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Messages - Homiophat

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1
Sorry,
i was on Holydays so now i can say something about the tool.

Here are some Screenshots (its in Development and looks very bad xD)
[attachment=1:2z0z51qr]2016-07-19 13_53_16-Options.png[/attachment:2z0z51qr]

[attachment=0:2z0z51qr]2016-07-19 13_53_45-DB Connector.png[/attachment:2z0z51qr]


My Problem is to Work with the created Boxes because i cant get acces on something that not exist yet. I hope you understand what i mean. So on this point i need a little bit suppoert.


If someone has good photoshop skills i also need some ides for the Desgin



I hope you understand all haha

2
Hey Guys,
Everybody knows this problem, you just work on your server and must do much stuff in the Mysql Database. There are alot of tools like Truice and something like that but there are all outdated and are not doing good work. So what should you do? Do everything by hand in the DB?

Thats the reason why i started to develop a Tool that reads out the Database that you choose and its 100% dynamic. So if you have another DB then 4 days ago it will be no Problem. The tool will react and will build the right boxes for you.

What I need?
Iam stuck with some litle coding problems. And i cant find a solution for this.
I wrote the tool in C# so it will be great if you have some experience.

I also need someone who can make some creative stuff for the tool. Some Backgrounds, buttons and something like that.

If you contact me we can talk about everything.


Sorry for the bad English but iam from Germany and i try my best :-)
I hope you understand everything.

just contact me with a PM

Greetings Homiophat

3
Neo / Tutoial?
« on: July 08, 2016, 01:30:03 am »
Can someone who know something about this tool make a small Tutorial with keybindings and something like that?
It would help alot to learn to use the tool :-)

4
Noggit / [Classic] [QUESTION] Noggit for Vanilla WoW
« on: April 18, 2016, 11:42:56 am »
In the Internet i found some Post about a Noggit Version for WoW 1.12.x. But all Links in the Posts are ourdated and Offline. Can someone of you help me to find this Old Version of Noggit to use it for Vanilla?

5
Noggit / Re: M2 and WMO Problem. Double Spawn
« on: November 15, 2014, 11:13:37 pm »
Nobody knows an answer.. Or nobody understand my problem? :)

6
Noggit / M2 and WMO Problem. Double Spawn
« on: November 13, 2014, 10:42:23 pm »
Hey there. First i want to say i Know that the Noggit 1.3 has this Bug with the Double Spawns on Double Safe at one Working Season. But i have now on my ADTS thousends of m2 and wmo and i want to delete them. i want to use the 2 cmd .exe in the cmd directory of the WoW Modding dir. Everything is fine. I get my .txt of my adt file and delete in that list every double m2 or wmo and safe it, And load it back to the adt with the loadinfo.exe. Everything is fine until this point......

Now when iam go ingame my m2 and wmo are not realy there. No Collision and little bit invisible.. then i think hmm okay, i try to safe 1 season with noggit. Then i opened noggit and just smoth little bit the ground and safe it 1 time and close noggit. Now when i go ingame my double spawns are back. When iam look in the .txt after that all it is the same as at the beginning.... Someone know how i can fix this? Delete all m2 and wmo was fucking crazy because my map is 100 adts big and 70% of this map is spawned.....

plz help

Thank you for answer.


p.s
If someone got a German answer plz add me in Skype: homiophat-wow

7
Recruitment / Application - Homiophat
« on: August 20, 2014, 09:32:02 pm »
Accountname: Homiophat
Language: German (little bit English but not the best)
Age:22
Skypename: homiophat-wow

-----------------------------------------------------

Brief introduction of yourself:
Iam 22 Years Old have 2 Kids (3 Years and 6 Months old)
I want to make a further education as Art and 3D Animation Bacheloer @ the SAE Institut in Hamburg

List of skills you have:
I have some Skills with Noggit. Ground Skills and some Texturing Skills. The Object Placement is not the best. But i think someone alse can See it without crying :)


What do you want to do: I want to support this kind of project because iam a realy big fan of Modcraft and also of customazing a Game.

Have you worked on other projects:
I have leaded 2 own projects with custom Servers.

8
Level Design / [SOLVED]Groundeffects
« on: August 09, 2014, 11:13:54 pm »
Hey guys. I got a Problem with my Ground effects....

I have added them and everything worked finde i see all effects everything is fine... BUT i got them everywhere. On my Mountains my paths and everywhere... I tested it to fix it with Noggit with Max Hardness in the Texture but nothing worked.. I Dont know how i can delete them from Mountais.

Thx4Answers


I Have solved it.
I have make a mistake when iam adding the Ground effects with the Groundeffects adder. I Have set the Ground effetcs 4 every texture that i used. Thats the reason why i cant delete them. :-)

9
Noggit / Maximum of Spawned m2?
« on: August 03, 2014, 10:59:46 am »
Hey there. I have a question. Is there a Maximum of spawned m2 in wow? I have the problem when iam adding a m2 with noggit and modelviewer a other m2 is deletet.... When i adding 10 m2 then are 10 other m2 deletet... Dont know how i can fix this.

10
Level Design / How to minimize a Custom Patch
« on: July 19, 2014, 01:56:48 pm »
Hey Guys,
I got a Question.
I have seeen a Custom Patch on a WoW 3.3.5 P Server. And it was only 50mb. In this patch was Custom Modeldesigns Mounts and Areas.

When i make a Patch with some Areas and Models and Items my Patch is 1,5gb big.

Someone know how i can make my patch smaller?

Is there any trick?


Thank you for Answers.

11
Noggit / Noggit Error log.txt
« on: July 11, 2014, 12:51:19 am »
Hey guys.
I was edditing the Elwyn Forrest and get this error in my Noggit log.txt
Everytime when i start Noggit and Klick on the ADTs i want i get this error

8 - (Noggit.cpp:444): Noggit Studio - 3.166
9 - (Noggit.cpp:250): Using config file.
9 - (Noggit.cpp:453): Game path: D:WoWModdingClient335aNoggit
9 - (Noggit.cpp:457): Project path: D:WoWModdingProjectsTutorialProjectpatch
9 - (Noggit.cpp:295): Locale: deDE
299 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/common.MPQ
443 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/common-2.MPQ
484 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/expansion.MPQ
538 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/lichking.MPQ
676 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/patch.MPQ
717 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/patch-2.MPQ
727 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/patch-3.MPQ
1012 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/patch-e.MPQ
1016 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/patch-l.MPQ
1045 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/deDE/locale-deDE.MPQ
1047 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/deDE/expansion-locale-deDE.MPQ
1047 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/deDE/lichking-locale-deDE.MPQ
1070 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/deDE/patch-deDE.MPQ
1077 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/deDE/patch-deDE-2.MPQ
1080 - (MPQ.cpp:47): [Debug] Opened archive D:WoWModdingClient335aNoggitData/deDE/patch-deDE-3.MPQ
1242 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1295 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1699 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1895 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1896 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
1896 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
1897 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
1919 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
1929 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
1930 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
1942 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
1943 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
2664 - (Video.cpp:202): [Debug] GL: Version: 3.0.0
2664 - (Video.cpp:203): [Debug] GL: Vendor: NVIDIA Corporation
2664 - (Video.cpp:204): [Debug] GL: Renderer: GeForce GTS 250/PCI/SSE2
2676 - (Noggit.cpp:477): [Debug] Creating Menu
2696 - (World.cpp:157): World 451: development has no WDT file!
2710 - (World.cpp:157): World 582: Transport176244 has no WDT file!
2710 - (World.cpp:157): World 584: Transport176231 has no WDT file!
2710 - (World.cpp:157): World 586: Transport181645 has no WDT file!
2711 - (World.cpp:157): World 587: Transport177233 has no WDT file!
2711 - (World.cpp:157): World 588: Transport176310 has no WDT file!
2711 - (World.cpp:157): World 589: Transport175080 has no WDT file!
2711 - (World.cpp:157): World 590: Transport176495 has no WDT file!
2711 - (World.cpp:157): World 591: Transport164871 has no WDT file!
2711 - (World.cpp:157): World 592: Transport186238 has no WDT file!
2711 - (World.cpp:157): World 593: Transport20808 has no WDT file!
2711 - (World.cpp:157): World 594: Transport187038 has no WDT file!
2711 - (World.cpp:157): World 596: Transport187263 has no WDT file!
2716 - (World.cpp:157): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
2716 - (World.cpp:157): World 612: Transport_Menethil_Valgarde has no WDT file!
2716 - (World.cpp:157): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
2716 - (World.cpp:157): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
2718 - (World.cpp:157): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
2718 - (World.cpp:157): World 621: Transport_Moa'ki_Kamagua has no WDT file!
2718 - (World.cpp:157): World 622: Transport192241 has no WDT file!
2718 - (World.cpp:157): World 623: Transport192242 has no WDT file!
2719 - (World.cpp:157): World 641: Transport_AllianceAirshipBG has no WDT file!
2719 - (World.cpp:157): World 642: Transport_HordeAirshipBG has no WDT file!
2719 - (World.cpp:157): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
2721 - (World.cpp:157): World 672: Transport197347 has no WDT file!
2721 - (World.cpp:157): World 673: Transport197348 has no WDT file!
2721 - (World.cpp:157): World 712: Transport197349 has no WDT file!
2721 - (World.cpp:157): World 713: Transport197350 has no WDT file!
2721 - (World.cpp:157): World 718: Transport201834 has no WDT file!
2722 - (Menu.cpp:380): [Debug] No bookmarks file.
2889 - (Noggit.cpp:480): [Debug] Entering Main Loop
4777 - (World.cpp:243): [Debug] Loading world "Azeroth".
6450 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_deathknightui_deathknight.m2".
6458 - (MapTile.cpp:53): Opening tile 31, 48 ("WorldMapsAzerothAzeroth_31_48.adt") from disk.
8449 - (MapTile.cpp:300): [Debug] Done loading tile 31,48.
8452 - (MapTile.cpp:53): Opening tile 32, 48 ("WorldMapsAzerothAzeroth_32_48.adt") from disk.
8788 - (ModelManager.cpp:44): [Error] Exception Unknown exception while loading creaturewarhorsewarhorse.m2
8796 - (ModelManager.cpp:44): [Error] Exception Unknown exception while loading creaturemounteddeathknightridingundeadwarhorse.m2
8803 - (ModelManager.cpp:44): [Error] Exception Unknown exception while loading creatureridinghorsepackmule.m2
8810 - (ModelManager.cpp:44): [Error] Exception Unknown exception while loading creaturewarhorsepvpwarhorse.m2
8867 - (MapTile.cpp:300): [Debug] Done loading tile 32,48.
8870 - (MapTile.cpp:53): Opening tile 33, 48 ("WorldMapsAzerothAzeroth_33_48.adt") from disk.
8939 - (MapTile.cpp:300): [Debug] Done loading tile 33,48.
8941 - (MapTile.cpp:53): Opening tile 34, 48 ("WorldMapsAzerothAzeroth_34_48.adt") from disk.
9024 - (MapTile.cpp:300): [Debug] Done loading tile 34,48.
9027 - (MapTile.cpp:53): Opening tile 31, 49 ("WorldMapsAzerothAzeroth_31_49.adt") from disk.
9188 - (ModelManager.cpp:44): [Error] Exception Unknown exception while loading itemobjectcomponentsweaponbow_1h_standard_c_02.m2
9189 - (ModelManager.cpp:44): [Error] Exception Unknown exception while loading itemobjectcomponentsweaponbow_1h_sunwell_d_01.m2
9244 - (MapTile.cpp:300): [Debug] Done loading tile 31,49.
9247 - (MapTile.cpp:53): Opening tile 32, 49 ("WorldMapsAzerothAzeroth_32_49.adt") from disk.
9341 - (MapTile.cpp:300): [Debug] Done loading tile 32,49.
9344 - (MapTile.cpp:53): Opening tile 33, 49 ("WorldMapsAzerothAzeroth_33_49.adt") from disk.
9497 - (MapTile.cpp:300): [Debug] Done loading tile 33,49.
9500 - (MapTile.cpp:53): Opening tile 34, 49 ("WorldMapsAzerothAzeroth_34_49.adt") from disk.
9574 - (MapTile.cpp:300): [Debug] Done loading tile 34,49.
9577 - (MapTile.cpp:53): Opening tile 31, 50 ("WorldMapsAzerothAzeroth_31_50.adt") from disk.
9954 - (MapTile.cpp:300): [Debug] Done loading tile 31,50.
9957 - (MapTile.cpp:53): Opening tile 32, 50 ("WorldMapsAzerothAzeroth_32_50.adt") from disk.
10066 - (MapTile.cpp:300): [Debug] Done loading tile 32,50.
10069 - (MapTile.cpp:53): Opening tile 33, 50 ("WorldMapsAzerothAzeroth_33_50.adt") from disk.
10149 - (MapTile.cpp:300): [Debug] Done loading tile 33,50.
10152 - (MapTile.cpp:53): Opening tile 34, 50 ("WorldMapsAzerothAzeroth_34_50.adt") from disk.
10250 - (MapTile.cpp:300): [Debug] Done loading tile 34,50.
10253 - (MapTile.cpp:53): Opening tile 31, 51 ("WorldMapsAzerothAzeroth_31_51.adt") from disk.
10382 - (MapTile.cpp:300): [Debug] Done loading tile 31,51.
10385 - (MapTile.cpp:53): Opening tile 32, 51 ("WorldMapsAzerothAzeroth_32_51.adt") from disk.
10481 - (MapTile.cpp:300): [Debug] Done loading tile 32,51.
10483 - (MapTile.cpp:53): Opening tile 33, 51 ("WorldMapsAzerothAzeroth_33_51.adt") from disk.
10542 - (MapTile.cpp:300): [Debug] Done loading tile 33,51.
10545 - (MapTile.cpp:53): Opening tile 34, 51 ("WorldMapsAzerothAzeroth_34_51.adt") from disk.
10714 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

10716 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
10822 - (StackWalker.cpp:1133): [Error] 0120FA3C (noggit): (filename not available): (function-name not available)
10822 - (StackWalker.cpp:1133): [Error] 011B009C (noggit): (filename not available): (function-name not available)
10822 - (StackWalker.cpp:1133): [Error] 63853254 (MSVCR110): (filename not available): abort
10822 - (StackWalker.cpp:1133): [Error] 012246C0 (noggit): (filename not available): (function-name not available)
10822 - (StackWalker.cpp:1133): [Error] 7515003F (kernel32): (filename not available): GetProfileStringW
10823 - (StackWalker.cpp:1133): [Error] 773674DF (ntdll): (filename not available): RtlKnownExceptionFilter
10823 - (StackWalker.cpp:1133): [Error] 77329EC5 (ntdll): (filename not available): RtlInitializeExceptionChain





Deutsch:
Ich habe im Wald von Elwyn einige Sachen veränder bisschen texturen und Gameobjects. Bis vor 20 Minuten ging das noch wunderbar. Jetzt plötzlich bekomme ich den oben beschrieben Error in meiner Log File wenn ich in Noggit die entsprechenden Adts betreten will.

lg Homiophat

12
Noggit / Delete Textures with Noggit 1.3
« on: July 04, 2014, 10:45:35 am »
Hey Guys. I got a problem with the new Revision 1.3 of Noggit.

I cant Delete Textures with the Combination crl+strg+ left click

In the old version i can do that. But on the new version i cant.

13
Level Design / Re: Subzones and Graveyard
« on: June 27, 2014, 05:11:02 pm »
I have try to extract maps from the patch with a map extractor. When i use these maps the npcs fall trough the wmo´s and m2´s. But i dont know if the zone is working with these maps.

14
Level Design / Subzones and Graveyard
« on: June 26, 2014, 11:33:15 pm »
Hey Guys. I have some problems with my subzones for my graveyard.

I do everything like this tutorial
viewtopic.php?f=61&t=4375

But i have no Zone when iam type .gps.... It says Zone:0

I dont know what is the problem....

Can someone help me plz?

15
Level Design / Re: Custom Dungeon
« on: June 24, 2014, 09:52:56 pm »
Okay thank you . I got it ^^ 2 weeks i tried it. And its only a simple db entry...

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