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Author Topic: [Project] Book of the Fallen: Exodus -- Immersive RP Server  (Read 2629 times)

jar0fair

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[Project] Book of the Fallen: Exodus -- Immersive RP Server
« on: October 04, 2015, 09:36:32 pm »

 
The city of Stratholme is falling, and a disheartened Jaina Proudmoore heeds a prophetic warning. With a trusted group of advisors, and a collection of eager citizens, she sets off across the sea to Kalimdor. After months of travel on a seemingly endless expanse of sea, she and her companions arrived on the shores of a wooded and marshy island, cut off from the mainland, with the perfect place for a city nestled within the hills of a fertile valley. With no small amount of ambition and optimism, Jaina Proudmoore and the citizens of the newly founded Theramore City would quickly turn what began as a collection of meager houses and a serendipitous quarry into a sprawling townscape, and with the continued help of her council and hard-working citizens, Theramore City became an impressive achievement, and a beacon of hope to the lands that fell across the sea, in a home that became progressively more lost to those who had left it behind.
 
Book of the Fallen: Exodus is the first chapter in a series of stories that tell the tale of the Alliance from a fresh perspective, one that has not only never been done before, but stands to test the exciting and intriguing possibilities of a re-imagined Third War, and all of the implications that carries with it.
 
 

After Jaina and her people had arrived on the island, the city of Dalaran had collapsed into ruin. The reasons behind it are left up to conjecture and assumption, but all they have now are the vague reports of it's destruction, and the disappearance of Archmage Antonidus, Jaina's teacher and mentor. The possible complete annihilation of the Kirin'Tor came as sad news to the already overburdened Jaina, and because of this, she became more inward, closely guarding the goings-on of her council within the giant stone tower that overlooked her growing city. To add to her increasing worry, word reached her that their Elven allies have gone into quarantine, and the last courier sent to retrieve information from them had never returned. They remain mysteriously silent in their naturally barricaded city, a fact that Jaina had let slip only in quiet, passing mutters to her worried council. Despite these troublesome reports, years pass, and Theramore City continues to grow and prosper, safe from the threats they had ventured across the sea to escape. In an effort to mantain a surplus of supplies, Jaina commissioned a small village to be built on the other end of the island - Farwater Village, which was quickly inhabited by those who weren't particularly fond of the bustling hub that the city had become. Though mostly fisherman and the odd assortment of craftsman, hunters, and gatherers, the village has become an important part of the city's economy.
 
It's during this time that Jaina becomes fully aware of her father's ambition - a zealous Daelin Proudmoore in the fortress of Tiragarde lies to the north past even more ocean, though far closer than any other potential ally. Reports from Daelin's seafaring soldiers speak of a withering husk of an orcish horde. While her father picked off what he saw as the last hope for the orcs on this long coast of Kalimdor, Jaina professed again and again that she wanted no part of the conflict, and sought only the safety and well-being of her city, which was now a stone and tiled beacon of rekindled hope. How Daelin truly takes her non-compliance remains to be seen, but a small embassy of Kul'tiras marines has been sent to Theramore City under the guise of helping to oversee it's continued prosperity. The line of communication is open between father and daughter, but what this potential "alliance" means for Theramore City is still unclear.
 
Five whole years have passed, and a report of Lordaeron sails on the horizon set the stage for the Exodus chapter to truly begin. Refugees and military men from the capital are clad in rags, rust, and worried frowns, informing Jaina and her citizens of the tragic fate of their once magnificent capital. The city is on edge as it ponders what to do with these newly arrived droves of men and women - is it a blessing, suddenly gaining a seasoned army, or a curse, with so many more mouths to feed on such a secluded island? Though outside threats seem a distant memory to this city cut off from the world, it's the strife and conflict occuring within it's own walls that may truly threaten what could be the only bastion of humanity this side of an undead horde. Though the refugees and battered Lordaeron military had much to tell, there were things they couldn't answer, things that could decide the fate of the Eastern Kingdoms. Throughout it all, many burning questions remain in the mind of the pensive Jaina Proudmoore...
 
What truly happened that day, many years ago, just beyond the threshold of Stratholme? What were the fates of Arthas and Uther? What will become of what were once the thriving lands of the Alliance, and how safe is this city in the sea? Will Theramore City continue to thrive, or will it succumb to the troubles of a city stretched far too thin, far too fast? Can Jaina, the citizens of Theramore, and the citizens of Lordaeron, create a true haven for the war-ravaged people from their homelands? Is this the end...or the beginning?
 

 
8 New Custom Classes: Fighter, Rogue, Abjurer, Cleric, Huntsman, Sorcerer, Priest, and Witch.  Each has a unique set of moves and is made to be more practical and believable in a roleplay setting.
 
6 Custom Professions: Craftsman, Doctor, Smith, Cook, Clothier, and Merchant.  More professions can be, and will be added over time to add new interesting ways for players to make coin.
 
Loads of Custom Cosmetic Gear: New armors and clothes to suit the setting, made completely custom for Book of the Fallen: Exodus.  If you find it anywhere else, it's STOLEN, so please let us know.
 
A Re-imagined Theramore Isle:  A completely custom map made to closer suit how it was portrayed in Warcraft 3, with some creative touches to make it varied and interesting in roleplay.
 
Help from Eluna: Loads of other custom goodies coded with lua, such as phase doors, mini games, a custom currency system, and more.  All of our systems and fun extras are completely custom coded!
 
 
We use 3.3.5a, have only a single custom patch, and are live and running very smoothly - we would just love to grow our playerbase, as well as find people interested in helping us discover new and interesting things to do with all the wonderful systems we have available.  If you're good with lua and have some interesting ideas, or just want to come and roleplay with us, you can find us at: http://forums.fallenrp.com/
 
 
Here's some screenshots of our map:




 
 
 
And a couple of some examples of custom cosmetic gear:

« Last Edit: October 04, 2015, 11:18:28 pm by Admin »

kojak488

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Re: [Project] Book of the Fallen: Exodus -- Immersive RP Ser
« Reply #1 on: October 04, 2015, 11:08:22 pm »
For the love of God, use the wimg tag on your images.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

jar0fair

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Re: [Project] Book of the Fallen: Exodus -- Immersive RP Ser
« Reply #2 on: October 04, 2015, 11:19:19 pm »
Hmm, I didn't realize what that did. I am not too familiar with the formatting here. I changed them over. You can see them bigger now, cool.
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Alastor

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Re: [Project] Book of the Fallen: Exodus -- Immersive RP Ser
« Reply #3 on: October 05, 2015, 01:19:41 am »
that town remind me old days when i were playing on RP server mythia with similiar architecture - i meanly like that tree pathed way up to mage tower
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Domminust

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Re: [Project] Book of the Fallen: Exodus -- Immersive RP Ser
« Reply #4 on: October 06, 2015, 09:34:42 am »
Made a character and ran around for a bit! This has potential. Will check in again sometime for some RP, hopefully when there are more members on. The classes are interesting.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

jar0fair

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Re: [Project] Book of the Fallen: Exodus -- Immersive RP Ser
« Reply #5 on: October 06, 2015, 04:22:43 pm »
Awesome. I'm glad you think so! Maybe we will see you around.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »