I've been trying for days to add a custom morph, a recolor of a model to it's own morph ID, but every time I think I have it, I either get a streaming error or Error 121 Version Mismatch. I use Ladik's MPQ editor, WoWParser2 to convert DBC to CSV, and Notepad++ to edit the CSV's. What am I doing wrong?
I'm using the DBC Straight from misc.mpq in my folder for MoP. Should I be using something else?
Quote from: "cj35001"I'm using the DBC Straight from misc.mpq in my folder for MoP. Should I be using something else?No, you shouldn't, unless you simply aren't using the right dbc. Idk what Dahaga means about Cache but I've never had any issues when I modded MoP. Make sure you have a properly cracked client if you're adding your patches directly into the Data folder. Otherwise you will have to put them in your locale folder inside Data.
I'm putting them in Data/enUS, but it still gives me the errors. :/ And I don't know what Dahaga means either?EDIT: And I'm using CreatureModelData and CreatureDisplayInfo, are those the wrong ones?
CreatureDisplayInfo.DBC has a reference ID column for FileData.DBC in MOP. You probably need this DBC and a value corresponding to an entry for your model from FileData.DBC in CreatureDisplayInfo.DBC.I don't know what Dahaga is talking about either but you can extract all of the necessary DBCs from WMV (in fact it is better that you do this than to extract them from MPQ files directly).
I uh.. Am having a few issues.No idea how to get the DBC from WMV, and all I see in FileData.dbc is references to sounds. Is that right, or did something go wrong?
On the bottom left-hand side of your file list viewer in WMV, you have two drop down menus. Click on the top one and tell WMV to search .dbc files.FileData.DBC contains filepaths for sound entries, item display references, world map references, creature display, and more. Extract FileData.DBC from WMV and you will see all of this.