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Author Topic: [SOLVED] Can't get a custom map to show in noggit map list :  (Read 2368 times)

Roarl

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Hi,

I created another map using Talliis for the .wdt file and ADTAdder for the .adt from the .adt template "template_0_0.adt". Then I used, as usual, the OffsetFIx and added all these files in my custom MPQ patch (the Map.dbc in DBFilesClient, and the .wdt & .adt in world/maps/Misthearth (which is indeed the name of the map)).
Alas this once it won't even show in Noggit's map list, although I did add an entry in map.dbc...

I just don't get it because I just did everything as usual, and it usually works. :O

Oh, and I googled it and read every modcraft post I found about map not showing up in noggit, but none of the suggested solutions worked for me.

Thanks a lot for your help. :)
« Last Edit: June 24, 2015, 10:09:03 am by Admin »

schlumpf

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Re: Can't get a custom map to show in noggit map list :/
« Reply #1 on: June 19, 2015, 05:23:34 pm »
Did you have a look in the log file?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: Can't get a custom map to show in noggit map list :/
« Reply #2 on: June 19, 2015, 05:32:38 pm »
Quote from: "Roarl"
Oh, and I googled it and read every modcraft post I found about map not showing up in noggit
Did you run by my post? did you try that out? Originally posted this in: viewtopic.php?f=48&p=44989
----
---
--
-
Quote from: "PhilipTNG"
Use a hex editor like 010 Editor and modify the flag that's set to 01 to 00 like I have in this image here, then save and close it out:

--SNIP--
Depending on what version of Talis you use to make the WDT File, it can set the 01 flag on new WDT Files.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Roarl

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Re: Can't get a custom map to show in noggit map list :/
« Reply #3 on: June 19, 2015, 06:35:50 pm »
Quote from: "PhilipTNG"
Did you run by my post? did you try that out? Depending on what version of Talis you use to make the WDT File, it can set the 01 flag on new WDT Files.

Yeah I did. When I saw your answer I was like "Damn, I love this guy, I'm sure that's my problem" then donwloaded 010 Editor and that's when the madness began. ^^

Quote from: "schlumpf"
Did you have a look in the log file?

Yeah, nothing abnormal here either, at least, to a rookie like me!

Here it is :
Quote from: "log file"
0 - (Noggit.cpp:449): Noggit Studio - 3.Archive
0 - (Noggit.cpp:250): Using config file.
0 - (Noggit.cpp:458): Game path: C:GamesAzeroth
0 - (Noggit.cpp:462): Project path: C:GamesAzeroth
0 - (Noggit.cpp:295): Locale: enUS
203 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/common.MPQ
312 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/common-2.MPQ
343 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/expansion.MPQ
375 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/lichking.MPQ
468 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/patch.MPQ
500 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/patch-2.MPQ
515 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/patch-3.MPQ
515 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/patch-4.MPQ
531 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/enUS/locale-enUS.MPQ
531 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/enUS/expansion-locale-enUS.MPQ
531 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/enUS/lichking-locale-enUS.MPQ
546 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/enUS/patch-enUS.MPQ
562 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/enUS/patch-enUS-2.MPQ
562 - (MPQ.cpp:47): [Debug] Opened archive C:GamesAzerothData/enUS/patch-enUS-3.MPQ
1234 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1234 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1234 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1234 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1234 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
1234 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
1234 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
1265 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
1265 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
1265 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
1281 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
1281 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
1407 - (Video.cpp:202): [Debug] GL: Version: 4.0.0 - Build 10.18.10.3958
1407 - (Video.cpp:203): [Debug] GL: Vendor: Intel
1408 - (Video.cpp:204): [Debug] GL: Renderer: Intel(R) HD Graphics 4000
1420 - (Noggit.cpp:482): [Debug] Creating Menu
1442 - (World.cpp:158): World 451: development has no WDT file!
1453 - (World.cpp:158): World 582: Transport176244 has no WDT file!
1453 - (World.cpp:158): World 584: Transport176231 has no WDT file!
1454 - (World.cpp:158): World 586: Transport181645 has no WDT file!
1454 - (World.cpp:158): World 587: Transport177233 has no WDT file!
1454 - (World.cpp:158): World 588: Transport176310 has no WDT file!
1454 - (World.cpp:158): World 589: Transport175080 has no WDT file!
1454 - (World.cpp:158): World 590: Transport176495 has no WDT file!
1454 - (World.cpp:158): World 591: Transport164871 has no WDT file!
1454 - (World.cpp:158): World 592: Transport186238 has no WDT file!
1454 - (World.cpp:158): World 593: Transport20808 has no WDT file!
1454 - (World.cpp:158): World 594: Transport187038 has no WDT file!
1454 - (World.cpp:158): World 596: Transport187263 has no WDT file!
1458 - (World.cpp:158): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
1458 - (World.cpp:158): World 612: Transport_Menethil_Valgarde has no WDT file!
1458 - (World.cpp:158): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
1458 - (World.cpp:158): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
1459 - (World.cpp:158): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
1459 - (World.cpp:158): World 621: Transport_Moa'ki_Kamagua has no WDT file!
1459 - (World.cpp:158): World 622: Transport192241 has no WDT file!
1459 - (World.cpp:158): World 623: Transport192242 has no WDT file!
1460 - (World.cpp:158): World 641: Transport_AllianceAirshipBG has no WDT file!
1460 - (World.cpp:158): World 642: Transport_HordeAirshipBG has no WDT file!
1460 - (World.cpp:158): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
1461 - (World.cpp:158): World 672: Transport197347 has no WDT file!
1462 - (World.cpp:158): World 673: Transport197348 has no WDT file!
1462 - (World.cpp:158): World 712: Transport197349 has no WDT file!
1462 - (World.cpp:158): World 713: Transport197350 has no WDT file!
1462 - (World.cpp:158): World 718: Transport201834 has no WDT file!
1462 - (Menu.cpp:377): [Debug] No bookmarks file.
1685 - (Noggit.cpp:485): [Debug] Entering Main Loop
12830 - (TextureManager.cpp:17): [Debug] Still in the texture manager:
- dungeonstexturesdecorationmm_irnfg_metal_banner_01.blp
- dungeonstexturesdecorationmm_irnfg_snowy_symbol_01.blp
- dungeonstexturesdoormm_irnfg_door_01.blp
- dungeonstexturesfloormm_ irnfg_snow_01.blp
- dungeonstexturesfloormm_irnfg__entry_floor_01.blp
- dungeonstexturesmetalmm_infrg_small_metal_01.blp
- dungeonstexturespillarmm_irnfg_entry_pillar_01.blp
- dungeonstexturestrimmm_irnfg_entry_trim_02.blp
- dungeonstexturestrimmm_irnfg_entry_trim_03.blp
- dungeonstexturestrimmm_irnfg_snowy_trim_01.blp
- dungeonstextureswallsmm_irnfg_entry_wall_01.blp
- dungeonstextureswallsmm_irnfg_snwy_wall_01.blp
- dungeonstextureswallsmm_irnfg_snwy_wall_02.blp
- dungeonstextureswallsmm_irnfg_snwy_wall_03.blp
- dungeonstextureswindowsmm_irnfg_windows_02.blp
- interfacebuttonsui-dialogbox-button-disabled.blp
- interfacebuttonsui-dialogbox-button-down.blp
- interfacebuttonsui-panel-minimizebutton-down.blp
- interfacebuttonsui-panel-minimizebutton-up.blp
- interfacegluesmodelsui_dwarfdwarfsky.blp
- interfacegluesmodelsui_dwarfironforgesteamtank01.blp
- interfacegluesmodelsui_dwarfroadalpha.blp
- interfacegluesmodelsui_dwarfsnow.blp
- interfacegluesmodelsui_humangradient5circle.blp
- interfaceiconsinv_potion_83.blp
- interfacetooltipsui-tooltip-border.blp
- worldcritterbirdsseagull01.blp
- worldgenericgoblinpassivedoodadsgoblinmachineryarmorreflect01.blp
- worldkalimdorwinterspringpassivedoodadsfrostsaberrockrock0111.blp
- worldkalimdorwinterspringpassivedoodadswinterspringbusheswinterspringbush0102.blp
- worldkhazmodanironforgepassivedoodadssteamtankironforgesteamtank02.blp
- worldkhazmodanironforgepassivedoodadstreesironforgefirbranch01.blp
- worldkhazmodanironforgepassivedoodadstreesironforgefirtrunk01_new.blp
- worldkhazmodanironforgepassivedoodadstreesironforgetreefirtop01.blp
12830 - (ModelManager.cpp:19): [Debug] Still in the model manager:
- interfacegluesmodelsui_dwarfui_dwarf.m2
12830 - (WMO.cpp:1185): [Debug] Still in the WMO manager:
12879 - (Noggit.cpp:500): [Debug] Exited

Thanks for the swift replies :3

P.S. I'm thinking... Would there be a minimal size for the maps? Because my map is only one adt big.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Can't get a custom map to show in noggit map list :/
« Reply #4 on: June 19, 2015, 06:57:54 pm »
Hoped we logged more, but someone probably removed that somewhen.

Verify that your .MPQ is in the list. Verify that when loading the MPQs listed backwards, your modified Map.dbc is the first one you see. If that's the case, do as Philip said.

There is no minimal size.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Roarl

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Re: Can't get a custom map to show in noggit map list :/
« Reply #5 on: June 19, 2015, 07:09:37 pm »
Quote from: "schlumpf"
Verify that your .MPQ is in the list. Verify that when loading the MPQs listed backwards, your modified Map.dbc is the first one you see.
Damn I'm sorry man but I'm not sure I get what you mean.
My MPQ is the Patch-4, it's listed in the logfile indeed, so I guess that's okay nah? Then considering patch-4.MPQ is the last MPQ file in the list, the modified version of map.dbc is indeed the first one I see. (If I got your answer right).

But I already did what he said :(
At offset 0010h I have " 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00". :/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Can't get a custom map to show in noggit map list :/
« Reply #6 on: June 19, 2015, 07:16:48 pm »
The last MPQ is C:GamesAzerothData/enUS/patch-enUS-3.MPQ in that list. Even the base C:GamesAzerothData/enUS/patch-enUS.MPQ is after it. This usually means your changes are overwritten by a later one.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Roarl

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Re: Can't get a custom map to show in noggit map list :/
« Reply #7 on: June 19, 2015, 07:43:25 pm »
This is horrible! How could I fix that? :O
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Can't get a custom map to show in noggit map list :/
« Reply #8 on: June 19, 2015, 08:00:19 pm »
Just move it to the end by naming it enUS/patch-enUS-4.MPQ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Roarl

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Re: Can't get a custom map to show in noggit map list :/
« Reply #9 on: June 19, 2015, 08:05:33 pm »
Okay, I see. Thank you. :)

Last question though, and then I'll stop bothering you for good heh.
How come I never encountered that problem before?
I always named my patches like Patch-4 or Patch-5.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Can't get a custom map to show in noggit map list :/
« Reply #10 on: June 19, 2015, 08:13:06 pm »
I wouldn't know. You probably just didn't touch any files that have been in locale MPQs?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Roarl

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Re: Can't get a custom map to show in noggit map list :/
« Reply #11 on: June 19, 2015, 08:22:07 pm »
Okay. Never mind then. Thanks once more.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »