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Content creation => Modelling and Animation => Tutorials => Topic started by: Alastor on June 25, 2014, 12:17:24 am
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Hi
There was an toons of Topics with models that was buggy like in Geosets/ texturest etc ... so i want to solve this all in one shot
OBJ to M2 - BLENDER WORKs TuTs & Models to Download
You Will Need
- BLENDER (ima using 2.69)
- OBJtoM2.exe
- Some Image Editor ( i have Zoner )
- 010 Editor + M2 Template
- and maybe notepad ++
EXPORT OPTION FOR BLENDER
(http://image.prntscr.com/image/2d6dfb3d254e4cdf8040e9093292f82a.png)
To prevent miss Rotated Model use these lines Like if Y been forward
(http://image.prntscr.com/image/39e361b8aef54c629f8814849ef1268c.png)
here is far better converting CMD script to use OBJToM2.exe that will help you make it faster and easier
-its deleting all MTL files in folder since they are not needed
-result M2 will be named just after OBJ that its converting
-texture path is right now set as WORLD but you can delete this part or make it empty and set texture path in blender as material name
-in last step its executing my script that will fix bouding boxes and increasing render radius and other craps
path to this script is hardcoded so you should change path for your own
FOR %%A in (*.obj) do set Modelname=%%A
set Modelname=%Modelname:.obj=%
FOR %%B in (*.obj) do ObJtoM2.exe "%%B" %Modelname% "WORLD"
FOR %%C IN (*.mtl) DO DEL %%C
FOR %%D in (*.m2) do 010editor "%%D" -script:"C:UsersAlexDocumentsSweetScape 10 ScriptsAlastorScript01.1sc" -saveall -nowarnings -noui
TEMPLATE AND SCRIPT IN ATTACHMENTS
EDIT - All videos are now in one post + Downlaod links (for those from Narnia where are my videos blocked)
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(http://image.prntscr.com/image/35a201467fa54fb38ebdcc8d34b18027.png)
Video 01
https://mega.co.nz/#!TMA1xZxa!HVcqZF2fQ ... UIqH7om15o (https://mega.co.nz/#!TMA1xZxa!HVcqZF2fQrdUu1IMwDx1MouHA2uZ-WjhGUIqH7om15o" onclick="window.open(this.href);return false;)
Video 02
https://mega.co.nz/#!bRghVYAL!Fr-nspHBS ... vVNrXeflMM (https://mega.co.nz/#!bRghVYAL!Fr-nspHBSq3cAq3QfjQlhrERP_dI_w2MrvVNrXeflMM" onclick="window.open(this.href);return false;)
Video 03
https://mega.co.nz/#!CVxX2RSA!BOxHYr5nv ... ifPZ3jJv4k (https://mega.co.nz/#!CVxX2RSA!BOxHYr5nvJ-ulD5cg81QJOl0Zv_uBC3N8ifPZ3jJv4k" onclick="window.open(this.href);return false;)
Video 04
https://mega.co.nz/#!vZ4BWZIa!dN1UaWBrx ... Su0rdu5tKI (https://mega.co.nz/#!vZ4BWZIa!dN1UaWBrxqTx62fB7sw4UC4Lg9EoLnIJiSu0rdu5tKI" onclick="window.open(this.href);return false;)
Video 05
https://mega.co.nz/#!aYZixQZD!kWpxBTnSf ... vAyMLTNVzQ (https://mega.co.nz/#!aYZixQZD!kWpxBTnSfo68_m4hFoh0mrB0p5e0SB8bsvAyMLTNVzQ" onclick="window.open(this.href);return false;)
Video 06
https://mega.co.nz/#!Pdp0ESDa!VUOPOVf-7 ... ppp3RNFof4 (https://mega.co.nz/#!Pdp0ESDa!VUOPOVf-7sSNpQUMeiJwSjazJhJR_Lulyppp3RNFof4" onclick="window.open(this.href);return false;)
Video 07
https://mega.co.nz/#!yJA0nAZT!FC6RAVja- ... UEATxSiF8M (https://mega.co.nz/#!yJA0nAZT!FC6RAVja-_ahwcsNgCh485DiWE_aKlGmvUEATxSiF8M" onclick="window.open(this.href);return false;)
Video 08
https://mega.nz/#!XIIhWDha!0PIb-I4HktSM ... AFCfu7MEzI (https://mega.nz/#!XIIhWDha!0PIb-I4HktSMvLbPkjLZLBregj6CLzvfIAFCfu7MEzI" onclick="window.open(this.href);return false;)
Video 09
https://mega.nz/#!7Z50mYzR!eP8iTZ_7yT3U ... eMppEXMMLM (https://mega.nz/#!7Z50mYzR!eP8iTZ_7yT3Uc-mHrx9-8IcMUovekhLl9eMppEXMMLM" onclick="window.open(this.href);return false;)
Book Model
https://mega.co.nz/#!2IIR2B4K!y9Q2pmRXB ... 3NBlg4qjYk (https://mega.co.nz/#!2IIR2B4K!y9Q2pmRXBrQSllgzW3C7SD1WgXsoa_78t3NBlg4qjYk" onclick="window.open(this.href);return false;)
Scythe Model
https://mega.co.nz/#!zQh3mC7a!sddUQe9rH ... 595WKYM9ns (https://mega.co.nz/#!zQh3mC7a!sddUQe9rHvjeiB7aBB3RDKronTnyWYuoG595WKYM9ns" onclick="window.open(this.href);return false;)
(.add 25332 ; ID, Name, DisplayID, "25332" "Reflective Staff" "39429")
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(http://image.prntscr.com/image/0e1e0fd528c7468985d199f98680e2be.png)
01
[media:1c523jd4]https://www.youtube.com/watch?v=E8hYYqx_KIM[/media:1c523jd4]
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02
[media:1c523jd4]https://www.youtube.com/watch?v=m_xdnPsoIr8[/media:1c523jd4]
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03
[media:1c523jd4]https://www.youtube.com/watch?v=MOcXlqo7w6Q[/media:1c523jd4]
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04
[media:1c523jd4]https://www.youtube.com/watch?v=U1XeR6c4GjI[/media:1c523jd4]
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05
[media:1c523jd4]https://www.youtube.com/watch?v=bJyw7t83Cao[/media:1c523jd4]
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06
[media:1c523jd4]https://www.youtube.com/watch?v=Xvvo3pBxanw[/media:1c523jd4]
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07
[media:1c523jd4]https://www.youtube.com/watch?v=2dn2GrZU7sE[/media:1c523jd4]
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08
[media:1c523jd4]https://www.youtube.com/watch?v=512POBu7E0M[/media:1c523jd4]
09
[media:1c523jd4]https://youtu.be/GjjmsLItPto[/media:1c523jd4]
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SHOWOFF
Kerrigan
https://www.youtube.com/watch?v=RKVLWusR5n0 (https://www.youtube.com/watch?v=RKVLWusR5n0" onclick="window.open(this.href);return false;)
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Yautja
https://www.youtube.com/watch?v=V4w7RbDu9lA (https://www.youtube.com/watch?v=V4w7RbDu9lA" onclick="window.open(this.href);return false;)
http://i.imgur.com/XXCNTC3.jpg (http://i.imgur.com/XXCNTC3.jpg" onclick="window.open(this.href);return false;)
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Rime Etere 01
https://www.youtube.com/watch?v=P-JdTgg6EDA (https://www.youtube.com/watch?v=P-JdTgg6EDA" onclick="window.open(this.href);return false;)
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Rime Etere 02
https://www.youtube.com/watch?v=P-JdTgg6EDA (https://www.youtube.com/watch?v=P-JdTgg6EDA" onclick="window.open(this.href);return false;)
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ty for the tut and nicely done friend
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How to Pose Correctly your Custome model to make nice weapon
- i recomend you to Mute me :P -
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Thanks for this great tutorial but i do exactly the same as you and my model does not appear on WMV :'(
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And will you post your model here :?
then i can help ....
because words like " Hi , its not working " srsly doesnt help me :D
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thx again for the great TuT
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So Next Part is Here
The Point of this is posing of "Shoulders"
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Thanks a lot for your tutorials, very helpful :D
(your English is good enough for us to understand, I'm not super good at English too ^^ )
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thx again
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Just a little question: with OBJtoM2, can we put multiple textures to a model or just a single image?
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One Texture per Geoset
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So, if I want two textures for one model (with two geosets), I have to write it like that? =>
" OBJtoM2.exe MyModel.obj MyModel TextureMyModel_01.blp TextureMyModel_02.blp "
or
" OBJtoM2.exe MyModel.obj MyModel TextureMyModel_01.blp
OBJtoM2.exe MyModel.obj MyModel TextureMyModel_02.blp "
The first I think :geek:
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Read this topic
Somewhere in this i was explainning your question
viewtopic.php?f=20&t=5825 (http://modcraft.io/viewtopic.php?f=20&t=5825" onclick="window.open(this.href);return false;)
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Thank you very much :D
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yes thanks your very good on making TuT cant wait for a new one friend
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So .... next part about making my custome model with my own UV maps only texture is downloaded
i totaly failed in some ways in making but in finaly model was working :D
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awsome thanks dahaga
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Can't be watched in germany because of the music copyright stuff.
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Main post Edited a little bit
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Thanks for the tutorial Dahaga :)
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If it dont mind i'll start to adding here somy of my work as examples
my Skype is qweasr5 for any questions that you can have
- adding ScytheWeapon to 1st post (download link) -
(http://img.prntscr.com/img?url=http://i.imgur.com/wh8kUE4.png)
(http://i.imgur.com/79pCoWz.png)
(http://i.imgur.com/738KOlK.png)
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pretty good.
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Next Video added --- To Main Post
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Nice tutorials there!
I'm wondering how to do one thing: editing synchronously the vertexes of 2 or more submeshes.
I want to edit the hips of a WoW model imported with .m2i, so it seems I can't join the submeshes or it will break the .m2i...
Any idea?
EDIT: I've found an addon to do this: MultiEdit. :)
http://blenderaddonlist.blogspot.fr/201 ... -edit.html (http://blenderaddonlist.blogspot.fr/2014/06/addon-multi-edit.html" onclick="window.open(this.href);return false;)
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Hi,
Ty for your tutorial, it is awesome.
But i'm too bad, and i have some problems.
When i export my obj to a m2, i get the m2 and the skin, i put it in a MPQ with the "texture.blp".
But in wow model viewer i can only view a white cube without any texture.
Same with the necronomicon i downloaded on the first page, it appears white without texture in WMW.
In my .obj, i verified that after "usemtl", there is the name of my texture withtout the extension.
And I used only one texture which i applied on my cube.
My cube on WMV : [attachment=1:o7l9njpo]CubeInWMV.PNG[/attachment:o7l9njpo]
My settings to export : [attachment=0:o7l9njpo]CubeExportOption.PNG[/attachment:o7l9njpo]
Thanks and sorry for my bad english.
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Bad path to texture i guess
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Thank you for your answer.
I checked my texture path and some other things.
And it's still not working.
I think that it is not the problem because when i try to check your necronomicon in WMV, he is white too without textures.
There is in my MPQ : the .blp, the .skin and the .m2
Are there specific rules to create a MPQ containing a M2 ?
(And really good job for your work with Kerrigan, it is incredible)
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Thank you for your answer.
I checked my texture path and some other things.
And it's still not working.
I think that it is not the problem because when i try to check your necronomicon in WMV, he is white too without textures.
There is in my MPQ : the .blp, the .skin and the .m2
Are there specific rules to create a MPQ containing a M2 ?
(And really good job for your work with Kerrigan, it is incredible)
Could you upload your m2 and I'll check if you're set up properly.
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It works, i changed my version of WMV.
Thanks.
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Just added two more Tuts to main page so you may have a look ( this is just bump to annouce new videos :P)
viewtopic.php?f=20&t=8017&start=0 (http://modcraft.io/viewtopic.php?f=20&t=8017&start=0" onclick="window.open(this.href);return false;)
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Nicely done there man.
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New WMO to M2 method is out
as always you can watch everthing on main page too
viewtopic.php?f=20&t=8017 (http://modcraft.io/viewtopic.php?f=20&t=8017" onclick="window.open(this.href);return false;)
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Added new converting script and template
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BUMP
New video added
REMASTERED OBJ to M2 base conversion and explained how to use scripts etc ...
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BUMP
New video added
REMASTERED OBJ to M2 base conversion and explained how to use scripts etc ...
Indeed well done mate. Thanks for the updates. Always are useful. ;)
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Thank
I wanted to give out my lasted experiences and so since i have job now finally and Star Citizen is comming out also WoW is like ... nah boring in these days so im not playing it anymore but i dont wanted to leav everything i know behind :D i will surely make another tut i guess on M2Redux and other craps maybe so i will give you all i know and so nothing i learned wont get wasted
I rly hope for Yhool to be finished because i would like to start WoW there again but until then its one big bag of nope :D
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HI, I try to modify according to your tutorial a weapon。After modifying again from OBJ to M2, model seems to be incomplete.Please help me to look at, what reason is this?Help me