This is a read only copy without any forum functionality of the old Modcraft forum.
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Messages - relaxok

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1
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: February 20, 2015, 11:33:25 pm »
Working on some new features lately.. full accounting of all types of shaders, clouds, emissive lighting and liquids.

Some works in progress:

http://relaxok.tumblr.com/post/111598083061/february-20th-2015-new-features-part-2-old
http://relaxok.tumblr.com/post/111597936581/february-20th-2015-taking-care-of-more-missing

2
Neo / Re: Neo - A WoW Development Suite
« on: February 12, 2015, 08:28:33 am »
Glad to have joined the project, guys.

3
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: February 11, 2015, 02:43:42 am »
Finally completed (-ish) npc equipment, and working on ground doodads now, which is quite annoying..




4
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: February 11, 2015, 02:39:27 am »
Quote from: "Ohai"
This seems nice, what does the Quests tab in editor do? List avaliable ingame quests that you attach to a npc or something else?

It's basically empty at the moment but yes it will be for that.  I basically have to do my own version of something like trinitycore to have the server side complete.

Quote
And which tool in their current stage development phase :b would be a better option overall for making a wow server, this one or Neo? I mean I realize theyre different in sense Neo is exclusivly WoW and Trinity and keanu reeves and this is aiming more towards some universal mmo editor

My tools are not really for editing WoW or modding WoW, although in a sandbox sense you can.  The Neo project or Noggit are meant for doing that so of course they are the most appropriate.

5
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: February 03, 2015, 01:44:18 am »
Quote from: "Slevin"
so do i have to setup a mysql database or load sql file? to get this working

Yes..

Even if you're not sandboxing with WoW data you need to do that.. if you are, you should be following this page:

https://github.com/relaxok/mmosdk/wiki/Sandbox

6
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: January 14, 2015, 02:03:54 pm »
[cross posting my blog entry]

January 14th, 2015 - Busting through the new build barrier!

It’s been an awfully long time since I posted a build, I apologize.  The more work I did the more of a pain in the ass I knew it would be to get an actual release ready so I just kept putting it off.

Anyway, it’s finally done.. I’m pasting the commit msg below.  As usual, contact me (see FAQ) if you’re interested in testing.



build 32 - committed - 64-bit - plus UI API - REQUIRES FULL CONVERSION

Too many changes to describe fully.

-- Make sure to uninstall any previous version

-- 64-bit only now, sorry!

-- UI library is IN! You can make an xml/lua UI just like WoW.  Most
features are supported.  If you sandbox with MoP, a fair amount of the
UI works if you set up the confs to use it.

-- Character rendering is in! (that includes NPCs that use Character
models).  HD soon.

-- Frontend/Glue is in!  You can bypass it with TEST_LOGIN=1 in the
client conf (which I have in the default conf).  This logs in with
test/test and chooses realm 1 character 1.

-- You probably don't need to literally do full game conversions
anymore, now that the converter can crawl map tiles -- unless you want
to, anyway.  If you want mob spawns and character rendering and stuff to
work you'll convert some other things though.

-- I will be updating the wiki over the next several days, with a bunch
of new information.

-- mmosdk_sandbox.sql is a complete database for testing MoP data.  May
or may not work with latest WoD.

-- CHANGES has everything, cl by cl.. about 400 changelists, or 25% of
the entire project up to the previous build changelist.  Needless to say
I have been hard at work

-- This is such a massive change that there is almost guaranteed going
to be a follow-up build fixing some major thing.  Hopefully some people
that are testing will give it a go and I can get to the bottom of any
major issues quickly.

Glad to be back.. and more soon!

7
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: November 18, 2014, 08:43:57 pm »
Followup..

My tumblr has a video up in the latest entry in case that video didn't work for some reaosn:

(link is in my sig)

8
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: November 18, 2014, 01:41:42 pm »
Quote from: "thehsvdude"
Will it be open source? if so what licence will it be????

Not like you're thinking, and I'm not sure (respectively)

9
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: November 18, 2014, 01:22:00 pm »
Quote from: "thehsvdude"
when will it be released :O

This version, soon(tm)

10
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: November 18, 2014, 07:42:31 am »
Hi all.

Now that I have support for most of a WOW-style UI frontend and backend API, I thought I would put together a small video of the login => ingame flow in action.

Please ignore the various obvious glitches in models/etc as some things are still in limbo with graphics - I just wanted to give an example of the UI support.

Sound support (zone music and ambiences and some sfx) is also new.

The link below is an mpeg4 compressed avi.

http://bh.polpo.org/ui_show_out.avi

11
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: October 06, 2014, 09:25:26 pm »
@Magnus

I thank you for your input but I'm happy with the way things are right now.

I still share everything I learn with other developers,, I just don't release the codebase.

The goals of the project are not the goals of the community.

12
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: September 19, 2014, 10:11:01 pm »
I'm now back on this after a couple months of IRL work hell.

Working on tying the frontend to in-game for the client, basically still working a lot in xml/lua UI land.

13
Well, I've been deep in UI stuff lately.. basically supporting the entire xml/lua infrastructure of WoW (of course there's nothing inherently WoW about the backend).

I'm about 85% done.. but the login screen is at least looking pretty damn good..

And yes that stuff all works =)


14
Quote from: "Skullbot"
Glad it's still on rails !

By the way, what are the steps to get the repo access for testing ?

PM me your github name

15
Quote from: "dobidoberman1"
Any news on this? Also, do you take donations?

It's still going.. still working on it.  Been doing a bunch of things lately.. a lot of UI work supporting xml/lua, and also some Wildstar conversion work as well.

IRL work is really busy so the next couple months might be lighter on releases than usual but I'll be back to heavy work on it after that.

As for donations, not at the moment.

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