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Author Topic: Porting PandarenFemale in wotlk (Hair issue)  (Read 3622 times)

Maniac

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Porting PandarenFemale in wotlk (Hair issue)
« on: November 29, 2017, 10:39:53 pm »
Hey there,

After i solved my last issue i got another.
I spend many hours on finding a solution, but tbh i dont get it.
What is the correct way to give those hairs the Texture?

Picture:
https://gyazo.com/c8a28572f2baa5ec3ac4d436f8ff7801
------------------------------------------------------------------------

Its like the Pandaren got an Extra place for a hair texture as you can see on the picture, and this one seems working fine.
But i cant figure out how the other works. (The one that is shown in white)
Edit:
Seems something to do with the Geosets in (CharHairGeosets.dbc) but i never worked with that, any help?

Greetings.
« Last Edit: December 02, 2017, 06:04:01 pm by Maniac »

inico

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #1 on: December 13, 2017, 10:00:11 pm »
The hair fringe is defined by the hair color texture (in 010editor "HairOrBeard (6)").
The hair color is defined by the extra skin color, (in 010editor "TaurenFur ( 8 )") and it's tied to the skin color (when you change the skin color, the hair color changes along with it).
It's similar to how the tauren model works:
Hair Color -> TaurenHorns_02.blp (horn color)
Skin Color -> TaurenMaleSkin00_00.blp (fur color)
Skin Extra -> TaurenMaleSkin00_00_Extra.blp (Hump hair and tail color)

It's defined in "CharSections.dbc". Column 5 is the skin color, and column 6 is the extra texture.

For the pandaren female it should be:
Hair Color -> PandaFemaleHair_00.blp (fringe color)
Skin Color -> PandaFemaleSkin00_00.blp (fur color)
Skin Extra -> PandaFemaleSkinExtra00_00.blp (Hair color)

With the extra skin texture feature you can also hide the tail according to the skin color (just put a transparent texture when you choose a black skin color and the tail will disappear if the tail mesh renderflag is also set to "transparent (1)").

Maniac

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #2 on: December 14, 2017, 08:15:56 pm »
The hair fringe is defined by the hair color texture (in 010editor "HairOrBeard (6)").
The hair color is defined by the extra skin color, (in 010editor "TaurenFur ( 8 )") and it's tied to the skin color (when you change the skin color, the hair color changes along with it).
It's similar to how the tauren model works:
Hair Color -> TaurenHorns_02.blp (horn color)
Skin Color -> TaurenMaleSkin00_00.blp (fur color)
Skin Extra -> TaurenMaleSkin00_00_Extra.blp (Hump hair and tail color)

It's defined in "CharSections.dbc". Column 5 is the skin color, and column 6 is the extra texture.

For the pandaren female it should be:
Hair Color -> PandaFemaleHair_00.blp (fringe color)
Skin Color -> PandaFemaleSkin00_00.blp (fur color)
Skin Extra -> PandaFemaleSkinExtra00_00.blp (Hair color)

With the extra skin texture feature you can also hide the tail according to the skin color (just put a transparent texture when you choose a black skin color and the tail will disappear if the tail mesh renderflag is also set to "transparent (1)").

Thanks for taking time and helping me out. I worked really long on this issue without getting the solution.
 :-*
This is how it looks now:
https://ibb.co/d8HdEm

You was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture):
https://ibb.co/iZufS6

Also there is a missing Texture left (The green one) Im not sure right now what exactly it is, but im taking a look at the modelviewer :)


inico

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #3 on: December 14, 2017, 08:47:40 pm »
You was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture):
https://ibb.co/iZufS6

Those green triangles on the head mean that the model exceeds the WotLK polygon limit and some geosets will not show up correctly. Check my tutorial on how to fix it.

White stuff means that a replaceable texture is missing. Green stuff means that a hardcoded texture is missing. The pandaren female only has two of them:
Character\Pandaren\Female\PandarenFemale_Earrings.BLP
Character\Pandaren\Female\PandarenFemale_Tabard.BLP

Maniac

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #4 on: December 14, 2017, 08:58:48 pm »
You was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture):
https://ibb.co/iZufS6

Those green triangles on the head mean that the model exceeds the WotLK polygon limit and some geosets will not show up correctly. Check my tutorial on how to fix it.

White stuff means that a replaceable texture is missing. Green stuff means that a hardcoded texture is missing. The pandaren female only has two of them:
Character\Pandaren\Female\PandarenFemale_Earrings.BLP
Character\Pandaren\Female\PandarenFemale_Tabard.BLP

Thanks again, im reading me now through your tutorial and fixing that hair issue  ;)
Edit:
Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)

inico

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #5 on: December 14, 2017, 10:06:06 pm »
Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)

It's probably not showing because that geoset exceeds the polygon limit, or its mesh id is wrong or not supported by wotlk (should be "0000", skin). You can open the .skin file with 010editor and change the "id" to 0000.

Maniac

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #6 on: December 14, 2017, 10:18:02 pm »
Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)

It's probably not showing because that geoset exceeds the polygon limit, or its mesh id is wrong or not supported by wotlk (should be "0000", skin). You can open the .skin file with 010editor and change the "id" to 0000.

Alright, im checking that.
For following your Tutorial i need to use blender 2.7.3 (My old one is 2.4.3)
And for some reason i cant get the export tool (m2i) to work, getting this error:
https://gyazo.com/75a13063156aee1e958c2d940d95a1bd

Would you mind giving me a link to a pre installed blender with the m2i tools?

Thanks  :)

EDIT:
Inserted the missing Texture into my mpq (PandarenFemaleTabard):
https://gyazo.com/c1ec81ce2b2d0234d6c3ba84edbe26b6
Something is wrong there, i cant really belive that this should be at this position :D
Also i saw that the tail is shown at the modelviewer, but ingame its not visible.
« Last Edit: December 14, 2017, 10:44:35 pm by Maniac »

inico

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #7 on: December 15, 2017, 01:47:33 am »
Would you mind giving me a link to a pre installed blender with the m2i tools?

Thanks  :)

HERE is the newest m2mod version. And HERE are the scripts.
If you put the scripts and export your old m2i it will probably crash. I would recommend you to do everything from 0.
Also, models are exported with the legion m2 format. You must delete the new header in order to convert it to WotLK.

Also i saw that the tail is shown at the modelviewer, but ingame its not visible.

If you change the mesh id to 0000 it will show up.

Maniac

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #8 on: December 15, 2017, 02:24:42 am »
Would you mind giving me a link to a pre installed blender with the m2i tools?

Thanks  :)

HERE is the newest m2mod version. And HERE are the scripts.
If you put the scripts and export your old m2i it will probably crash. I would recommend you to do everything from 0.
Also, models are exported with the legion m2 format. You must delete the new header in order to convert it to WotLK.

Also i saw that the tail is shown at the modelviewer, but ingame its not visible.

If you change the mesh id to 0000 it will show up.

Thanks for the links  :)
I cant get the scripts working for Blender, im always getting a Error while importing or exporting.
I installed the scripts via "install script from file" in the user preferences, is this correct?

inico

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #9 on: December 15, 2017, 02:27:45 pm »
I installed the scripts via "install script from file" in the user preferences, is this correct?

Download Blender 2.73a, "M2ModRedux_4.8.13" and "scripts_4.9".

You just need to copy all the scrtipt files into the blender scripts folder (In my case: "C:\Program Files\blender-2.73a-windows64\2.73\scripts\startup").
Also, if you import or export an m2i created by an old version it will probably crash. You must convert the model to m2 and back to m2i with the newest version.

Maniac

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #10 on: December 15, 2017, 04:40:15 pm »
I installed the scripts via "install script from file" in the user preferences, is this correct?

Download Blender 2.73a, "M2ModRedux_4.8.13" and "scripts_4.9".

You just need to copy all the scrtipt files into the blender scripts folder (In my case: "C:\Program Files\blender-2.73a-windows64\2.73\scripts\startup").
Also, if you import or export an m2i created by an old version it will probably crash. You must convert the model to m2 and back to m2i with the newest version.

Thanks :) I got it running now and textured my model.
Which settings i need to use with ModRedux to porting it in wotlk?
My modelviewer crashed after i try to take a look at my new m2
Ingame the model is not visible ^^
« Last Edit: December 15, 2017, 04:47:20 pm by Maniac »

inico

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #11 on: December 15, 2017, 05:09:12 pm »
Thanks :) I got it running now and textured my model.
Which settings i need to use with ModRedux to porting it in wotlk?
My modelviewer crashed after i try to take a look at my new m2
Ingame the model is not visible ^^

As I said before, the new m2mod exports all m2 with the Legion header. You must remove it and then convert it to wotlk with whatever program or method you use.

Maniac

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #12 on: December 15, 2017, 07:08:26 pm »
Thanks :) I got it running now and textured my model.
Which settings i need to use with ModRedux to porting it in wotlk?
My modelviewer crashed after i try to take a look at my new m2
Ingame the model is not visible ^^

As I said before, the new m2mod exports all m2 with the Legion header. You must remove it and then convert it to wotlk with whatever program or method you use.

Thanks again, i got it working now.
Do you know what kind of texture wrent wrong there? (
https://gyazo.com/9d6a92e5ca67deab04c031ca43e38652

EDIT:
Solved the issue above, all fine now :)
« Last Edit: December 15, 2017, 10:08:51 pm by Maniac »

Maniac

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #13 on: December 16, 2017, 01:01:53 am »
This is my progress so far:
https://gyazo.com/06b72f991ee222c2b4e185af7e9cf965

Thats my UV MAP:
https://imgur.com/a/AWyDP

Maybe someone can give me improvement tips^^

Struggling around with the uv map.
I cant really find a good position for the face, can someone give me a tip how i can center it?

Another question i have:
The model dont look straight forward like the humans, is it because i replaced the draenei? And when yes, how i can change the Body State?

  ;D
« Last Edit: December 16, 2017, 01:03:30 am by Maniac »

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Re: Porting PandarenFemale in wotlk (Hair issue)
« Reply #14 on: December 16, 2017, 06:06:06 pm »
Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)

It's probably not showing because that geoset exceeds the polygon limit, or its mesh id is wrong or not supported by wotlk (should be "0000", skin). You can open the .skin file with 010editor and change the "id" to 0000.

Did it like this:
https://gyazo.com/03e8e92a6ada551652b48bfd54438645

Also i removed the doubles + decimated by 0,5 in Blender  :)

Should be correct right?
Its not showing up ingame. In modelviewer i can see the Tail.
« Last Edit: December 16, 2017, 06:12:15 pm by Maniac »