Hello. Sorry if this is the wrong place to post this, but I"m a little new and lost. I'm using Noggit SDL 1.2 with a Wow client 3.3.5a and modelviewer v0.7.0.1 r128.
I"m having trouble with WMO's not apprearing in game until your standing on them. A tower in particular.
I have this in import.txt
WorldWmooutlandhumanbuildingsruinedhumanguardtower02.wmo
DungeonsTexturesBrianRuinedtowerTower_Side_01.Blp
DungeonsTexturesBrianRuinedtowerTower_Side_03.Blp
DungeonsTexturesBrianRuinedtowerTower_Window_01.Blp
DungeonsTexturesBrianRuinedtowerTower_Base_01.Blp
DungeonsTexturesBrianRuinedtowerTower_Exfloor_01.Blp
DungeonsTexturesBrianRuinedtowerTower_Exwall_03.Blp
DungeonsTexturesBrianRuinedtowerTower_Exfloor_02.Blp
DungeonsTexturesBrianRuinedtowerTower_Exwall_01.Blp
I have no problem importing from txt within noggit. I can place the building, and save it. It shows just fine in noggit, but after I make it into a patch, and go in-game. It's completely invisible. When I get to the location and climb up the ramp, it becomes visible, and everything around it disappears... Not sure if I just missed a tep somewhere, or if this is a know bug. Any help would be appreciated.
My logs from noggit: are in pastebin, but I cannot link them. Says account doesn't have permission.