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Author Topic: [BUG] Random particle effects  (Read 1325 times)

madman1851

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[BUG] Random particle effects
« on: September 13, 2015, 12:38:05 pm »
Hello there, i've found one(or few of them) bug in Noggit and can't do nothing with it. Thing is that when i go on my map in client, i'm finding random particle effects there. They are not in Noggit but they are not  gobjects. Any help?

[attachment=0:27i9gdcc]WoWScrnShot_091315_122802.jpg[/attachment:27i9gdcc]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [BUG] Random particle effects
« Reply #1 on: September 13, 2015, 12:56:50 pm »
Its quite likely that you have spawned them by accident on your own in noggit. They are spawned in noggit (well, if you haven't spawned them as gobs but you would probably know about it). Problem is, that noggit can't render any particle effects, so it is solved there by the most simple way possible - particle effects are just not shown there. So, when you have object made entirely of particle emitters... You have no way how to display it in noggit. But, and thats much bigger problem, you also have no way how to target and delete them. But you can spawn and even save them in noggit.

So if those objects truly are spawned via noggit, you are basically screwed. You can:

1. Use Clear models in Assist menu - this will (well, should, it sometimes leaves one object, dunno why) delete all objects on ADT, and start with spawning again. I highly recommend keeping backups of your maps at least from time to time.

2. pick model which is spawned there (well, assuming that you know/can figure out its name and path) and you can either replace it by invisible model, or you can retexture its particle textures so they won't be displayed ingame, in both cases you can make a copy of that model (and/or textures) with different name, so you won't loose any original files

3. open ADT's structure and delete that model from there manually. I have never done anything like this but as far as I know it was somehow possible.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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kojak488

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Re: [BUG] Random particle effects
« Reply #2 on: September 13, 2015, 02:43:10 pm »
Quote from: "Amaroth"
3. open ADT's structure and delete that model from there manually. I have never done anything like this but as far as I know it was somehow possible.

Fileinfo/Loadinfo tools.  Once you know the location you can (after converting the in-game location to Noggit values IIRC) look up the models in that relative area and figure out pretty easily which one it is.  Then you just remove its entry and fix any numbering issues in the ADT.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [BUG] Random particle effects
« Reply #3 on: September 13, 2015, 11:35:18 pm »
Or just simply open ADT in 010 with template and delete one string thats all
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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madman1851

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Re: [BUG] Random particle effects
« Reply #4 on: September 14, 2015, 08:08:20 pm »
Quote from: "Alastor"
Or just simply open ADT in 010 with template and delete one string thats all
Yup, this worked, thank you :-)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »