They are quite high poly. The only problem might be that they're made for MOBA games with the view from above. So, they may look a little bit dwarwish (wrong body proportions, very wide and not tall enough) like all the WC3 models. Though, I am not sure.
Thanks, I've downloaded 3DS Max and, I got the obj file.And, now. A question, the weight paint. How can I do something good ? I've never used the weight paint...Nice tut by the way.So, can you do or can you link me a tutorial please ?Thanks you...
Wait hold on.... How about animation rigging. I assume you have to do the old way with mdlvis?
Quote from: "xJKz"Thanks, I've downloaded 3DS Max and, I got the obj file.And, now. A question, the weight paint. How can I do something good ? I've never used the weight paint...Nice tut by the way.So, can you do or can you link me a tutorial please ?Thanks you...Quote from: "xeriae"Wait hold on.... How about animation rigging. I assume you have to do the old way with mdlvis?I personally use this tutorial => http://modcraft.io/viewtopic.php?f=20&t=9087I've never did or used weight paint before, so I try some things, I think you can find some good tutorials on youtube.
i try to contact flo for example if he can help with that m3 from heroes converted to SC2 format ...i downloaded 3dsm but ffs i dont want to convert every single model thru it i will continue in digging way for blender only
beacuse model from heroes converted to SC2 isnt working for SC2 blender IO scripts and since i dont know structure of SC2 m3 i cant tell where is problem but this is not for 1st time when i meet problem about intern problems with structure itself ...