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Author Topic: [BUG] NOGGIT SML  (Read 1114 times)

TheKaldorei

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[BUG] NOGGIT SML
« on: August 16, 2015, 06:10:11 am »
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
#Path = C:WoW 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = C:DesktopwoweditingProjectsLordaeronRestored

#Set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile  = C:DesktopwoweditingWoWMVWorkinguserSettingslog.txt

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=1024
ERROR

This application has encountered a critical error:

The system cannot find the file specified.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] NOGGIT SML
« Reply #1 on: August 16, 2015, 09:44:53 am »
please read the how to post..

# mark lines as comment and noggit will ignore them.  your lines are all comments.
do the startup tutorial.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Amaroth

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Re: [BUG] NOGGIT SML
« Reply #2 on: August 16, 2015, 07:14:24 pm »
Q: Why is noggit even being given to beginners with paths marked as comments? They have to set that config before runnning anyway, so why giving there another possibility how to fuck it up?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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schlumpf

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Re: [BUG] NOGGIT SML
« Reply #3 on: August 16, 2015, 07:18:38 pm »
because noggit has automatically successfully detected the game for years and no configuration at all was needed. in fact, I have never even touched such a config file as it always worked with the defaults.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] NOGGIT SML
« Reply #4 on: August 18, 2015, 11:39:06 am »
if you have  a clean system,  noggit just don't need the config and it works fine.
The problem is that people most time have strange and dirty wow versions with corrupted  patches that will just crash noggit.

But if you work on you want to set a project path to exclude the saved stuff from your wow.

And beginners should just use the modding pack where everything is pre-configured and tested included.
Or you just read the manual where it is descriped in detail.

My point is. The problems with noggit are not at noggits or developers side.
People don´t take time and also don´t use existing resources.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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