This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Barbz

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31
Project Y.H.O.O.L. / Re: Y.H.O.O.L.'s presentation
« on: April 11, 2016, 08:12:53 pm »
Detailed informations on the website here : http://www.yhool.gg

32
Project Y.H.O.O.L. / Recruitment
« on: April 11, 2016, 07:03:12 pm »

Recruitment



1 How to apply ?


To apply, you simply have to fill the form here.

2 Primary positions



2.1 Gameplay developer (server side - C++)


Work and improve the main gameplay systems.
Examples :
  • Player looting.
  • Hide player names, guild tags, and other informations (server side).
  • YHOOL bank (account linked bank).
It requires a lot of experience with C++.

2.2 PVE developer (server side - C++)


Imagine, balance and program simple to midly complex boss encounters.
Examples :
  • Solo player bosses (few) - may depends on the class.
  • 5-15 players bosses.
  • 40 players bosses (few).
  • Adapt low level dungeon bosses to level 80.
It requires creativity, good WOW knowledge and good C++ knowledge (though less than a gameplay developer).

2.3 Gameplay developer (client side - Lua, C++)


Work and improve the main gameplay systems.
Examples :
  • Hide player names, guild tags, and other informations (client side).
  • Tweak interface for our custom features.
  • Create custom addons to fit the server side work (more infos in private).
  • Block specific Lua functions (used by addons).
It requires very good knowledge of Lua, XML, C++ and eventually hex editing.

2.4 Web developer


Work on the website and forum backend.
Examples :
  • Rewrite the entire website using a widespread framework (for easier maintenance).
  • Program classic stuff such as registering, backoffice, votepoints system etc...
  • Add new systems linked to ingame stuff (showing characters’ names on the forum account for example).
  • Work on a myBB custom module.
It requires PHP, JS, JQuery, HTML, CSS.

3 Which kind of profiles are required for Y.H.O.O.L. ?


This project has the potential to become a real revolutionary game as it happened with DayZ but it is very complex to achieve. That’s why most people won’t fit.

3.1 Ambitious


I’m looking for ambitious people, those who have no more time to waste and who are eager to accomplish something. It’s a serious project.

3.2 Self-learner


Y.H.O.O.L. needs self-learning programmers because what we work on is original and, sadly, can’t be learnt with a tutorial. It requires you to have a pioneer mindset.

3.3 Dedicated/motivated


Y.H.O.O.L. is a long term project, so if you want to join, keep that in mind. If you’re looking to spend 1 month on something because you’re bored with your life, don’t apply.
It also requires to have some free time at your disposal.

3.4 Experienced/serious


I’m looking for experienced people who know themselves, those who know what they can do or cannot, those who know their qualities but also their weaknesses, and those who are confident in their capabilities.

-------------------------------------------------------
[paragraph:31r5bl4m]
Quote
Much more information about recruitment here.
[/paragraph:31r5bl4m]

33
Project Y.H.O.O.L. / Progress
« on: April 08, 2016, 09:07:49 pm »
Some features are not completed yet or must be kept secret for now, so not everything will be shown.

1 Videos



Features shown there are not in their final state and do not necessarily reflect the technical complexity of YHOOL. It's still a work in progress. These videos are made for players first and foremost.
More videos will be made but that's not a priority at the moment.

1.1 Permanent death




This video is made for the players as it doesn't show much. The feature will be polished, with a death screen and other tweaks.

1.2 Full loot/player looting




The feature will be polished, with better looking game objects and other tweaks. It's also prone to bugs so a lot of things can't be shown, but I might explain them later on.

1.3 More to come


More videos will be posted later on.

2 Screenshots



Features shown there are not in their final state and do not necessarily reflect the technical complexity of YHOOL. It's still a work in progress.

2.1 Custom zone 1, ideal for world PvP - Arathi style



This vanilla-looking zone has a lot of relief, and the landscape is quite varied, so it's ideal for world PvP. It's not complete.














2.2 More to come (features, or zones)


More screenshots will be posted later on.

3 Text


Full loot/player looting additional infos
If you are resurrected before your spirit is released, you have to loot your gear manually (it's made on purpose). You can loot all the items, even the mount. There might be an increased casting time to loot the game objects.

34
Project Y.H.O.O.L. / Y.H.O.O.L.'s presentation
« on: April 08, 2016, 08:13:17 pm »

Project’s presentation



1 What is Y.H.O.O.L. ?


Y.H.O.O.L. is a free World of Warcraft private server with a more realistic approach in its gameplay (sandbox-like).
It’s not a simple server with a twist, but rather a new way of playing World of Warcraft and even more, a new way of playing MMORPGs.
The expansion used is Wrath of the Lich King, version 3.3.5a.

2 Features


Main features are :
  • One life only - permanent death. This will bring political struggles on the table.
  • No factions (Free For All) - everybody can be killed. Beware of betrayals.
  • Players’ corpses can be looted (full loot PvP).
  • World PvP only.
  • World/outdoor PvE.
  • Players can store a very limited amount of items, retrievable after the death of their character.
  • Much more freedom (less limiting systems/scripts, less farming...).
  • Much more realism and depth (no more names upon players’ head and several other features).
  • No ingame rules, it’s the law of the jungle. You can make a name for yourself (remember Vanilla legends ?).



3 What makes Y.H.O.O.L. unique and exciting ?


If you have already read the main features above and have a wide knowledge of video games, you might already picture why this server is unique.
To sum it up : it features permanent death and full loot PvP combined, which is almost never seen in MMORPGs since you are supposed to invest time into your character. The gameplay will be based on player interactions and not on a static content (PVE). All the features will put emphasis on sociability, an aspect that disappeared with most theme park MMOs, and will permit a lot of freedom for an incredible complexity/depth and constant renewal of the gameplay.

4 Goal of this project


This server is first and foremost an experiment on how to bring a real permanent death (permadeath) MMORPG to life, in all its aspects :

    1.
Gameplay/game design - Renew the MMORPG genre, appeal to hardcore players with lots of time at their disposal but also those who can only play casually (like me). Players are scared by such a (hardcore) concept since they are used to simple, and non-challenging games, games without any risk and as a consequency, without reward aswell.

2. Technical - Find solutions to permadeath with lags, hackers, crashes, rollbacks, multiple accounts etc...

3. Economical - Nobody wants to invest any money into a character that has great chances to be deleted (once deleted, it is gone for ever, you can't buy an ankh). Therefore, is it viable economically ? The most widespread answer is “no”, so the goal is to turn it into a “yes”, not to make lots of benefits. The money will be reinvested into the server and the team.
[/list]

So, the aim is not to gather 50 or 100 players (which is the usual result of any custom server), but rather 1000, 1500 or more, like a blizzlike server, and keep them entertained for years. As daring as it seems, it is very possible if everything is planned and well thought/analysed.

35
Development and Presentation / Re: A New Website for WoW Modding
« on: November 30, 2015, 11:16:29 pm »
Quote from: "spik96"
Quote from: "schlumpf"
Stuff will be posted at both sites until one of them dies -- and i probably will be modcraft. Reputation, Shoutbox and a new design won't change the state of modding. That 800€ would better have been spent on supporting some developer or reverse engineer in doing/finding stuff for the community.

Let's say I have 1000€ in my pocket.
We would have to determine, aside from finding an available dev, what is the most useful task we should ask him to change the "state of modding".
I do think that's the tricky part. What brings normal, everyday people into mods ?
Maybe we should analyze how some game got their successful community, see what the end user gets in front of his eyes and what motivates him to try multiple mods. Then we could have an idea of the road to take.

That's because there isn't any player playing on anything modders make. Developers, modders are players first and there is nothing incredible they can play which would inspire them to start modding. They may think it's too hard.
The only way would be to make a private server with interesting stuff. But that's way harder than modding in local.

36
Recruitment / Re: Y.H.O.O.L. | UNIQUE SERVER | Recruiting [UPDATE 6]
« on: October 02, 2015, 02:19:56 am »
Up.
There will be more news in a near future for those wondering what's happening with this project.

Still looking for a web developer and more C++ devs.

37
Recruitment / Re: Y.H.O.O.L. | UNIQUE SERVER | Recruiting [UPDATE 6]
« on: July 15, 2015, 02:03:01 am »
Up.

38
Up.

39
Recruitment / Re: Y.H.O.O.L. | UNIQUE SERVER | Recruiting [UPDATE 5]
« on: March 05, 2015, 10:01:26 pm »

Updated the main thread.



For more informations about the features, click here.
We are still recruiting, check this page and this one for more informations.
There is one C++/SQL/C# developer who already contacted us and will certainly be added to the team list.




You can apply right now on our website !


40
Tutorials / Re: [TUTORIAL] MPQ/Patch Basics
« on: September 24, 2014, 12:57:18 am »
You may try an older version of the program.

41
Recruitment / Re: Y.H.O.O.L. | UNIQUE SERVER | Recruiting [UPDATE 4]
« on: July 11, 2014, 08:23:01 pm »
Updated the thread with new members, new informations on server progress, new picture, new banner and a preview of the upcoming website.

42
Recruitment / Re: Y.H.O.O.L. | UNIQUE SERVER | Recruiting [UPDATE 3]
« on: June 26, 2014, 02:18:24 am »
Miaxos joined the team (LUA developer - core and client).

Still looking for SQL developer, C++ developers in priority.
The banner is going to get updated very soon, with the release of the website.

43
Recruitment / Re: Concert of Empires: Quality Roleplay, Done Right
« on: June 10, 2014, 01:51:34 am »
Very good artistic skills.

How will player become important persons ?
How will they lead a revolution ?
If you can say more, of course...

44
Added team member Mineos (C++ developer).

Still recruiting for the positions listed, especially people with client editing skills.
Also recruiting a web designer (unless you're coding and designing the website).

45
Still looking for motivated people.

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