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Author Topic: Project Genesis  (Read 4395 times)

XxXGenesisXxX

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Project Genesis
« on: January 28, 2013, 05:38:16 pm »

Disclaimers


  • I am not looking for developers, I am not looking for hosts, I am simply sharing what I am working on in my spare time to get constructive feedback. This content may or may not be a live server in the distant future, I haven't decided.
  • Most content I will be producing is purely for my own self interest in how each particular game mechanic works. I am not doing these things as tasks to achieve for what others would want to play, I am merely attempting to entertain my own interests and better my knowledge of WoW modding and handling.
  • This project will get updates when I feel like working on it. As said, I am doing this for fun, not as an obligation.

Introduction


What's up ladies an gentlemen!? Today I am deciding to show you what I am working on every now and then for some fun. To put it shortly, it is custom content project, built as if it were made by Blizzard. All content I am making is to be built as if it was made to Blizzard's standards, without bugs or workarounds. Content may take me longer due to this, but I think the proffessionalism of it will make up for that.

At the current time I have no name for this server, but I have a few that I am spitballing in my head, so for now I am just calling it Project Genesis (I know, I am an artist and a creationist of imagination).

Content


Updated Creation Screen


I decided to go for more of a cleaner look that Mists of Pandaria provided, without copying it fully. It now follows the same 2 page structure, where you first select a "Gender", "Race" and "Class", before continuing to the next screen to do the Customization and Naming. Also included is the show/hide info button; to show & hide the Race and Class information screens.

(See images section below)

The Conjurer Class


Conjurers are seers of mystery and illusion. They are practitioners of the arcane arts, having learned through researching ancient tomes to bend the forces of nature to do their will. They can conjure powerful weapons and armor, summon forth great creatures or even cast illusions to fool opponents.

Conjurers are a hybrid class, capable of deal damage according to their talents and equipment.

A Conjurer can focus on melee or range combat by drastically boosting their Conjure Weapon and Conjure Armor spells via the Conjuration talent tree, increasing a multitude of things including, armor buffs, damage buffs, stat buffs and special weapon effects based on which Conjure Weapon spell the Conjurer chooses to use.

As just mentioned a Conjurer has access to many different weapons they can conjure. Each weapon has it's stats based on different situations to further diversify the Conjurer class.

  • Swords - Str, Sta
  • Axe - Sta, Agi
  • Daggers - Agi, Int
  • Staves - Int, Spi
  • Maces - Spi, Str

However the Conjurer class specialized in the Conjuration talent tree is not limitted to melee combat, with a selection of Range weapons included.

  • Bow - Agi, Int
  • Crossbow - Agi, Sta
  • Gun - Agi, Str

The Illusion talent tree takes more of a support role, focusing more on magical based spells, including crowed control, buffs/debuffs and some lower end damaging spells.

The Summoning talent tree is exactly as it sounds. The Conjurer gains access to summoning powerful creatures to fight alongside them, be it only for a few minutes, or until dismissed. All creatures fill different roles and act differently according to those roles, they are more or less a hydbrid between a Hunter's pet and Warlock's demon.

Ofcourse with such diversity, it is only natural that to keep the balance, like Druids, the Conjurer's only real true power lies in tree specilization. As a class that can crowed control, summon, do melee damage and range damage effectively, is clearly an over-powered joke. Many restrictions will be in place, with heavier Talent Tree reliability than any other class.

The Conjurer will also have access to unique off-hand weapons known as "Tomes", these tomes will have many varying effects also drastically changing how a Conjurer builds their class. Some Tomes will act like a glyph by modifying spells, while others will act like trinket giving access to a bonus spell.

This class is currently still in progress and many things may change during the completion of the class.

Still to do:
  • Custom spells
  • Conjuration talent sree
  • Conjured Items
  • Illusion talent tree
  • Summoning talent tree
  • Summoned creatures
  • Class specific quests

(See images section below)

Planned Features


  • 2 Completed Custom Classes
  • 2 New Proffessions
  • More use for current proffessions (Including new end-game items with difficult to obtain materials)
  • More Mounts
  • Probably more things, it's 3:17am, I can't think anymore xD

Closing Notes


Thanks for reading guys, hope you enjoyed. If you have any opinions, thoughts or ideas please feel free to share them. I am posting this specifically to get feedback. Constructive critisism is encouraged. Also, if you have questions regarding how something is done, also feel free to ask. But keep in mind, this is a feedback thread not a tutorial thread.

As mentioned I am not sure whether to take this live or not (in which-case I would take the prject more seriously), so please let me know whether you think it would be worth it or a waste of time. As factors like having to download a custom patch tends to be a deterrent for a lot of players.

Images


Page 1 of the Character Creation screen, with the Race and Class information hidden.


Page 1 of the Character Creation screen, with the Race and Class information Shown, also showing the Conjuration Class description.


Page 2 of the Character Creation screen, demonstrating the customization page.


Showing the starting spell Conjure Shield in the Conjuration spell book tab.


Showing the starting spell Conjure Sword in the Conjuration spell book tab.


Showing the weapon created by the starting spell Conjure Sword..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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Re: Project Genesis
« Reply #1 on: January 28, 2013, 08:12:01 pm »
looks cool Genesis, I hope you find a host. I could host it but I don't have a dedicated server I could host it on atm. so it would just be off a vmware virtual server on my comp.
anyways. I hope you find someone looks cool :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

XxXGenesisXxX

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Re: Project Genesis
« Reply #2 on: January 29, 2013, 01:12:45 am »
Thanks. If I were to put it live I would just get a vps myself. I can afford it, it's more a matter weighing the pros and cons of whether it's worth it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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Re: Project Genesis
« Reply #3 on: January 29, 2013, 02:37:32 am »
ahh kk
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

akriso

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Re: Project Genesis
« Reply #4 on: January 29, 2013, 08:43:39 pm »
2 Completed Custom Classes
2 New Proffessions

it will take about one year, if you work for 2-3 hours a day plus I do not think anyone will have enough patience for yourself or for pleasure to make this work, it's easier to find someone who will pay a one-time it. For example I suggest to the creation of a monk about 900 $.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

XxXGenesisXxX

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Re: Project Genesis
« Reply #5 on: January 30, 2013, 02:49:28 am »
Hehe, don't under-estimate me akriso :P

I already know how to do every aspect that I can think of (and want) for classes and proffessions. Everything displayed atm, took me less than a day to do. I can make a fully functioning base class in an hour or two. And I basically know the spell.dbc like the back of my hand and can make spells in a matter of minutes, same with talents,  I probably could even make new spell effects in the core if I need to.

My only problem with projects of this scale is motivation and creativity. If I had a list of spells and talents, I could have a class done in a matter of days.

Proffessions would take a little more time but purely due to the mass creation of items. Even then I have previously made automatic balancing calculators (yet to implement SQL printing) based on item levels, that allow me to know the items stats simply by typing in the required level, quality, weapon/armor type and a variable (the variable sperates level 80 epic tier 9 from level 80 epic tier 10)which calculates the item level, then the stats are based off the item level and percent of distribution you wish to give the stat. Only thing I would have to remake is the stat formulas because it was for a custom server with high-rate stats.

Also, I don't know what you mean by "I do not think anyone will have enough patience for yourself or for pleasure to make this work, it's easier to find someone who will pay a one-time it." I stated at the very top I do not want or need help, I am mostly here for feedback and possibly suggestions.

If a Monk class costs $900... Anyone want me to make them a Monk class!?!?!?! xD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Diemen

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Re: Project Genesis
« Reply #6 on: January 30, 2013, 06:36:24 am »
Can't wait to see your progress Genesis !
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

XxXGenesisXxX

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Re: Project Genesis
« Reply #7 on: January 30, 2013, 06:50:12 pm »
Quote from: "Diemen"
Can't wait to see your progress Genesis !

Good to hear. =D

I would like to make progress myself, once my friends have left I will start work on it again. Although not sure when that is, 1 got here today, another has been here for almost a week. Minecraft is an addictive piece of crap of a game :'(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »