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Topics - jar0fair

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Development and Presentation / Book of the Fallen: The Verdant Heart
« on: September 24, 2016, 03:55:59 pm »

[media:2cury23m]https://youtu.be/-Nep2JeHZrA[/media:2cury23m]
 
Book of the Fallen, our 3.3.5 roleplay server, is beginning it's third chapter, and we've been improving all the while.  We have a very small but very capable staff, and though we were all quite new at this just last year, take a look at what we were able to accomplish!

We have a beautiful new map, our version of the island if Tel'Abim in the South Seas that we've dubbed "The Verdant Isles".  You'll notice in the preview video that things from the ground to the sky are heavily edited and / or customized completely, from the ground effects to the skybox and everything in-between.  We tried to keep a tropical island feel in every single asset we used when we built this world.

Book of the Fallen offers completely custom and integrated systems that are 100% functioning and fun.  As you could briefly see in the preview video, we have a profession system allowing for gathering and crafting style professions. They include mining, smithing, logging, cooking, outfitting, trapping, and more! They're very easy to use, and new recipes for items can be added on the fly, and can even be tailored to specific players and guilds.  Many of the items you can create using this system are custom as well, from never before seen pieces of immersive gear and clothing, to interesting and useful items and consumables tailored for immersion and variety.

We also have completely custom combat classes, removing blizzard's combat system entirely so we can focus more on immersive roleplay.  We've incorporated more D&D style classes, including things like bards, huntsmen, duelists, clerics, abjurers, and so on.  Though it's simple enough for new players to get the hang of quickly, there are fun and hard-hitting combinations that the savvy player can utilize to dispatch their foes in a completely in-character fashion.  All of our custom combat classes are chosen after you create your character, and you're able to wear any gear you like.  (Heavier gear might impact your magical casting ability, though!)

There are also lots of other new and innovative things to check out in the world, such as clickable and interactable gobjects including things like readable books, custom teleporters, immersive transitions, and more.  

To achieve all of these things, most of which have never been seen before on ANY server, we used nothing more than the common WoW modding software and the AIO addon tool, and a boat load of caring about our players.  If you like to roleplay, come and check us out at http://forums.fallenrp.com.  We launch Sunday, September 25, 2016.
 

2

 
The city of Stratholme is falling, and a disheartened Jaina Proudmoore heeds a prophetic warning. With a trusted group of advisors, and a collection of eager citizens, she sets off across the sea to Kalimdor. After months of travel on a seemingly endless expanse of sea, she and her companions arrived on the shores of a wooded and marshy island, cut off from the mainland, with the perfect place for a city nestled within the hills of a fertile valley. With no small amount of ambition and optimism, Jaina Proudmoore and the citizens of the newly founded Theramore City would quickly turn what began as a collection of meager houses and a serendipitous quarry into a sprawling townscape, and with the continued help of her council and hard-working citizens, Theramore City became an impressive achievement, and a beacon of hope to the lands that fell across the sea, in a home that became progressively more lost to those who had left it behind.
 
Book of the Fallen: Exodus is the first chapter in a series of stories that tell the tale of the Alliance from a fresh perspective, one that has not only never been done before, but stands to test the exciting and intriguing possibilities of a re-imagined Third War, and all of the implications that carries with it.
 
 

After Jaina and her people had arrived on the island, the city of Dalaran had collapsed into ruin. The reasons behind it are left up to conjecture and assumption, but all they have now are the vague reports of it's destruction, and the disappearance of Archmage Antonidus, Jaina's teacher and mentor. The possible complete annihilation of the Kirin'Tor came as sad news to the already overburdened Jaina, and because of this, she became more inward, closely guarding the goings-on of her council within the giant stone tower that overlooked her growing city. To add to her increasing worry, word reached her that their Elven allies have gone into quarantine, and the last courier sent to retrieve information from them had never returned. They remain mysteriously silent in their naturally barricaded city, a fact that Jaina had let slip only in quiet, passing mutters to her worried council. Despite these troublesome reports, years pass, and Theramore City continues to grow and prosper, safe from the threats they had ventured across the sea to escape. In an effort to mantain a surplus of supplies, Jaina commissioned a small village to be built on the other end of the island - Farwater Village, which was quickly inhabited by those who weren't particularly fond of the bustling hub that the city had become. Though mostly fisherman and the odd assortment of craftsman, hunters, and gatherers, the village has become an important part of the city's economy.
 
It's during this time that Jaina becomes fully aware of her father's ambition - a zealous Daelin Proudmoore in the fortress of Tiragarde lies to the north past even more ocean, though far closer than any other potential ally. Reports from Daelin's seafaring soldiers speak of a withering husk of an orcish horde. While her father picked off what he saw as the last hope for the orcs on this long coast of Kalimdor, Jaina professed again and again that she wanted no part of the conflict, and sought only the safety and well-being of her city, which was now a stone and tiled beacon of rekindled hope. How Daelin truly takes her non-compliance remains to be seen, but a small embassy of Kul'tiras marines has been sent to Theramore City under the guise of helping to oversee it's continued prosperity. The line of communication is open between father and daughter, but what this potential "alliance" means for Theramore City is still unclear.
 
Five whole years have passed, and a report of Lordaeron sails on the horizon set the stage for the Exodus chapter to truly begin. Refugees and military men from the capital are clad in rags, rust, and worried frowns, informing Jaina and her citizens of the tragic fate of their once magnificent capital. The city is on edge as it ponders what to do with these newly arrived droves of men and women - is it a blessing, suddenly gaining a seasoned army, or a curse, with so many more mouths to feed on such a secluded island? Though outside threats seem a distant memory to this city cut off from the world, it's the strife and conflict occuring within it's own walls that may truly threaten what could be the only bastion of humanity this side of an undead horde. Though the refugees and battered Lordaeron military had much to tell, there were things they couldn't answer, things that could decide the fate of the Eastern Kingdoms. Throughout it all, many burning questions remain in the mind of the pensive Jaina Proudmoore...
 
What truly happened that day, many years ago, just beyond the threshold of Stratholme? What were the fates of Arthas and Uther? What will become of what were once the thriving lands of the Alliance, and how safe is this city in the sea? Will Theramore City continue to thrive, or will it succumb to the troubles of a city stretched far too thin, far too fast? Can Jaina, the citizens of Theramore, and the citizens of Lordaeron, create a true haven for the war-ravaged people from their homelands? Is this the end...or the beginning?
 

 
8 New Custom Classes: Fighter, Rogue, Abjurer, Cleric, Huntsman, Sorcerer, Priest, and Witch.  Each has a unique set of moves and is made to be more practical and believable in a roleplay setting.
 
6 Custom Professions: Craftsman, Doctor, Smith, Cook, Clothier, and Merchant.  More professions can be, and will be added over time to add new interesting ways for players to make coin.
 
Loads of Custom Cosmetic Gear: New armors and clothes to suit the setting, made completely custom for Book of the Fallen: Exodus.  If you find it anywhere else, it's STOLEN, so please let us know.
 
A Re-imagined Theramore Isle:  A completely custom map made to closer suit how it was portrayed in Warcraft 3, with some creative touches to make it varied and interesting in roleplay.
 
Help from Eluna: Loads of other custom goodies coded with lua, such as phase doors, mini games, a custom currency system, and more.  All of our systems and fun extras are completely custom coded!
 
 
We use 3.3.5a, have only a single custom patch, and are live and running very smoothly - we would just love to grow our playerbase, as well as find people interested in helping us discover new and interesting things to do with all the wonderful systems we have available.  If you're good with lua and have some interesting ideas, or just want to come and roleplay with us, you can find us at: http://forums.fallenrp.com/
 
 
Here's some screenshots of our map:




 
 
 
And a couple of some examples of custom cosmetic gear:


3
[center:3exan2ht][/center:3exan2ht]
[center:3exan2ht]http://forums.fallenrp.com/topic/104-sandbox-pyrewood-village/ [/center:3exan2ht]


[center:3exan2ht]The Village of Pyrewood sits just below Baron Silverlaine's giant stone keep. After the construction of Greymane's Wall, the citizens of Pyrewood felt betrayed and abandoned, and lived their lives in brooding solitude while they considered how to deal with their situation. The owner of the land the village sits on is barred behind the massive wall, and the future for Pyrewood Village is becoming more and more unsure.  [/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht]The mayor has decided to hold an election for a govornmental council.  The safety of their home is not guaranteed, and it's position within the Alliance is worrisome at best. With internal strife  and outside threats, can Pyrewood Village truly survive?[/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht][/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht]This is just a sandbox, but it is also a prelude to the greater story at hand. It will not feature all of the systems and combat that will be available when Exodus launches, so we've tailored a few things to make a basic area more suitable for roleplay. During the end of this sandbox, characters will be given the choice to stay in Pyrewood Village, or head for Theramore, and keep their character for the start of Exodus.[/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht]The character creation zone contains vendors for various different types of gear, extra accessories, and a few other things you might find useful during your roleplay. When you're finished creating your character, use the teleporter NPC to be transported just outside of Pyrewood Village. There will be a number of Portable Items available both in the character creation zone, and elsewhere in the available area.[/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht][/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht]Combat that is not PvE can be handled by either a PvP duel, or emotes and rolls.  You can not force a person to choose one or the other, so we urge people to come to a civil compromise. [/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht]Death will be handled simply in this sandbox. If you die in a duel accidentally, or are otherwise killed by the environment in a way that does not reflect something that happened in-character, you can run back to your body. If you kill someone in roleplay, and it's a legitimate emoted death that makes some amount of  sense, please take screenshots of the engagement.  We ask that everyone who has a character killed in this manner to please respect everyone's immersion, and not run back  to your body and continue roleplaying as if nothing happened.  If you do this, we will see the screenshots of your death and retire your character.[/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht][/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht]The Player Events forum will be live, meaning players can create their own events on their own terms and submit them.  If your event is accepted, it will be posted on the events page.  You and those involved may even recieve a reward, and the event creator will be on their way to becoming a Lorespinner when Exodus launches.[/center:3exan2ht]
[center:3exan2ht] [/center:3exan2ht]
[center:3exan2ht][/center:3exan2ht]
[center:3exan2ht]A selection of Portable Items will be available in the character creation zone, as well as scattered throughout the available zone.  Some can only be obtained certain ways, so keep your eye out for some rare portable goodies.  We will be putting a player-run council into effect during the start of the sandbox.  This is not only to give players the chance to make interesting changes, but also to test how well this sort of thing works and how sustainable it can be.  We also have several custom clothing and armor items available to players, giving them a greater variety of immersive outfits to wear.
[/center:3exan2ht]


[center:3exan2ht]http://forums.fallenrp.com/topic/104-sandbox-pyrewood-village/ [/center:3exan2ht]

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Serverside Modding / [Question] Adding a gobject scale command
« on: August 11, 2015, 02:59:07 am »
Hello,

I've recently discovered that TrinityCore does not have a gobject scale command by default. Which was kind of surprising to me, as every server I have worked on before has had one. Does anyone know the best way to go about getting a command like that implimented? The command was something like .gob scale [guid] [scale]

Thanks in advance.

5
Serverside Modding / [Question] Lua Teleporter errors
« on: August 01, 2015, 04:21:54 pm »
Hiya,

I've been playing around with a code for a simple teleporter npc that only has one location. I've checked the code over and over again, and I just can't see why it is giving an error. Here is the code:

Code: [Select]
-- Variables
local npcid = 50003

-- On Triggers
function OnTalk(Unit, Event, player)
Player:GossipMenuAddItem(2, "I am ready to go ashore.", npcid , 1)
Player:GossipMenuAddItem(2, "Never mind.", npcid , 2)
Player:GossipSendMenu(1, unit)
end

function OnSelect(Unit, Event, player, intid, code)
if (intid == 1) then
Player:Teleport(810, 13613.44842, 13608.508789, 12.098165, 1.535403)
Player:GossipComplete()
end

if (intid == 2) then
Player:GossipComplete()
end
end


-- RegisterUnitEvents
RegisterCreatureGossipEvent(npcid, 1, OnTalk)
RegisterCreatureGossipEvent(npcid, 2, OnSelect)

And whenever I click on the NPC I get an error in the server console saying

"lua:6: calling "GossipMenuAddItem" on bad self (bad argument : Player expected, got table)

Does anyone have any idea what might be going on here?

6
Miscellaneous / [Question] Items that spawn temporary objects.
« on: July 29, 2015, 10:24:52 pm »
Greetings,

I am hoping that I might find some advice on getting a system working which would allow our players to use items in their bags to spawn temporary objects. I currently have a lua script which can add the objects well enough. But, what I can’t figure out how to do, is to give the player the ability to remove the object by using the item again. At the moment, it just spawns another object. While I’m at it, I would also like to ensure that the item will only allow one instance of the object to be spawned at any given time. The main issue I see is that once the item is spawned, it is temporary, so it does not have a GUID, and thus, I can’t target it for removal.

If anyone has any ideas on how to make this work, I would really appreciate the input.

Thanks.

7
Hiya,

I have been trying to figure a way to have the server add a certain amount of gold for every hour of time played. For example. Let's say that I have been playing a character for 3 hours. Every hour I play, A gold coin is added to my currency. If I play for 45 minutes, and log off, and log back on for 15 minutes, I would receive another gold coin.

Are there any guides that might help me achieve this?

Thanks so much.

8
Recruitment / Immersive Role-play Server Seeks New Team Members
« on: July 17, 2015, 03:46:40 am »
We are a new private roleplaying server with a dedicated community and experienced, friendly staff.   We're planning to offer a truly immersive and enjoyable experience with a unique story, custom worlds, and simple but useful systems. We are in need of one more member in our team. We're looking for anyone with programming and scripting experience in LUA, and preferably C++ as well, to help us create and implement some of our concepts server side. Experience with role playing is a plus, as we will be a roleplay only server.

Please take a look at our project, here, for an idea of what we've been working on.


http://forums.fallenrp.com/index.php?/t ... en-exodus/

Please contact me if you are interested in learning more about the opportunity, and what we plan to do.

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