Heya! So, I recently tried porting the 'Majora's Mask' model, from the Legend of Zelda, to World of Warcraft's 3.3.5a server by going into Blender, attaching textures, exporting it, and then converting it to M2 format and all that doodah. I managed to get it working in the WowModelViewer, producing a rather recognisable model with no glitchy geosets and a solid mesh. However, when I tried to replace the 'Demon Hunter Blindfold' Model with it, I am greeted with a crash every time it shows up in-game, no error message apart from 'World of Warcraft has stopped responding':
Problem signature:
Problem Event Name: APPCRASH
Application Name: WoW (2).exe
Application Version: 3.3.5.12340
Application Timestamp: 4c2452fe
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.22436
Fault Module Timestamp: 521eaa80
Exception Code: c0000005
Exception Offset: 0003b489
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Attached is the M2 I made (HEAD) and the OBJ and MTL it originated from (the Zelda, Majora's Mask zip). Any help would be appreciated, thanks in advance for your time!