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Author Topic: Tîntai  (Read 18542 times)

Tigurius

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Re: Tîntai
« Reply #15 on: July 31, 2011, 10:07:18 pm »
I used for MOBA the struct from the Taliis-Source I gave you and it worked more or less:


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tharo

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Re: Tîntai
« Reply #16 on: July 31, 2011, 10:48:40 pm »
Where u just ignoring the fields i was talking about? or how had u managed em ?
I just dont know _whats_ the meaning of the  "start index" und "number if indicies"
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Tigurius

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Re: Tîntai
« Reply #17 on: July 31, 2011, 10:52:31 pm »
MOVI.
The StartIndex is the count of the faces before this MOBA and the nIndices is the Number of Faces which is used in it.(atleast that's what i put in there.)
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tharo

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Re: Tîntai
« Reply #18 on: July 31, 2011, 11:20:40 pm »
Hmm i also tought so, but the numbers had never realy fit. it always had been just "around"
But anyway. if you tryed it if should work. thanks for than :)
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tharo

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Re: Tîntai
« Reply #19 on: August 01, 2011, 09:44:56 am »
Okay thanks again Tigu. I just tryed it out and your infomation seems to be just right.
WMO files seems to contains alot of surfaces that wont be used anymore. Thanks to the new infomation the whole rendering got a major plus in speed, logic and quality. thanks :)
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TheBuG

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Re: Tîntai
« Reply #20 on: August 02, 2011, 02:32:25 pm »
Wow, just wow!

I haven't been able to properly check modcraft for a while due to holidays, but I must say I'm pretty damn well impressed with your work.

Keep up the good work!

[spoiler:307epo4o]Gimme gimme gimme gimme gimme :P
(Just kidding, get it stable and working first for as far as it isn't yet :).[/spoiler:307epo4o]
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tharo

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Re: Tîntai
« Reply #21 on: August 02, 2011, 02:38:43 pm »
Since I favor Modcraft from mmowned I decided to put this download just here.
Have fun with it.
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gorq

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Re: Tîntai
« Reply #22 on: August 02, 2011, 04:22:16 pm »
i can help u if u need some testing ;) I'm actually working on blender with m2mod and i think i have improved a bit my knowledge. Thanks to make this!
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Steff

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Re: Tîntai
« Reply #23 on: August 02, 2011, 09:20:53 pm »
Thanks for the release. Just loading to do some siteseeing ;)

Thanks for your great work.
Hope the convert back to wmo v17 is soon ready to take a walk ingame :)
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tharo

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Re: Tîntai
« Reply #24 on: August 03, 2011, 09:04:23 am »
I think ingame will take some time. After all i'm alone. + that I found out that its time to redesign the memory engine of Tîntai that, so far, was still the old one from Taliis.

Edit: Gimme colorz!!!

Edit2: Na. Suddenly lost my interest into redesigning it. however. it have to work -.-"

Edit3: oh lal and the "old" version is faster anyway ..
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tharo

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Re: Tîntai
« Reply #25 on: August 05, 2011, 02:55:53 pm »
fixed

tenchar
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LIMEEE

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Re: Tîntai
« Reply #26 on: August 06, 2011, 12:43:15 am »
Looks great keep up the good work!
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Tigurius

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Re: Tîntai
« Reply #27 on: August 06, 2011, 08:12:37 am »
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tharo

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Re: Tîntai
« Reply #28 on: August 06, 2011, 05:15:51 pm »
Iam TALKING about this one -.-"
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Re: Tîntai
« Reply #29 on: August 09, 2011, 06:40:22 pm »
Which chunks are you expieriencing difficulty with and have you noticed that the gates of ironforge have some weird texture glitches it seems on alpha v14 and v17, (a few triangles do not look like correct texture was applied)
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