hi guys, I've been trying to get the animations in my models for a couple days now... and can't finnish it Here is the problem: I create the animations succesfully in MDLvis, you can see them in MDLvis and War3 model editor, they are 100% perfect.....But theeeeeen, idk why, the animations in WoW model Viewer / inside WoW they doesn't work as good as in the other editors. I think that maybe the problem is in the MDX to M2 converter, but I use the normal one.... (the lazy version) wich has worked for almost every other thing I've tried.Here is a video showing up everything, I just uploaded it =)Any help will be greatly appreciated, thanks guys ^^
Quote from: "Vel"in your model missing "set" transparency (0:32767 by default) (more details seein the console from pymodeleditor)or post own model here(in m2), i check any errorskk, posted the .mdl + .m2 + .skin files in the animada.rar fileI've looked it in pymodel editor, but idk how it works (at least I got it finally working + animation porter and all of that)Anyways, in my pymodel editor I clicked the model, then I clicked Edit Transparency, and then Edit again.. and there I can see "0:32767" :/Thanks bro
in your model missing "set" transparency (0:32767 by default) (more details seein the console from pymodeleditor)or post own model here(in m2), i check any errors
Quote from: "Vel"ah okay, I get it.If the bone is animated, then must have a frame at the start and end of the animationI just looked not quite your video.sorry :OO you were right, now the lag has dissapeared! :OObut I'm still having the problem of the linear rotation, now it rotates to one side an then to the other, why is that, please? cause in MDLvis I see it rotating for 1 side loop (bucle) :Othanks for fixing the first problem mate! ^^
ah okay, I get it.If the bone is animated, then must have a frame at the start and end of the animationI just looked not quite your video.sorry