If NeoDex can export mdx I can use 3ds max to make animations, then export as mdx with NeoDex and finally use MDXTOM2, isn't it?
Sigh... I can't get NeoDex working properly (export gives me errors), and MDLVIS is crashing when trying to attach vertex to bones in both versions english and russian...I'm using Windows 7 64 bits, can anyone who made a custom animated model with MDLVIS share his operating system and MDLVIS version?