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Topic: WMOs not saving (Read 4053 times)
noblow91
Registred Member
BLP Convertor
Posts: 8
WMOs not saving
«
on:
December 19, 2011, 11:31:33 pm »
I am using noggit 3 rev 120. I am able to import WMOs and M2s just fine into noggit, but when I save the map, the only things that get saved are the M2s. I cant figure out how to get the WMOs to save with the map as well. The log file isnt showing anything unusual. The M2s show up just fine in game, but once I close noggit, the WMOs that I imported cease to exist. I've been trying to figure this out for about a day now, but so far, I've just been adding the M2s that I can use while I try to figure out how to get the WMOs to load. Maybe I'm doing something wrong? Do I need to specify a project folder as well or can I leave it saving to my wow folder?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: WMOs not saving
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Reply #1 on:
December 20, 2011, 06:15:43 am »
Its a bug in 104. Resave with taliis.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
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Skype: project.modcraft
Discord: steff#6954
noblow91
Registred Member
BLP Convertor
Posts: 8
Re: WMOs not saving
«
Reply #2 on:
December 20, 2011, 11:57:15 pm »
Thank you for the info and for the acceptance to the beta tester group. I appreciate it. I'm having the same problem with rev 279 too, but I can still use taliis.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: WMOs not saving
«
Reply #3 on:
December 22, 2011, 09:09:07 am »
No d NO use taliis.
Please explain your bug in the Beta group and creat a ticket in teh bugtraker.
The model import works just fine, so we have to see why not for you.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
lordpsyan
Registred Member
BLP Convertor
Posts: 9
Re: WMOs not saving
«
Reply #4 on:
December 24, 2011, 06:05:45 pm »
I am having the same problem... but it just started recently. rev 279, it was all in german, and working fine... then suddently my menus were in english again.. and wmo's stopped saving. I made no changes to configs or to anything else that I can think of...
tho I was excited to be able to read the menus
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Domminust
Registred Member
Loreweaver
Posts: 100
Re: WMOs not saving
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Reply #5 on:
February 15, 2012, 02:51:27 pm »
Anyone know how to fix this WMO not saving? problem for myself as well.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Domminust
Registred Member
Loreweaver
Posts: 100
Re: WMOs not saving
«
Reply #6 on:
February 15, 2012, 07:14:30 pm »
someone should fix dis.
... btw, no idea what you mean selection box?. you mean when you have it clicked/highlighted on a niggit map i think...I read maybe we can RE-save the wmo placement with tallis,? but I cant get tallis to open any .adt
EDIT: I notice that with .M2's when i "Save current" the selection box gets cleared, but when I save all, the box does not get cleared.. With .wmo, the box doesn't get cleared on save all OR save current.
..I wanna build shit!
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: WMOs not saving
«
Reply #7 on:
February 16, 2012, 10:13:25 am »
I have tryed it in last version and you are right.
WMOs dont get saved.
I will try to find the problem.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
Domminust
Registred Member
Loreweaver
Posts: 100
Re: WMOs not saving
«
Reply #8 on:
February 16, 2012, 11:25:01 am »
Cool ty...good luck ;-)
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Domminust
Registred Member
Loreweaver
Posts: 100
Re: WMOs not saving
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Reply #9 on:
February 19, 2012, 09:13:19 am »
no news on this eh?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Domminust
Registred Member
Loreweaver
Posts: 100
Re: WMOs not saving
«
Reply #10 on:
February 27, 2012, 09:35:44 am »
bump
...
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Jøk3r
Contributors
Creator of Worlds
Posts: 544
Re: WMOs not saving
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Reply #11 on:
February 27, 2012, 02:14:09 pm »
I have the same problem but some time ago it worked.
Some time ago i implemented a chapel (pretty sure it's a wmo) it was saved and i can see it in highly and intake as well. A couple of days back i just did the same (a other chapel but wmo aswell) but it can only be seen in noggit ._.
Do i have to just open the adt with taliis and save it?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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I don't like Noggit... I LOVE it
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:
Domminust
Registred Member
Loreweaver
Posts: 100
Re: WMOs not saving
«
Reply #12 on:
February 27, 2012, 03:13:05 pm »
I believe saving it with Taliis would work, however taliis does not open .adts made with the newest release of noggit.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Jøk3r
Contributors
Creator of Worlds
Posts: 544
Re: WMOs not saving
«
Reply #13 on:
February 27, 2012, 03:21:08 pm »
For of the latest Taliis opens the adts o:
But as far as i know it is pretty outdated ._.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
I don't like Noggit... I LOVE it
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:
Domminust
Registred Member
Loreweaver
Posts: 100
Re: WMOs not saving
«
Reply #14 on:
February 29, 2012, 03:48:08 pm »
well uhm... I found this which is a good substitute for adding objects / buildings to my maps....
http://www.ownedcore.com/forums/world-o ... ost2199121
It would be nice if this function of Noggit was working though. easier to design.
But <3 for this post on ownedcore.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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