Hey all,
Was wondering if there was anyone who could give me info on how to UV map a race I'm making that has textures with no real pattern to them. I did a bit of digging on this and found nothing that exciting, was just wondering how specific the textures need to be - I have a model that has textures all over the place, would this not translate well if I UV mapped the current textures onto the model - should I try to recreate the generic player model (body texture to the right, arm texture to the left etc.) using the textures I have instead?
Thanks all