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Author Topic: [TUTORIAL] Resize UVmap of HD models faster with MultiEdit  (Read 3865 times)

Met@

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Hi guys, today I'll show you something to get faster when you are working on the UV map of the HD models. As inicio has did with his script in photoshop, I'll give you a tip to save time in blender.

With the help of the MultiEdit addon. I didn't checked if there's a release for Blender versions under 2.7, but you can see the topic of this addon on this forum.

Tools


- Blender 2.73
- MultiEdit 2 (I use the version 2, but there's already a version 5)

Process



It's really simple, this addon allows you to edit multiple meshes in the same time without merge them. You just have to select the meshes, enter in the multi-edition, modify what you want, and exit the multi-edition.

Here's the process in video.

[media:nftzscsn]https://youtu.be/7ngefXYlmnc[/media:nftzscsn]

Good job all.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #1 on: July 24, 2015, 11:54:57 pm »
Huh iv been already trying that Addon but 1st version that i get facked up totaly 1/3 of hairstyles so i gived up at those seems your version is working well ... chrm ... nice
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Met@

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #2 on: July 25, 2015, 12:35:39 am »
In my case, the UV of the hairs are already good when I convert the model in m2i, I just have to do the skin and the tabard.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #3 on: July 25, 2015, 05:29:50 am »
Nice! With all these tutorials this community will finally reach the "hd character retro-porting mastery" :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #4 on: July 27, 2015, 10:28:36 am »
I don't know if it's the best place to ask this question, but :

Why are some parts (like teeths, mouth..) not properly placed at first ?
They are well placed before the resizing, right ? So we should be able to make precisely the same transformation and the UV should be perfectly placed. It's just 2D scaling and translation, what is so weird about it ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Alastor

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #5 on: July 27, 2015, 04:39:35 pm »
Beacuse that place for face is not enough big to handle all things that Blizz placed in da texture that is like ... 512x512 also that little corner in left has been also used by Blizz for some parts and now its replaced with face so to let you understand its like .... ( from my prespection ) " Where the F*ck i have to place all these textures ! there isnt enough space for it ! " --> thats problem of Draeneis and Undeads mainly cuz of Undead bones and Draeneis Tail we just dont have space for these textures its glithy sometimes .... i give you example


This is HD by Blizzard


This is NON  HD by Blizzard


And this is HD for WOTLK


So cuz of downporting we lost all these parts


and we have to deal with it ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

spik96

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #6 on: July 27, 2015, 05:22:32 pm »
That's not my question I perfectly understand why we move the face in the down left section.
Let's take humans. What I would find normal is :
(Texture) Move the face texture in the section then cut
(UV) Move the face UV in the section
And that's all (for the face at least)

But there is an extra step that is
(UV) Move randomly mouth&teeth UV until it looks good
(See 3:03 in the video)
Why ? Everything done by hand is always imprecise and should be avoided.

EDIT : I think I understand, you just move it without resizing&stretching properly like what was done for textures hence an UV not fitting
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Alastor

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #7 on: July 27, 2015, 05:39:14 pm »
Because texture is edited by hand to fit its not just ... cut it here and insert here
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Met@

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #8 on: July 30, 2015, 05:34:57 pm »
I think I don't use the right method to replace and resize the face with the teeth and mouth. There's probably a better way to do it properly.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #9 on: July 31, 2015, 02:07:07 pm »
Quote from: "Alastor"
Beacuse that place for face is not enough big to handle all things that Blizz placed in da texture that is like ... 512x512 also that little corner in left has been also used by Blizz for some parts and now its replaced with face so to let you understand its like .... ( from my prespection ) " Where the F*ck i have to place all these textures ! there isnt enough space for it ! " --> thats problem of Draeneis and Undeads mainly cuz of Undead bones and Draeneis Tail we just dont have space for these textures its glithy sometimes .... i give you example


This is HD by Blizzard


This is NON  HD by Blizzard


And this is HD for WOTLK


So cuz of downporting we lost all these parts


and we have to deal with it ...


You can fix this, with create extra texture (like tauren fur) for the teeth, i have use this method for the draenei horns and tail
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

detonatorss

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Re: [TUTORIAL] Resize UVmap of HD models faster with MultiEd
« Reply #10 on: July 31, 2015, 10:10:51 pm »
Quote from: "Rangorn"
Quote from: "Alastor"
Beacuse that place for face is not enough big to handle all things that Blizz placed in da texture that is like ... 512x512 also that little corner in left has been also used by Blizz for some parts and now its replaced with face so to let you understand its like .... ( from my prespection ) " Where the F*ck i have to place all these textures ! there isnt enough space for it ! " --> thats problem of Draeneis and Undeads mainly cuz of Undead bones and Draeneis Tail we just dont have space for these textures its glithy sometimes .... i give you example


This is HD by Blizzard


This is NON  HD by Blizzard


And this is HD for WOTLK


So cuz of downporting we lost all these parts


and we have to deal with it ...


You can fix this, with create extra texture (like tauren fur) for the teeth, i have use this method for the draenei horns and tail

How do i add my extra texture? is a simple question but i am not sure how to do it, it goes into Charsections? or how? can you explain it for us?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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