solved.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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axel0099
Contributors
Creator of Worlds
Posts: 577
Re: [SOLVED] [BUG] Problem after Raise/Lower
«
Reply #8 on:
July 10, 2013, 02:20:25 pm »
Np
And your mountains look pretty good for a first try
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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rial
Registred Member
BLP Convertor
Posts: 7
Re: [SOLVED] [BUG] Problem after Raise/Lower
«
Reply #9 on:
July 10, 2013, 04:22:52 pm »
Serious ? Thank you, I'm glad to know this
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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[SOLVED] [BUG] Problem after Raise/Lower