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Author Topic: Underwater Map  (Read 2286 times)

Nupper

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Underwater Map
« on: July 03, 2013, 12:27:36 am »
i made a custom map but i keep dying due to it being so low and i don't want to raise it. but it kills me when i reach the bottom
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Underwater Map
« Reply #1 on: July 03, 2013, 12:33:49 am »
How do you die ? Exhaustion ? Air ? Server Safeguard ?
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Vlad

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Re: Underwater Map
« Reply #2 on: July 03, 2013, 03:28:01 am »
It automatically kills you if you get too low.
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XxXGenesisXxX

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Re: Underwater Map
« Reply #3 on: July 03, 2013, 07:33:37 am »
As Ascathor asked, does it kill you by drowning? Exhaustion? Or is it like when you fall off the edge of the outlands and just die?
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schlumpf

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Re: Underwater Map
« Reply #4 on: July 03, 2013, 09:31:34 am »
MFBO, hardcoded server min height.
What prevents you from just moving the whole map up?
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Nupper

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Re: Underwater Map
« Reply #5 on: July 04, 2013, 09:59:22 pm »
Quote from: "schlumpf"
MFBO, hardcoded server min height.
What prevents you from just moving the whole map up?

don't know how to move the hole map up.
 and yes its like when you fall off outlands but just before you hit the sea bed.
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schlumpf

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Re: Underwater Map
« Reply #6 on: July 05, 2013, 12:31:58 am »
MFBO then.
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Nupper

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Re: Underwater Map
« Reply #7 on: July 05, 2013, 01:16:29 am »
Quote from: "schlumpf"
MFBO then.
Its like swimming to the bottom of azeroth's sea where you die hitting the bottom. don't think it has anything to do with MFBO.
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schlumpf

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Re: Underwater Map
« Reply #8 on: July 05, 2013, 08:09:54 am »
It is the same technique. MFBO let's you set the limits, if there is no MFBO, your emulator most likely takes the limit from areatable.dbc.
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Nupper

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Re: Underwater Map
« Reply #9 on: July 05, 2013, 01:29:22 pm »
Quote from: "schlumpf"
It is the same technique. MFBO let's you set the limits, if there is no MFBO, your emulator most likely takes the limit from areatable.dbc.

how do it edit the MFBO
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schlumpf

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Re: Underwater Map
« Reply #10 on: July 05, 2013, 07:14:01 pm »
Have you tried AreaTable.dbc?
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Gurluas

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Re: Underwater Map
« Reply #11 on: July 06, 2013, 10:47:44 am »
Aye, it didn't help.
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Ascathos

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Re: Underwater Map
« Reply #12 on: July 06, 2013, 11:16:49 am »
I remember a similar discussion on TC forum, having to do with this:

Code: [Select]
   if (!movementInfo.pos.IsPositionValid())
    {
        recvData.rfinish();                     // prevent warnings spam
        return;
    }

Code: [Select]
bool Position::IsPositionValid() const
{
    return Trinity::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
}


So, aside from AreaTable, make sure to re-extract the files after changing areatable.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »