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Topic: Tîntai (Read 18542 times)
Tigurius
Registred Member
Wiki Incarnate
Posts: 126
Re: Tîntai
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Reply #15 on:
July 31, 2011, 10:07:18 pm »
I used for MOBA the struct from the Taliis-Source I gave you and it worked more or less:
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tharo
Moderators
Polygonshifter
Posts: 55
Re: Tîntai
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Reply #16 on:
July 31, 2011, 10:48:40 pm »
Where u just ignoring the fields i was talking about? or how had u managed em ?
I just dont know _whats_ the meaning of the "start index" und "number if indicies"
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Tigurius
Registred Member
Wiki Incarnate
Posts: 126
Re: Tîntai
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Reply #17 on:
July 31, 2011, 10:52:31 pm »
MOVI.
The StartIndex is the count of the faces before this MOBA and the nIndices is the Number of Faces which is used in it.(atleast that's what i put in there.)
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tharo
Moderators
Polygonshifter
Posts: 55
Re: Tîntai
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Reply #18 on:
July 31, 2011, 11:20:40 pm »
Hmm i also tought so, but the numbers had never realy fit. it always had been just "around"
But anyway. if you tryed it if should work. thanks for than
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tharo
Moderators
Polygonshifter
Posts: 55
Re: Tîntai
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Reply #19 on:
August 01, 2011, 09:44:56 am »
Okay thanks again Tigu. I just tryed it out and your infomation seems to be just right.
WMO files seems to contains alot of surfaces that wont be used anymore. Thanks to the new infomation the whole rendering got a major plus in speed, logic and quality. thanks
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TheBuG
Contributors
Creator of Worlds
Posts: 469
Re: Tîntai
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Reply #20 on:
August 02, 2011, 02:32:25 pm »
Wow, just wow!
I haven't been able to properly check modcraft for a while due to holidays, but I must say I'm pretty damn well impressed with your work.
Keep up the good work!
[spoiler:307epo4o]Gimme gimme gimme gimme gimme
(Just kidding, get it stable and working first for as far as it isn't yet
.[/spoiler:307epo4o]
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tharo
Moderators
Polygonshifter
Posts: 55
Re: Tîntai
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Reply #21 on:
August 02, 2011, 02:38:43 pm »
Since I favor Modcraft from mmowned I decided to put this download just here.
Have fun with it.
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gorq
Contributors
Wiki Incarnate
Posts: 141
Re: Tîntai
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Reply #22 on:
August 02, 2011, 04:22:16 pm »
i can help u if u need some testing
I'm actually working on blender with m2mod and i think i have improved a bit my knowledge. Thanks to make this!
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Tîntai
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Reply #23 on:
August 02, 2011, 09:20:53 pm »
Thanks for the release. Just loading to do some siteseeing
Thanks for your great work.
Hope the convert back to wmo v17 is soon ready to take a walk ingame
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Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
tharo
Moderators
Polygonshifter
Posts: 55
Re: Tîntai
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Reply #24 on:
August 03, 2011, 09:04:23 am »
I think ingame will take some time. After all i'm alone. + that I found out that its time to redesign the memory engine of Tîntai that, so far, was still the old one from Taliis.
Edit: Gimme colorz!!!
Edit2: Na. Suddenly lost my interest into redesigning it. however. it have to work -.-"
Edit3: oh lal and the "old" version is faster anyway ..
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tharo
Moderators
Polygonshifter
Posts: 55
Re: Tîntai
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Reply #25 on:
August 05, 2011, 02:55:53 pm »
fixed
tenchar
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Last Edit: August 09, 2011, 01:54:55 pm by Admin
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LIMEEE
Contributors
GM Isle Explorer
Posts: 24
Re: Tîntai
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Reply #26 on:
August 06, 2011, 12:43:15 am »
Looks great keep up the good work!
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Tigurius
Registred Member
Wiki Incarnate
Posts: 126
Re: Tîntai
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Reply #27 on:
August 06, 2011, 08:12:37 am »
Maybe
http://wowdev.wiki/index.php?tit ... MOBR_chunk
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tharo
Moderators
Polygonshifter
Posts: 55
Re: Tîntai
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Reply #28 on:
August 06, 2011, 05:15:51 pm »
Iam TALKING about this one -.-"
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Guest
Guest
Re: Tîntai
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Reply #29 on:
August 09, 2011, 06:40:22 pm »
Which chunks are you expieriencing difficulty with and have you noticed that the gates of ironforge have some weird texture glitches it seems on alpha v14 and v17, (a few triangles do not look like correct texture was applied)
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Modcraft - The community dedicated to quality WoW modding!
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Tîntai