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Showoff - what you are working on / Re: [SHOWOFF]Tales of Time:Dragonmaw Hold
« on: February 10, 2018, 11:52:43 pm »
Nice
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Showoff - what you are working on / Re: [SHOWOFF]Tales of Time:Dragonmaw Hold« on: February 10, 2018, 11:52:43 pm »
Nice
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Showoff - what you are working on / Re: [SHOWOFF]Emerald Sanctuary« on: January 28, 2018, 11:34:00 pm »
And it's unique, not looking like another zone in WOW
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Showoff - what you are working on / Re: WoW Godzilla Sound Mod« on: January 28, 2018, 11:22:37 pm »
This is funny and well done, it is really what modding is about initially.
Hope you'll make it work for 3.3.5a too and share it on the right subforum 4
Showoff - what you are working on / Re: Neat little Photo cover for Noggit« on: January 28, 2018, 11:19:50 pm »
Nice attention
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Resources and Tools / Re: AzerothCore - Module - Better Item Reloading« on: January 27, 2018, 05:46:41 pm »
This can be handy when making custom content, so here is a free UP
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Miscellaneous / Re: Another SmartAI question« on: August 26, 2017, 02:21:12 pm »
Not sure if you talk about phase from SAI or the phases in the world. But in SAI set phase works with phasemasks, and it's used to make different phases on NPC behaviour.
If you want to know more, make a select query where a phase is used and compare 7
Resources and Tools / Re: [Win][WotLK]WoWMod Launcher 1.1« on: May 30, 2017, 01:30:05 am »
Bump for this project.
I sent you a message with some questions, I add one or two more here : How to use the ftp thing with a custom port, using FTPS (with TLS SSL) or with SFTP (ssh ftp) ?? I guess it wasn't planned at all and I doubt it will be added. However, you could upload a default changelog in the changelog.xml so we can modify it inside any text editor, what do you think ? 8
General / Re: other web resouces« on: May 30, 2017, 12:23:55 am »
Could maybe add the azerothcore link ? It's good for custom projects although the Eluna module is not usable yet.
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Project Y.H.O.O.L. / YHOOL 1% - Spin-off soon playable« on: May 25, 2017, 09:10:16 pm »
Introduction :
During years, I worked on a big project called Y.H.O.O.L. that you can read about in this subforum. But now I'm working on YHOOL 1%, a spin-off. Original project banner. The main reason people knew about YHOOL’s existence was because I spent a lot of time trying to recruit qualified and ambitious developers. Since working with volunteers on something big and innovative is close to impossible, I decided to rethink the project, and make it as simple as possible while retaining its core concept : permanent death. The goal there is to make something playable which can be completed by one man (or with punctual help). --------------------------------------------------------------------------- YHOOL 1% : Main features :
Open beta starts the 3rd of June (06/03/17). From the early tests. --------------------------------------------------------------------------- Links : Discord : https://discord.gg/gzyD9xm Website (same as before but with a specific page) : http://www.yhool.gg Facebook : https://www.facebook.com/YHOOL-564489756993415/ 10
Serverside Modding / Re: [RELEASE] 3.3.5a Gobject patch« on: May 10, 2017, 11:15:11 pm »
Off-topic : Amaroth, have a look at azerothcore (unless you need eluna) if you're tired of TC breaking stuff.
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Serverside Modding / Re: How to hide selected (enemy) player's buffs ?« on: May 10, 2017, 11:14:01 pm »
I'll keep that in mind, thank you.
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Resources and Tools / Re: AzerothCore - The 3.3.5a core made for custom servers« on: May 06, 2017, 06:36:35 pm »
Fixed the "old comparison" link.
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Serverside Modding / How to hide selected (enemy) player's buffs ?« on: April 27, 2017, 09:09:15 pm »
Reposting it in a better subforum (I think)
Hello, I would like to hide players' buffs. It means that if you encounter a player, you don't know which buff he has. You should still be able to see your own buffs, and eventually (not required) friendly players' buffs (same faction, same group, same raid). I think it is exactly how it works in Vanilla so I would like to make it similar in WOTLK. I know there are DBC parameters like these : SPELL_ATTR0_HIDDEN_CLIENTSIDE = 0x00000080, // 7 Spells with this attribute are not visible in spellbook or aura bar SPELL_ATTR0_HIDE_IN_COMBAT_LOG = 0x00000100, // 8 This attribite controls whether spell appears in combat logs SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28 client doesn't display these spells in aura bar But since I already tested a lot of spells, I suppose these parameters completely hide the buffs, even from the buff owner, which make them very unpractical to use. Any idea ? 14
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow« on: April 22, 2017, 11:29:46 pm »
Finsternis, I can't believe I'm the only one having this problem.
The crash occurs when I teleport to a zone, when I load the game so it's basically when I load a big zone (with lots of your textures ?). I think increasing view distance and texture quality in the client settings should be enough to trigger a crash. Teleport to the barrens for example. Delete the cache before maybe. I'd like to know if other people experience this. 15
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow« on: April 12, 2017, 09:26:15 pm »
Well, let's forget about it until it happens again
Great work ! |