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Messages - AdmiralSteel

Pages: [1] 2
1
Noggit / Re: [RELEASE]  Noggit3 SDL 1.1
« on: June 23, 2012, 06:47:28 pm »
Well Steff, I just want to say it's working great and is.. SO MUCH BETTER than the previous revisions, really great job.

Edit: Credit to everyone who's working on it, of course.


2
Noggit / Re: Noggit SDL 3.0 Silverpine forest, pyrewood crashing
« on: June 23, 2012, 06:32:54 pm »
As Ascathos said, I'd gun for a buggy MPQ of sorts coming from your WoW client itself, have you tried using a brand new, clean 3.3.5?

3
Bad Threads / Re: Noggti For mac help!
« on: June 23, 2012, 06:31:14 pm »
Well.. the Windows one is fairly easy to find as it's clearly stated in the "main topic" here in the Noggit section of the forums but.. Here you go: http://www.file-upload.net/download-431 ... t.zip.html

4
Noggit / Re: [Bug] Feralas instantly crashing noggit.
« on: June 23, 2012, 06:24:38 pm »
There are numerous places like this, even southern Mulgore can make people crash just like Feralas, it's fairly annoying after a while as even turning the camera towards the "crashzone" can make your Noggit crash. I've yet to find a fix after numerous attempts involving several WoW clients and so forth, no luck so far.

5
Noggit / Re: Texture swapping
« on: May 22, 2012, 04:17:39 pm »
I've tried it but it doesn't seem to work. =/

6
Noggit / Re: Texture swapping
« on: May 21, 2012, 08:53:19 pm »
Is there any chance you could re-direct me to such a tool, Schlumpf?

7
Noggit / Re: Texture swapping
« on: May 21, 2012, 08:28:07 pm »
Yeah I got the texture swapping down, was really never the problem. The problem being is the ground clutter/doodas shown in the picture. Is there an easy way to get rid of it?

Like.. Going into the GroundEffectDoodad.dbx with Taliis and literally removing all the lines?

8
Noggit / Texture swapping
« on: May 20, 2012, 09:58:10 pm »
Howdy ho, so the texture swapping tool is working great, but there's a tiiiny problem.



How on earth do I get rid of the weeds and flowers? I know it's through Taliis, but I just never took the trouble to learn it.

9
Noggit / [SOLVED] Small WMO problem.
« on: May 19, 2012, 05:39:43 pm »
Howdy there, I'm sure this is all over the forums, but I'm going ahead and asking here in my own thread anyway.

So basically with the newest build I can't add WMO's that I import from model viewer, Noggit simply crashes.

And if I try to delete a big WMO, like.. Stormwind, it simply re-appears the next time I open Noggit. Alas, not deleteable.

10
Noggit / Re: Spawning wmos from import list-->error
« on: April 14, 2012, 04:55:43 pm »
Ye, downloaded a new SDL version of Noggit, still no luck. M2's work perfectly but WMO's just instantly crash me when I import 'em from the text file.

Noggit config:
[spoiler:4gbl1ukx]# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = D:WoW

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = D:Phased

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = D:WoWModelViewer7userSettingslog.txt

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=2048[/spoiler:4gbl1ukx]

Log from when I try to spawn the WMO's:
[spoiler:4gbl1ukx]1 - (Noggit.cpp:130): Noggit Studio - 3.0
809 - (Video.cpp:204): [Debug] GL: Version: 4.2.0
809 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
809 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 570/PCI/SSE2
809 - (Noggit.cpp:87): Using config file.
810 - (Noggit.cpp:257): Game path: D:WoW
810 - (Noggit.cpp:261): Project path: D:Phased
810 - (Noggit.cpp:302): Locale: enUS
836 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/common.MPQ
860 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/common-2.MPQ
868 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/expansion.MPQ
877 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/lichking.MPQ
895 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/patch.MPQ
900 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/patch-2.MPQ
902 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/patch-3.MPQ
907 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/enUS/locale-enUS.MPQ
907 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/enUS/expansion-locale-enUS.MPQ
907 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/enUS/lichking-locale-enUS.MPQ
910 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/enUS/patch-enUS.MPQ
911 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/enUS/patch-enUS-2.MPQ
912 - (MPQ.cpp:47): [Debug] Opened archive D:WoWData/enUS/patch-enUS-3.MPQ
1416 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1699 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1780 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
2157 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
2233 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
2254 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
2505 - (MPQ.cpp:89): [Debug] Completed listfile loading.
2548 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
2564 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
2565 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
2588 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
2589 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
2605 - (Liquid.cpp:508): [Error] Unable to open water shader "shaderswater.ps".
2605 - (Liquid.cpp:547): [Error] Unable to open water shader "shaders/waterfog.ps".
2605 - (Noggit.cpp:407): [Debug] Creating Menu
2636 - (World.cpp:152): World 451: development has no WDT file!
2659 - (World.cpp:152): World 582: Transport176244 has no WDT file!
2659 - (World.cpp:152): World 584: Transport176231 has no WDT file!
2660 - (World.cpp:152): World 586: Transport181645 has no WDT file!
2660 - (World.cpp:152): World 587: Transport177233 has no WDT file!
2660 - (World.cpp:152): World 588: Transport176310 has no WDT file!
2660 - (World.cpp:152): World 589: Transport175080 has no WDT file!
2660 - (World.cpp:152): World 590: Transport176495 has no WDT file!
2661 - (World.cpp:152): World 591: Transport164871 has no WDT file!
2661 - (World.cpp:152): World 592: Transport186238 has no WDT file!
2661 - (World.cpp:152): World 593: Transport20808 has no WDT file!
2661 - (World.cpp:152): World 594: Transport187038 has no WDT file!
2661 - (World.cpp:152): World 596: Transport187263 has no WDT file!
2669 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
2669 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
2669 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
2669 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
2671 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
2671 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
2672 - (World.cpp:152): World 622: Transport192241 has no WDT file!
2672 - (World.cpp:152): World 623: Transport192242 has no WDT file!
2674 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
2674 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
2674 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
2676 - (World.cpp:152): World 672: Transport197347 has no WDT file!
2677 - (World.cpp:152): World 673: Transport197348 has no WDT file!
2677 - (World.cpp:152): World 712: Transport197349 has no WDT file!
2677 - (World.cpp:152): World 713: Transport197350 has no WDT file!
2677 - (World.cpp:152): World 718: Transport201834 has no WDT file!
2736 - (Noggit.cpp:411): [Debug] Entering Main Loop
5059 - (World.cpp:240): [Debug] Loading world "Expansion01".
7036 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_mainmenuui_mainmenu.m2".
7086 - (MapTile.cpp:51): Opening tile 42, 13 ("WorldMapsExpansion01Expansion01_42_13.adt") from MPQ.
7260 - (MapTile.cpp:415): [Debug] Done loading tile 42,13.
7308 - (MapTile.cpp:51): Opening tile 43, 13 ("WorldMapsExpansion01Expansion01_43_13.adt") from MPQ.
7447 - (MapTile.cpp:415): [Debug] Done loading tile 43,13.
7450 - (MapTile.cpp:51): Opening tile 44, 13 ("WorldMapsExpansion01Expansion01_44_13.adt") from disk.
10225 - (MapTile.cpp:415): [Debug] Done loading tile 44,13.
10267 - (MapTile.cpp:51): Opening tile 45, 13 ("WorldMapsExpansion01Expansion01_45_13.adt") from MPQ.
10346 - (MapTile.cpp:415): [Debug] Done loading tile 45,13.
10386 - (MapTile.cpp:51): Opening tile 42, 14 ("WorldMapsExpansion01Expansion01_42_14.adt") from MPQ.
10474 - (MapTile.cpp:415): [Debug] Done loading tile 42,14.
10527 - (MapTile.cpp:51): Opening tile 43, 14 ("WorldMapsExpansion01Expansion01_43_14.adt") from MPQ.
10671 - (MapTile.cpp:415): [Debug] Done loading tile 43,14.
10673 - (MapTile.cpp:51): Opening tile 44, 14 ("WorldMapsExpansion01Expansion01_44_14.adt") from disk.
10771 - (MapTile.cpp:415): [Debug] Done loading tile 44,14.
10773 - (MapTile.cpp:51): Opening tile 45, 14 ("WorldMapsExpansion01Expansion01_45_14.adt") from disk.
10875 - (MapTile.cpp:415): [Debug] Done loading tile 45,14.
10921 - (MapTile.cpp:51): Opening tile 42, 15 ("WorldMapsExpansion01Expansion01_42_15.adt") from MPQ.
10981 - (MapTile.cpp:415): [Debug] Done loading tile 42,15.
10984 - (MapTile.cpp:51): Opening tile 43, 15 ("WorldMapsExpansion01Expansion01_43_15.adt") from disk.
11158 - (MapTile.cpp:415): [Debug] Done loading tile 43,15.
11159 - (MapTile.cpp:51): Opening tile 44, 15 ("WorldMapsExpansion01Expansion01_44_15.adt") from disk.
11243 - (MapTile.cpp:415): [Debug] Done loading tile 44,15.
11245 - (MapTile.cpp:51): Opening tile 45, 15 ("WorldMapsExpansion01Expansion01_45_15.adt") from disk.
11334 - (MapTile.cpp:415): [Debug] Done loading tile 45,15.
11385 - (MapTile.cpp:51): Opening tile 42, 16 ("WorldMapsExpansion01Expansion01_42_16.adt") from MPQ.
11451 - (MapTile.cpp:415): [Debug] Done loading tile 42,16.
11505 - (MapTile.cpp:51): Opening tile 43, 16 ("WorldMapsExpansion01Expansion01_43_16.adt") from MPQ.
11650 - (MapTile.cpp:415): [Debug] Done loading tile 43,16.
11704 - (MapTile.cpp:51): Opening tile 44, 16 ("WorldMapsExpansion01Expansion01_44_16.adt") from MPQ.
11804 - (MapTile.cpp:415): [Debug] Done loading tile 44,16.
11859 - (MapTile.cpp:51): Opening tile 45, 16 ("WorldMapsExpansion01Expansion01_45_16.adt") from MPQ.
12022 - (MapTile.cpp:415): [Debug] Done loading tile 45,16.
12559 - (Video.cpp:133): [Debug] resize(1920, 1018);
17559 - (MapTile.cpp:51): Opening tile 42, 17 ("WorldMapsExpansion01Expansion01_42_17.adt") from MPQ.
17787 - (MapTile.cpp:415): [Debug] Done loading tile 42,17.
17848 - (MapTile.cpp:51): Opening tile 43, 17 ("WorldMapsExpansion01Expansion01_43_17.adt") from MPQ.
18001 - (MapTile.cpp:415): [Debug] Done loading tile 43,17.
18065 - (MapTile.cpp:51): Opening tile 44, 17 ("WorldMapsExpansion01Expansion01_44_17.adt") from MPQ.
18218 - (MapTile.cpp:415): [Debug] Done loading tile 44,17.
18283 - (MapTile.cpp:51): Opening tile 45, 17 ("WorldMapsExpansion01Expansion01_45_17.adt") from MPQ.
18628 - (MapTile.cpp:415): [Debug] Done loading tile 45,17.
26642 - (MapView.cpp:418): [Debug] 100-Import.txt
26660 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

26663 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
26875 - (StackWalker.cpp:1133): [Error] 013A697C (noggit): (filename not available): (function-name not available)
26875 - (StackWalker.cpp:1133): [Error] 01378E47 (noggit): (filename not available): (function-name not available)
26875 - (StackWalker.cpp:1133): [Error] 568CB907 (MSVCR100): (filename not available): XcptFilter
26875 - (StackWalker.cpp:1133): [Error] 013AD7FB (noggit): (filename not available): (function-name not available)
26875 - (StackWalker.cpp:1133): [Error] 754B339A (kernel32): (filename not available): BaseThreadInitThunk
26875 - (StackWalker.cpp:1133): [Error] 774C9EF2 (ntdll): (filename not available): RtlInitializeExceptionChain
26876 - (StackWalker.cpp:1133): [Error] 774C9EC5 (ntdll): (filename not available): RtlInitializeExceptionChain[/spoiler:4gbl1ukx]

11
Noggit / Re: Spawning wmos from import list-->error
« on: April 01, 2012, 07:43:53 pm »
Pretty much got the same problem now with the newest beta build. I get up the list of WMO's to spawn but they when I left-click it, it just instantly closes Noggit.

http://pastebin.com/cicWmRBN

[spoiler:31fsu7f6]69941 - (MapView.cpp:418): [Debug] 100-Import.txt
70120 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

70123 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
70339 - (StackWalker.cpp:1133): [Error] 0144697C (noggit): (filename not available): (function-name not available)
70339 - (StackWalker.cpp:1133): [Error] 01418E47 (noggit): (filename not available): (function-name not available)
70339 - (StackWalker.cpp:1133): [Error] 732BB907 (MSVCR100): (filename not available): XcptFilter
70339 - (StackWalker.cpp:1133): [Error] 0144D7FB (noggit): (filename not available): (function-name not available)
70339 - (StackWalker.cpp:1133): [Error] 7660339A (kernel32): (filename not available): BaseThreadInitThunk
70339 - (StackWalker.cpp:1133): [Error] 77A69EF2 (ntdll): (filename not available): RtlInitializeExceptionChain
70340 - (StackWalker.cpp:1133): [Error] 77A69EC5 (ntdll): (filename not available): RtlInitializeExceptionChain[/spoiler:31fsu7f6]

12
Noggit / Re: [QUESTION] Tilted water/Transparent water.
« on: January 13, 2012, 08:20:09 pm »
All right, I was just blind all along. The Allwater.exe with UI has a transparency option, I just completely missed it.

13
Noggit / Re: [QUESTION] Tilted water/Transparent water.
« on: January 13, 2012, 01:32:59 am »
Oh, sexy. I had no knowledge of this tool, any chance I could be guided to it's download link if such exists?

14
Noggit / Re: [BUG] Big black wall of doom
« on: January 12, 2012, 05:29:08 pm »
The entire ADT that includes the Tauren start area is black, doesn't matter from what angle I go near it, it still crashes. But as I said, not really a need to invest too much time in it for me atleast, I'm pretty much done with the area.

15
Noggit / Re: [BUG] Big black wall of doom
« on: January 12, 2012, 05:07:03 pm »
Aye, I figured as much.
But it's not that important at the time as I managed to finish my work within the bugged ADT before it initially happened.

Edit: Nevermind, I tried to remove all of the ADTs and the wall is still there.

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