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"Retro-Porting" / Re: [WMV] White texture for every retroported m2/wmo
« on: November 28, 2017, 10:29:19 pm »
Oh, jeez, I'm so blind. Sorry about that nonsense and thank you for your help!
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"Retro-Porting" / Re: [WMV] White texture for every retroported m2/wmo« on: November 28, 2017, 10:29:19 pm »
Oh, jeez, I'm so blind. Sorry about that nonsense and thank you for your help!
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"Retro-Porting" / [WMV] White texture for every retroported m2/wmo« on: November 28, 2017, 10:39:43 am »
Hi,
I've downloaded WoW Community Patches with models spells and stuff retroported to 3.3.5 from every newer extension and tried opening worgen stuff in WoW Model Viewer, alas every single m2/wmo appears white as in enclosed picture. ![]() I was guessing it was because the texture was missing somehow (same goes for Noggit actually, but I also imagine that if they show up in WMV they will also show up in Noggit). WMV's log file confirmed my theory. Code: [Select] 10:11:53: Loading model: Expansion03\Doodads\worgen\farm\worgen_chickencoup_01.m2, size: 31036 So here I stand, puzzled, not knowing what to think. Because I did fumble in MPQ files using Ladik's MPQ Editor for these textures and I could pinpoint them all. Is the problem that texture hardcoding is case sensitive? If so, should I really change the texture paths hardcoded in every m2 and wmo accordingly? Thank you for your time!
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