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Author Topic: [Question] Creating custom WMO / M2 with Blender  (Read 1037 times)

bizzlesnaff

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[Question] Creating custom WMO / M2 with Blender
« on: July 22, 2019, 12:18:29 pm »
Hey there,

I'm a little bit in trouble.
Since I started with noggit I dream of being able to change everything in "my little world".

Of course, this includes your own objects. Over the years I have always put this back because it seemed too complicated and I did not have so much time.

Now I would like to try but of course have direct difficulties.

Mostly I have the difficulties because I have other program versions than the tutorials.

Does anyone know a comprehensive tutorial that structures every step from start to finish, from creating in blender to inserting it in the game?

I tried to follow this tutorial, but unfortunately no more pictures are shown:
http://www.modcraft.io/index.php?topic=8756.0

Thank you  ;)

bizzlesnaff

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Re: [Question] Creating custom WMO / M2 with Blender
« Reply #1 on: July 23, 2019, 03:16:26 pm »
A small success is to announce  ;D
I managed to display the objects in Noggit and in the game. However, the textures are not displayed correctly.
I do not know where the textures should come, or how I could change the folder structure.

If someone had a hint for me I would be very grateful.

Edit:
In Noggit with "F8" I can see the textures I've used. It looks like the texture path didnt change, so that the path is still: "c:\user\...etc" How can I change this? to "world\textures\custom"?
« Last Edit: July 23, 2019, 03:55:51 pm by bizzlesnaff »