This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Surgos - New Worlds  (Read 4416 times)

Kallar

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 6
    • View Profile
Surgos - New Worlds
« on: August 24, 2011, 07:35:30 pm »
Surgos is an experiment we wanted to try out. It is a complete new World created with Noggit and other tools. It is a German project and a Role-play-server. We wanted to see weather German players are interested in Role-playing on a whole new map and a new Story. In the future I will upload some more details and pictures and maybe a trailer here for you.

Datasheet:

- Own Map
- Own Lore
- 4 staring races (Orcs, Trolls, Dwarfen, Humans)
- Player-cities
- Plots

Planed:
- Hunger/thirst System
- Heat System
- Own Classes
- Own M2s/WMOs
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sina

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 161
    • View Profile
Re: Surgos - New Worlds
« Reply #1 on: September 05, 2011, 12:46:23 pm »
Changed name to Vakara.

First Screenshots of the human capital.

The harbor


the park


the tavern at the harbor


some fail with allwater :D (had to upload it ^^)


the city


the main street
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Surgos - New Worlds
« Reply #2 on: September 05, 2011, 03:53:26 pm »
Looks good. Which Noggit version did you use?

You may want to use imagr.eu for pictures.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: Surgos - New Worlds
« Reply #3 on: September 05, 2011, 05:28:54 pm »
Look`s nice. May you want to add some textures and doodads to ground?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sina

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 161
    • View Profile
Re: Surgos - New Worlds
« Reply #4 on: September 06, 2011, 09:07:35 pm »
I used the noggit beta.

Well, there are textures on the ground :D or which do you mean? Well, there are some detail-textures still missing, but I didn't know yet which to use. I could use grass but this might give the city a much prettier touch it should have.
The ground effects are also still missing, I think I will add them later, when I finished the rest :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sina

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 161
    • View Profile
Re: Surgos - New Worlds
« Reply #5 on: October 07, 2011, 08:41:51 pm »
We're moving on!

Skybox was chosen...


...first loginscreen...


...sure: new zones we're created!


...first music was also done (will not upload it yet)...
...Highelves joined the races...
...new concepts were done and lore moves on!


So, just to tell you, that we're still alive :)
(sry for double-post)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: Surgos - New Worlds
« Reply #6 on: October 08, 2011, 07:05:34 am »
Nice job. Add some detail doodads like grass.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

m3zm4riz3

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
Re: Surgos - New Worlds
« Reply #7 on: October 08, 2011, 11:51:45 pm »
Great progress, look forward to seeing more screenies :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Velius

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 46
    • View Profile
Re: Surgos - New Worlds
« Reply #8 on: October 14, 2011, 11:49:03 am »
I like the design so far. Ah, I hope to become that good someday.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sina

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 161
    • View Profile
Re: Surgos - New Worlds
« Reply #9 on: October 27, 2011, 04:47:58 pm »
Because two of our team are studying or/and moving house, all's a little bit slower, but good old Sina trys to work for at least three! :D

We got lots of development in the lore (drawes went out of the story, etc) and worldmodding is also going on.


Wanna see/hear more?
http://vakaraworld.jimdo.com/

This is a simple development-page where you (and we :D ) can get lots of information/pictures/etc. It's all german, but pictures aren't that hard to understand and the most important thing ;-)


There's also a Blog where I try to show you about all two days what we've done in this time :)


I will also upload some pictures here but most will be uploaded on the page (:




So far
Sina
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

samgartell

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 92
    • View Profile
Re: Surgos - New Worlds
« Reply #10 on: October 29, 2011, 07:28:33 pm »
Nice, looks well thought out, will love to see the end product.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sina

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 161
    • View Profile
Re: Surgos - New Worlds
« Reply #11 on: February 05, 2012, 08:49:13 pm »
To at least say what happened to the project:

It was closed in winter 2011, mostly because I was the last person working on it, because Kallar started playing SWTOR. Other thing was, because it didn't seem that we got a chance to get a root.

Adts will be send to Steff for Maruum, maybe someone wants to finish them.


All old news about the project can still be found at http://vakaraworld.jimdo.com/ (german!).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »