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Author Topic: [Question] Model has green texture  (Read 1370 times)

crap

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[Question] Model has green texture
« on: December 01, 2014, 06:22:56 pm »
I've tried many times to import models in wow . Everything goes fine from the texturing in 3ds max to moving them in .mpq file . The real problem come in the game.  The texture is not there or it becomes green . I've tried with a few items the result is the same.

fileshare.ro/e31065413

Png to Blp : BLPConverter
Obj and Blp to M2 : Glitchy's Model Editing Suite

Please help
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [Question] Model has green texture
« Reply #1 on: December 01, 2014, 10:54:24 pm »
Possibilitties:
- texture has different name or is inserted in different path than model is looking for (if you have hardcoded texture)
- texture has wrong name, or there is a wrong name is in itemdisplayinfo.dbc (if you don't have hardcoded texture)
- texture isn't in item/objectcomponents/weapon/ (if you don't have hardcoded texture)
- texture doesn't have permitted size (both height and width have to be one of following: 4, 8, 16, 32, 64, 96, 128, 256, 512, 768, 1024, 2048... and maybe a few other combinations (like 32+64=96, its not from 2^x but still works).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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kojak488

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Re: [Question] Model has green texture
« Reply #2 on: December 02, 2014, 01:52:04 am »
Quote from: "crap"
I've tried many times to import models in wow . Everything goes fine from the texturing in 3ds max to moving them in .mpq file . The real problem come in the game.  The texture is not there or it becomes green . I've tried with a few items the result is the same.

fileshare.ro/e31065413

Png to Blp : BLPConverter
Obj and Blp to M2 : Glitchy's Model Editing Suite

Please help

Post the .m2 and .blp files.  It'd be much easier and quicker to tell you what's wrong.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »