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Author Topic: [TUTORIAL:WotlK] Custome Models from Blender to WoW  (Read 17004 times)

Alastor

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #15 on: July 16, 2014, 03:19:26 pm »
So .... next part about making my custome model with my own UV maps only texture is downloaded
i totaly failed in some ways in making but in finaly model was working :D
« Last Edit: October 16, 2015, 06:11:20 pm by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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MR. Farrare

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #16 on: July 16, 2014, 05:33:00 pm »
awsome thanks dahaga
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sina

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #17 on: July 16, 2014, 05:57:42 pm »
Can't be watched in germany because of the music copyright stuff.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #18 on: July 16, 2014, 09:00:35 pm »
Main post Edited a little bit
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Black Ace

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #19 on: July 18, 2014, 08:32:52 am »
Thanks for the tutorial Dahaga :)
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Alastor

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #20 on: July 23, 2014, 12:35:44 am »
If it dont mind i'll start to adding here somy of my work as examples

my Skype is qweasr5 for any questions that you can have

- adding ScytheWeapon to 1st post (download link) -



« Last Edit: June 12, 2016, 12:52:58 pm by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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nephilius

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #21 on: July 27, 2014, 07:10:52 am »
pretty good.
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i\'m the statutory ape.

Alastor

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #22 on: October 28, 2014, 12:59:15 pm »
Next Video added --- To Main Post
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Vesageough

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #23 on: January 14, 2015, 06:08:22 pm »
Nice tutorials there!
I'm wondering how to do one thing: editing synchronously the vertexes of 2 or more submeshes.
I want to edit the hips of a WoW model imported with .m2i, so it seems I can't join the submeshes or it will break the .m2i...

Any idea?

EDIT: I've found an addon to do this: MultiEdit. :)
http://blenderaddonlist.blogspot.fr/201 ... -edit.html
« Last Edit: February 08, 2015, 04:03:36 am by Admin »

Xenovai

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #24 on: February 07, 2015, 02:44:29 pm »
Hi,

Ty for your tutorial, it is awesome.
But i'm too bad, and i have some problems.

When i export my obj to a m2, i get the m2 and the skin, i put it in a MPQ with the "texture.blp".
But in wow model viewer i can only view a white cube without any texture.
Same with the necronomicon i downloaded on the first page, it appears white without texture in WMW.

In my .obj, i verified that after "usemtl", there is the name of my texture withtout the extension.
And I used only one texture which i applied on my cube.

My cube on WMV : [attachment=1:o7l9njpo]CubeInWMV.PNG[/attachment:o7l9njpo]
My settings to export : [attachment=0:o7l9njpo]CubeExportOption.PNG[/attachment:o7l9njpo]


Thanks and sorry for my bad english.
« Last Edit: February 07, 2015, 10:57:09 pm by Admin »

Alastor

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #25 on: February 07, 2015, 04:57:27 pm »
Bad path to texture i guess
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Xenovai

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #26 on: February 07, 2015, 09:13:12 pm »
Thank you for your answer.

I checked my texture path and some other things.
And it's still not working.
I think that it is not the problem because when i try to check your necronomicon in WMV, he is white too without textures.
There is in my MPQ : the .blp, the .skin and the .m2

Are there specific rules to create a MPQ containing a M2 ?

(And really good job for your work with Kerrigan, it is incredible)
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phantomx

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #27 on: February 07, 2015, 09:58:30 pm »
Quote from: "Xenovai"
Thank you for your answer.

I checked my texture path and some other things.
And it's still not working.
I think that it is not the problem because when i try to check your necronomicon in WMV, he is white too without textures.
There is in my MPQ : the .blp, the .skin and the .m2

Are there specific rules to create a MPQ containing a M2 ?

(And really good job for your work with Kerrigan, it is incredible)


Could you upload your m2 and I'll check if you're set up properly.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

Xenovai

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #28 on: February 07, 2015, 10:41:43 pm »
It works, i changed my version of WMV.

Thanks.
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Alastor

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Re: [TUTORIAL] Custome Model from Blender to WoW
« Reply #29 on: July 23, 2015, 07:08:41 pm »
Just added two more Tuts to main page so you may have a look ( this is just bump to annouce new videos :P)
viewtopic.php?f=20&t=8017&start=0
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9