This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [BUG] Problem with OBJtoM2  (Read 1334 times)

Gomb

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 11
    • View Profile
[BUG] Problem with OBJtoM2
« on: July 18, 2014, 08:57:27 pm »
Well, I have asked Soldan, but he has no time, so, if anyone can help, first of all I post an image of my problem, (texture), and if no one knows what is the problem, I'll explain all details xD

This is on blender:


And this, when I have exported it and converted, on wmv:


I've tested many times but this problem always appears.

Any help?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Helnesis

  • Registred Member
  • Race Changer
  • *****
  • Posts: 36
    • View Profile
Re: [BUG] Problem with OBJtoM2
« Reply #1 on: July 18, 2014, 10:32:12 pm »
Hi, I had the same problems with you there is not a lot of time to fix I just converted my model in 3ds format and then OBJ. try

Sorry for my bad english
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gomb

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 11
    • View Profile
Re: [BUG] Problem with OBJtoM2
« Reply #2 on: July 18, 2014, 10:46:39 pm »
Quote from: "Helnesis"
Hi, I had the same problems with you there is not a lot of time to fix I just converted my model in 3ds format and then OBJ. try

Sorry for my bad english

With convert it, you mean, export to 3ds, then, open the 3ds, and then export as obj? Or directly export as 3ds and next to obj?

Edit: Thanks! the first option its ok!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [BUG] Problem with OBJtoM2
« Reply #3 on: July 19, 2014, 01:02:23 am »
If you will have mind for that you can try to watch my Tuts :D
i was speaking about this problem
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Gomb

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 11
    • View Profile
Re: [BUG] Problem with OBJtoM2
« Reply #4 on: July 19, 2014, 01:30:25 am »
Quote from: "dahaga"
If you will have mind for that you can try to watch my Tuts :D
i was speaking about this problem

Yep, now I want to import the bones and animations from another wolf, with the m2i importer etc... But from now, I have no idea of do it in Blender, in Cinema 4D i know how to make bones etc.. But the interface of Blender  its.. pff xD

If u can do a tutorial, if not i'll kill Soldan on skype with questions about it xD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Helnesis

  • Registred Member
  • Race Changer
  • *****
  • Posts: 36
    • View Profile
Re: [BUG] Problem with OBJtoM2
« Reply #5 on: July 19, 2014, 07:30:10 am »
Quote from: "Gomb"
Quote from: "Helnesis"
Hi, I had the same problems with you there is not a lot of time to fix I just converted my model in 3ds format and then OBJ. try

Sorry for my bad english

With convert it, you mean, export to 3ds, then, open the 3ds, and then export as obj? Or directly export as 3ds and next to obj?

Edit: Thanks! the first option its ok!


Open your obj, converted to 3ds, open your 3ds and converted to obj x)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [BUG] Problem with OBJtoM2
« Reply #6 on: July 19, 2014, 01:07:51 pm »
Helnesis
-Problem was already solved

Gomb
-Interface of Blender is the easiest in whole sort of 3D modeling studios :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9