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Author Topic: Project Rhodara  (Read 4670 times)

Syama108

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Project Rhodara
« on: November 11, 2014, 03:10:47 am »
Greetings Modcraft friends!

I return to you with a new project, Rhodara. Myself and a team a 3 other friends seek to create a new game within World of Warcraft set in a continent called Rhodara, in the Kingdom of Rhifeld.


[media:2u7hl0qu]https://www.youtube.com/watch?v=mx8r6LK6ovQ&feature=youtu.be[/media:2u7hl0qu]


More work on the valley:
[media:2u7hl0qu]https://www.youtube.com/watch?v=Xq7zIZos9qw&feature=youtu.be[/media:2u7hl0qu]

and started making quests and mobs for the area.. It's coming along very well.

Some more areas:


« Last Edit: January 17, 2015, 05:47:37 pm by Admin »

Kaev

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Re: Project Rhodara
« Reply #1 on: November 11, 2014, 07:51:47 am »
You should flatten the "spikes" on the mountains in the background. Everything else looks good!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: Project Rhodara
« Reply #2 on: November 11, 2014, 07:59:43 am »
I like this, good looking old style zone. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Project Rhodara
« Reply #3 on: November 11, 2014, 08:52:18 am »
Quote from: "Kaev"
You should flatten the "spikes" on the mountains in the background. Everything else looks good!
Agree. And I also wouldn't another "vanilla" project. There are dozens of excelent leechable Cata, MoP and even WoD objects everywhere, the same about terrain textures. All of us have seen thse vanilla ones everytime everywhere ffffuh... Got pretty bored of them (and got sick of their low poly modelation and low res texturation). Try some newer content or create your own (at least by retexturing), you will never get unique with Arathi trees.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Milly

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Re: Project Rhodara
« Reply #4 on: November 11, 2014, 04:05:02 pm »
Great job! Despite being a little bit empty it seems entirely Blizzlike, as far as I could tell.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Syama108

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Re: Project Rhodara
« Reply #5 on: November 11, 2014, 05:42:37 pm »
I guess to some people the vanilla feel is boring, but to me it's a grand feeling. I'm making a huge world.
Those spikes are a result of the wdl file.. they're not actually that jagged I don't know why the wdl file renders like that.

Also the entire world isnt going to be this one zone's looks. This particular zone is supposed to feel giant and empty, but of course when it's finished there will be mobs and quests filling it.

I take heavy inspiration from vanilla and warcraft 3. So in my eyes, no need to anything fancy, instead simplistic but beautiful and HUGE!

 :)

but srsly tho why does the mountains render like that with spikes from far away??

I've seen alot of projects that use new models aswell, and personally.. I think they're not very attractive.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iindigo

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Re: Project Rhodara
« Reply #6 on: November 11, 2014, 07:20:30 pm »
Looks good and I really appreciate the scale and level of polish you're going for. I don't mind the use of vanilla textures; even if they are low-res, they do their job very well and I kind of feel like the newer high resolution textures are a bit of a waste until the scene moves to MoP/WoD and our tools allow texture scaling/rotation, height-based painting, vertex shading painting, etc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Project Rhodara
« Reply #7 on: November 14, 2014, 05:44:59 pm »
The spikes is a bug in futas wdl creation.  It dont create the far away mointain data right.  We also have this in maruum.  Perhaps some coder coukd write a working wdl tool.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Syama108

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Re: Project Rhodara
« Reply #8 on: January 02, 2015, 11:51:15 pm »
[media:2ehz6qd2]https://www.youtube.com/watch?v=Xq7zIZos9qw&feature=youtu.be[/media:2ehz6qd2]

Been away for a while, started working on it again. The next video I post will probably show some combat and questing. Aswell as maybe a different area.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Pinkhair3d

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Re: Project Rhodara
« Reply #9 on: January 03, 2015, 02:12:21 am »
I like the style- very vanilla blizzlike, and I mean that in a good way =P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Syama108

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Re: Project Rhodara
« Reply #10 on: January 17, 2015, 05:46:44 pm »
Quote from: "Pinkhair3d"
I like the style- very vanilla blizzlike, and I mean that in a good way =P

Thanks, that is where I'm going with it. I love vanilla style.

Here's some new screens from the other areas I'm working on:

The Forest:


Moors:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »