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Author Topic: [TrinityCore 335 Eluna] In-Game Item Store  (Read 2106 times)

spiderwaseem

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[TrinityCore 335 Eluna] In-Game Item Store
« on: January 16, 2016, 01:04:13 pm »
Hello everybody!

Lately I've been thinking of some new ideas and I thought of creating an in-game item store. I don't have the knowledge to do so on my own, so I decided to recruit new developers just for this one project. If the job's well done, maybe future projects too.

The Idea & Design
There would be a simple button placed in game and on your character selection screen that opens an in-game UI (all working) item store. It would be simple where there would be 3 Panels.

 - [Panel 1] | This is the panel placed on the top of everything (like the top of your browser). This panel has a "X" button to close the in-game item store, and also on the far-left of the panel (which is the top-left of everything), you'd have something that informs that user of how much DP/VP the account has in total.
 - [Panel 2] | This panel is placed on the left-side where you can select which topic/category are you shopping in. Ex: Mounts, Weapons, Armor, Off-Sets, etc...
 - [Panel 3] | This panel is the main panel that's placed in basically the center of everything (except there is no right panel, so Panel 2 is basically in the center/right). Once you selected your category to shop in, you can select a class in Panel 2. Once a class has been selected, all items that are class-limited/specific would be shown in the same Panel 2. Which is most armor/weapon/off-sets would be class-specific. You can also pick "All Classes".

In short words, you'd have 3 panels...
Panel 1 is a simple heading tab that closes the item store and shows your account's VP/DP.

Panel 2 controls the category to shop in.
Panel 3 displays all the items based on the category and selected, if selected.

Image of the general idea:


So far, all I have is a clickable icon that represents the item store (highlighted when hovered on):


As far as I see, this would require a lot of client-side lua/xml.
Possible, or most probably C++ for a little, but I'm not sure in total what this would require.
So I'd say if you think you can help or contribute to this project somehow, then by all means, feel free to contact me (contact info below).

For the most part though, I'd expect it requires lua, xml, C++, and since I have an eluna-TC core, if server-side lua is required, that wouldn't be an issue.


If you're interested in this project, please contact me on my Skype: Waseem9116
We can discuss payments too, if required.

Thank You!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

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Re: [TrinityCore 335 Eluna] In-Game Item Store
« Reply #1 on: January 16, 2016, 01:12:42 pm »
viewtopic.php?f=60&t=9390&hilit=AIO

AIO is what you are looking for. It allows server -> client communication via Lua addon.
So someone with AIO experience would be your perfect guy. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spiderwaseem

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Re: [TrinityCore 335 Eluna] In-Game Item Store
« Reply #2 on: January 16, 2016, 05:20:12 pm »
Quote from: "Kaev"
http://modcraft.io/viewtopic.php?f=60&t=9390&hilit=AIO

AIO is what you are looking for. It allows server -> client communication via Lua addon.
So someone with AIO experience would be your perfect guy. :)

Thanks!
I can ask Rochet too if he'd like to take part in this project himself. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spiderwaseem

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Re: [TrinityCore 335 Eluna] In-Game Item Store
« Reply #3 on: January 21, 2016, 07:33:29 am »
Bump!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spiderwaseem

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Re: [TrinityCore 335 Eluna] In-Game Item Store
« Reply #4 on: January 24, 2016, 07:15:00 am »
Bump!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spiderwaseem

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Re: [TrinityCore 335 Eluna] In-Game Item Store
« Reply #5 on: January 27, 2016, 11:14:59 am »
Bump!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »