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Topic: Specular Lighting (Read 1015 times)
Deej12
Registred Member
BLP Convertor
Posts: 10
Specular Lighting
«
on:
April 29, 2014, 04:50:35 pm »
hello there
so my map is 98% Done and want to fix the Specular Lighting problem..
i want it to be fixed so players dont need to take that off..
is there anyway i can do that?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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kojak488
Registred Member
Creator of Worlds
Posts: 351
Re: Specular Lighting
«
Reply #1 on:
April 29, 2014, 07:20:20 pm »
It's going to take me weeks to read through all the details you provided about the problem.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Specular Lighting
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Reply #2 on:
April 29, 2014, 07:54:35 pm »
Add _s blps.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Deej12
Registred Member
BLP Convertor
Posts: 10
Re: Specular Lighting
«
Reply #3 on:
April 30, 2014, 04:13:30 pm »
lol what i mean is when you add a whole new continent.. you have to turn specular lighting off because else its all green..
how do i fix that so we dont need to uncheck that..=)?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Specular Lighting
«
Reply #4 on:
April 30, 2014, 05:23:52 pm »
By adding _s blps for the textures you used, if they are missing. Unless, you have somehow fucked up rendering flags in the WDT, but I wouldn't really know of that.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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