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Author Topic: [QUESTION] M2 rotation "out-game" (Wotlk)  (Read 930 times)

Daweo

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[QUESTION] M2 rotation "out-game" (Wotlk)
« on: July 06, 2015, 06:08:47 pm »
Hi, everybody.

I am not good at model editing, so I need help from you, Masters of WoW modelling...  :|

My problem is, that I have simple M2 model which I want to spawn ingame, but model as is, is badly rotated. It lies horizontaly and I need it verticaly located...

So, is there easy way to rotate model in m2 file? I need it rotate 90 degrees...


Daweo
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

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Re: [QUESTION] M2 rotation "out-game" (Wotlk)
« Reply #1 on: July 06, 2015, 07:06:06 pm »
Quote from: "Daweo"
Hi, everybody.

I am not good at model editing, so I need help from you, Masters of WoW modelling...  :|

My problem is, that I have simple M2 model which I want to spawn ingame, but model as is, is badly rotated. It lies horizontaly and I need it verticaly located...

So, is there easy way to rotate model in m2 file? I need it rotate 90 degrees...

Daweo
If you speak about orientation of the model, just change it in your 3D model editing program. Every program has a way to change (x,y,z) to (y,x,z) or anything you want. I suggest you to refer to the documentation of your program for more information.
If you speak about movements in animations, there is no easy way, it's probably a bug in whatever tool you use changing values in the quaternions used to describe rotations.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Daweo

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Re: [QUESTION] M2 rotation "out-game" (Wotlk)
« Reply #2 on: July 06, 2015, 07:15:03 pm »
I tried to rotate that model in Blender. But model wasnt valid...

I did it like this:
Extract model and skin (WMV) -> Convert model from m2 to m2i (M2Mod3) -> Import to Blender (M2ModRedux) -> And there my experience ends because of model is not shown in blender after import or model is not valid after rotation in blender... :/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »